Opentk/Source/OpenTK/Platform/SDL2
Stefanos A. 1392d48ec0 Protect against recursion in Closing event
Misbehaving clients that shall not be named here may call
GameWindow.Close() inside the GameWindow.Closing event. This causes
recursion in SDL2, crashing the application.

This patch adds a guard to protect against recursion when calling
GameWindow.Close().
2013-12-16 10:37:59 +01:00
..
Sdl2.cs Fixed memory corruption on string return type marshaling 2013-12-15 20:57:25 +01:00
Sdl2DisplayDeviceDriver.cs Merge master into no-reflect 2013-12-15 16:36:37 +01:00
Sdl2Factory.cs Merge master into no-reflect 2013-12-15 16:36:37 +01:00
Sdl2GraphicsContext.cs Added GetProcAddress(IntPtr) overloads 2013-11-28 23:21:19 +01:00
Sdl2GraphicsMode.cs Implemented Sdl2GraphicsMode.. 2013-10-24 09:32:17 +02:00
Sdl2InputDriver.cs Fixed #4 2013-11-20 09:10:12 +01:00
Sdl2JoystickDriver.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2Keyboard.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2KeyMap.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2Mouse.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2NativeWindow.cs Protect against recursion in Closing event 2013-12-16 10:37:59 +01:00
Sdl2WindowInfo.cs Improved diagnostics in Dispose() 2013-10-02 01:14:26 +02:00