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When the user requests a GraphicsMode that is not directly supported by the GPU/drivers, we should relax the requested parameters until we find a supported mode. An exception should only be thrown when there is no usable mode. This makes the X11 backend match the behavior of Windows. The SDL/X11 backend works a little bit differently, in that it falls back to the a default mode directly if the requested mode is not available. There is nothing we can do about that. |
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.. | ||
Bindings | ||
API.cs | ||
Functions.cs | ||
GlxHelper.cs | ||
Structs.cs | ||
X11DisplayDevice.cs | ||
X11Factory.cs | ||
X11GLContext.cs | ||
X11GLNative.cs | ||
X11GraphicsMode.cs | ||
X11Input.cs | ||
X11Joystick.cs | ||
X11Keyboard.cs | ||
X11KeyMap.cs | ||
X11Mouse.cs | ||
X11WindowInfo.cs | ||
XI2Mouse.cs |