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Misbehaving clients that shall not be named here may call GameWindow.Close() inside the GameWindow.Closing event. This causes recursion in SDL2, crashing the application. This patch adds a guard to protect against recursion when calling GameWindow.Close(). |
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.. | ||
Dummy | ||
Egl | ||
MacOS | ||
SDL2 | ||
Windows | ||
X11 | ||
DesktopGraphicsContext.cs | ||
DisplayDeviceBase.cs | ||
EmbeddedGraphicsContext.cs | ||
Factory.cs | ||
IDisplayDeviceDriver.cs | ||
INativeGLWindow.cs | ||
IPlatformFactory.cs | ||
IWindowInfo.cs | ||
PlatformException.cs | ||
Utilities.cs |