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3398902940
Wgl is implemented using the regular DllImport + delegate approach, in order to support extensions. The delegates have not been armed at this point, so we need to use the DllImport directly. The whole wgl API should be revisited (we are using only a tiny portion.)
79 lines
2.6 KiB
C#
79 lines
2.6 KiB
C#
using System;
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using OpenTK.Graphics;
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using OpenTK.Input;
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namespace OpenTK.Platform.SDL2
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{
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class Sdl2Factory : IPlatformFactory
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{
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public Sdl2Factory()
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{
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}
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#region IPlatformFactory implementation
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public INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
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{
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return new Sdl2NativeWindow(x, y, width, height, title, options, device);
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}
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public IDisplayDeviceDriver CreateDisplayDeviceDriver()
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{
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return new Sdl2DisplayDeviceDriver();
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}
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public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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return new Sdl2GraphicsContext(mode, (Sdl2WindowInfo)window, shareContext, major, minor, flags);
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}
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public IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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throw new NotImplementedException();
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}
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public GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
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{
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// Unfortunately, SDL does not provide a GetContext function
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// so we need to implement our own.
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return (GraphicsContext.GetCurrentContextDelegate)delegate
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{
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IntPtr current;
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if (Configuration.RunningOnWindows)
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current = OpenTK.Platform.Windows.Wgl.Imports.GetCurrentContext();
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else if (Configuration.RunningOnX11)
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current = OpenTK.Platform.X11.Glx.GetCurrentContext();
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else if (Configuration.RunningOnMacOS)
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current = OpenTK.Platform.MacOS.Cgl.GetCurrentContext();
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else
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throw new NotSupportedException("Unknown platform, please report to http://www.opentk.com");
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return new ContextHandle(current);
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};
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}
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public IGraphicsMode CreateGraphicsMode()
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{
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return new Sdl2GraphicsMode();
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}
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public IKeyboardDriver2 CreateKeyboardDriver()
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{
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return new Sdl2Keyboard();
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}
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public IMouseDriver2 CreateMouseDriver()
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{
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return new Sdl2Mouse();
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}
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public IGamePadDriver CreateGamePadDriver()
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{
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return new Sdl2Joystick();
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}
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#endregion
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}
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}
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