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When the user requests a GraphicsMode that is not directly supported by the GPU/drivers, we should relax the requested parameters until we find a supported mode. An exception should only be thrown when there is no usable mode. This makes the X11 backend match the behavior of Windows. The SDL/X11 backend works a little bit differently, in that it falls back to the a default mode directly if the requested mode is not available. There is nothing we can do about that. |
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|---|---|---|
| .. | ||
| Dummy | ||
| Egl | ||
| MacOS | ||
| SDL2 | ||
| Windows | ||
| X11 | ||
| DesktopGraphicsContext.cs | ||
| DisplayDeviceBase.cs | ||
| EmbeddedGraphicsContext.cs | ||
| Factory.cs | ||
| IDisplayDeviceDriver.cs | ||
| INativeGLWindow.cs | ||
| IPlatformFactory.cs | ||
| IWindowInfo.cs | ||
| PlatformException.cs | ||
| Utilities.cs | ||