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Misbehaving clients that shall not be named here may call GameWindow.Close() inside the GameWindow.Closing event. This causes recursion in SDL2, crashing the application. This patch adds a guard to protect against recursion when calling GameWindow.Close(). |
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|---|---|---|
| .. | ||
| Sdl2.cs | ||
| Sdl2DisplayDeviceDriver.cs | ||
| Sdl2Factory.cs | ||
| Sdl2GraphicsContext.cs | ||
| Sdl2GraphicsMode.cs | ||
| Sdl2InputDriver.cs | ||
| Sdl2JoystickDriver.cs | ||
| Sdl2Keyboard.cs | ||
| Sdl2KeyMap.cs | ||
| Sdl2Mouse.cs | ||
| Sdl2NativeWindow.cs | ||
| Sdl2WindowInfo.cs | ||