Commit graph

104 commits

Author SHA1 Message Date
thefiddler 1eb807bb64 Use IGamePadDriver through MappedGamePadDriver 2013-12-24 17:18:05 +01:00
Stefanos A 7e5307bd4a Added IJoystickDevice2 interface 2013-12-24 17:18:03 +01:00
thefiddler 8f7eebb58d Enabled HIDInput IGamePadDriver implementation 2013-12-24 17:18:02 +01:00
thefiddler d7fefe495e Removed unused constructors 2013-12-23 21:43:17 +01:00
thefiddler 95270c877d Added Compositing and FrameworkScaled flags 2013-12-23 21:42:16 +01:00
thefiddler 1189b33ed5 Fixed OpenTK/Carbon key repeat behavior to match the other backends 2013-12-23 20:40:27 +01:00
thefiddler c13d80d6d8 Fixed GameWindow.{Bounds, Location, Size, X, Y} setters on OpenTK/Carbon 2013-12-23 20:21:02 +01:00
thefiddler c6a21a2239 Implemented KeyDown & KeyUp events on OpenTK/Carbon 2013-12-23 19:32:16 +01:00
Stefanos A dfd683ef49 Merge master into no-reflect 2013-12-15 16:36:37 +01:00
Stefanos A ca5a5b4d16 Reduce temporary string allocations
Instead of modifying the name of an OpenGL symbol on the managed side,
before copying it to the unmanaged side, we perform the modification
directly on the unmanaged side. This reduces the total amount of
allocations in OpenTK by ~30% (673496 bytes in 10750 objects compared
to 930272 bytes in 15243 objects before this modification.)
2013-12-05 11:20:58 +01:00
Stefanos A. c53c0bc66f Added GetProcAddress(IntPtr) overloads
This might allow us to improve startup performance, by avoiding string
marshaling during extension loading.
2013-11-28 23:21:19 +01:00
Stefanos A. f9fdddea64 Re-added WindowHandle property
There are projects that use reflection to access
*WindowInfo.WindowHandle directly. This change ensures we don't break
them.
2013-11-13 18:25:49 +01:00
Stefanos A 6edaf8c3cf Deduplicate MacOSGraphicsMode and AglContext
The IGraphicsMode interface is gradually being removed and the
MacOSFactory will now throw an exception if an instance is requested.
AglContext no longer duplicates MacOSGraphicsMode functionality.
2013-11-08 18:44:02 +01:00
Stefanos A 70818d97e1 Fixed compilation on desktop platforms. 2013-10-12 05:14:51 +02:00
Stefanos A 1130d988b0 Use OpenTK.Minimal to stub out missing System.Drawing functionality
when building on Android or iOS platforms.
2013-10-12 05:06:54 +02:00
Stefanos A a85cecdc59 Improved resource disposal
Added IDisposable interface to all classes holding native data that must be freed. OpenTK.Toolkit.Init() now returns an IDisposable instance that can be used to cleanup all native data held by OpenTK. This is useful when re-initializing OpenTK (possibly in a new AppDomain), as is the case in the Example browser.
2013-10-01 22:01:27 +02:00
Stefanos A. b57e58dc47 Implemented Sdl2GLControl
SDL2 still fails with "not an OpenGL window".
2013-09-30 20:47:29 +02:00
thefiddler 6d0b5eb49f Implemented SDL2 platform using sdl2-cs
This is a new platform that can be used then sdl2 is installed on the target system. SDL2 is commercially supported by Valve and provides better support for MacOS compared to our current implementation (Cocoa vs Carbon). It will also help us introduce faster support for new platforms. Existing platforms remain as a fallback and will be automatically used if sdl2 is not installed.

Please note that this is still a work in progress. The new mouse and keyboard API is not supported yet. Due to limitations of sdl2, multiple mice/keyboards are also not supported.
2013-09-27 14:41:37 +02:00
David Jeske cce40d60b0 fix MacOS bug mapping modifier keys to the scancode array 2013-08-10 19:50:05 -07:00
David Jeske 2c29df6296 added support for smooth trackpad scrolling on macos 2013-08-09 23:20:49 -07:00
Andy Korth 0f64af130a Committing artfunkel patch for scan codes 2013-01-24 15:48:01 -06:00
Andy Korth 2a0ad3ef6f A few minor comments 2013-01-17 14:45:57 -06:00
Robert Rouhani b5591e1eee Started implementing GamePad 2013-01-16 17:56:31 -08:00
Andy Korth c98d9e4503 Supress printing of some keyboard non-errors. 2012-12-21 18:43:19 -06:00
Andy Korth 39c3f3f543 Replication project for Mac OS mouse input issue, and fix. OpenTK issues 3242 and 2800 2012-12-21 17:11:39 -06:00
Andy Korth bef7ecd1ed Fix incorrect Mac OS key map, OpenTK issue 3220 2012-12-20 13:45:00 -06:00
the_fiddler e838aa7953 Use Debug.WriteLine instead of Debug.Print on a single-parameter string. Fixes compilation on mobile devices. 2011-12-08 00:17:08 +00:00
the_fiddler 41e0c65dcb Avoid using the global namespace in the MINIMAL configuration, as it confuses the Mono compiler. 2011-12-08 00:10:03 +00:00
the_fiddler 4fde3c4dab Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
the_fiddler 809d369c52 Implemented IGraphicsContext.SwapInterval property that supersedes IGraphicsContext.VSync. Fixes issue [#2671]: "Expose SwapInterval to GameWindow". 2011-09-06 12:06:30 +00:00
the_fiddler 1bfd143b96 * Platform/MacOS/HIDInput.cs, Platform/MacOS/MacOSFactory.cs:
Added support for raw keyboard input.
2010-11-30 23:23:42 +00:00
the_fiddler 5b3c08f463 * Platform/MacOS/CarbonGLNative.cs:
Fixed handling of key repeat.
Fixed crash when unknown key is pressed.
2010-11-30 23:22:56 +00:00
the_fiddler 455acac6f8 * MacOS/CarbonGLNative.cs:
Removed unnecessary debug information.
2010-11-26 13:32:52 +00:00
the_fiddler df4339433a * EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs,
CarbonInput.cs, CarbonGLNative.cs, MacOSException.cs,
CarbonBindings/Agl.cs, CarbonBindings/CarbonAPI.cs,
CarbonBindings/MacOSKeys.cs, CarbonBindings/SpeechChannel.cs,
CarbonBindings/CoreFoundation.cs,
CarbonBindings/QuartzDisplayServicesAPI.cs:
Normalized licensing information.
2010-11-26 11:41:45 +00:00
the_fiddler 75aa2a1dc1 * Platform/MacOS/CarbonGLNative.cs:
Implemented CursorVisible property. Aligned mouse behavior to win32 &
x11. General code cleanup.
2010-11-26 11:01:51 +00:00
the_fiddler ed08f068c7 * Platform/MacOS/CarbonBindings/QuartzDisplayServicesAPI.cs:
Added support for mouse control.
2010-11-26 11:00:57 +00:00
the_fiddler 42663d1a70 * Platform/MacOS/CarbonBindings/CarbonAPI.cs:
Added support for mouse delta events.
2010-11-26 11:00:27 +00:00
the_fiddler 859216b94b Disabled event suppression after cursor movements. 2010-11-26 10:59:08 +00:00
the_fiddler 2c0b024158 Implemented SetPosition in terms of CGWarpMouseCursorPosition.
Added constructors to HIPoint.
2010-11-25 00:30:16 +00:00
the_fiddler 1fc495a06f Implemented new multi-mouse API on Mac
OS X.
2010-11-24 23:49:40 +00:00
the_fiddler efc864de76 Use main run loop for input callbacks. This way we don't have to run the loop ourselves.
Unregister callbacks for removed devices.
2010-11-24 13:13:14 +00:00
the_fiddler 72a38b36cb Device discovery now works correctly. Added support for input value callbacks. 2010-11-24 12:50:08 +00:00
the_fiddler 1626b3a835 * MacOSGraphicsMode.cs:
* CarbonBindings/Agl.cs: Added AGL-based GraphicsMode detection on Mac
  OS X. Fixes issue [#1679]: "GraphicsMode returns hardcoded mode on
  Mac OS X".
2010-11-24 00:55:19 +00:00
the_fiddler 4fd279534b * OpenTK.csproj:
* Platform/MacOS/HIDInput.cs:
* Platform/MacOS/MacOSFactory.cs:
* Platform/MacOS/CarbonBindings/CoreFoundation.cs: Initial work on HID
  input manager.
2010-11-22 15:57:26 +00:00
the_fiddler 6c0da79687 Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend).
Made XRR resolution changes more robust.
Resolution changes now refresh the DisplayDevices on Windows.
2010-11-21 20:16:18 +00:00
the_fiddler 9706c9040b Added new KeyDown and KeyUp events. 2010-11-08 21:45:15 +00:00
the_fiddler a3177540b7 Removed dependency on System.Windows.Forms. 2010-11-08 21:44:56 +00:00
the_fiddler 7e344e2ac2 * EventInfo.cs:
* AglContext.cs:
* MacOSKeyMap.cs:
* CarbonInput.cs:
* Application.cs:
* MacOSFactory.cs:
* CarbonGLNative.cs:
* CarbonWindowInfo.cs:
* MacOSGraphicsMode.cs:
* QuartzDisplayDeviceDriver.cs: Normalized code formatting.
2010-11-02 19:49:24 +00:00
the_fiddler 2934c9d004 Decoupled new driver API from old public interface.
WinRawMouse can now detect mouse disconnection/connection events.
2010-10-29 11:27:40 +00:00
the_fiddler a070918e93 Removed events that are not part of the INativeWindow interface. 2010-10-28 09:34:13 +00:00