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This patch adds more robust checks for WGL_ARB_pixel_format and WGL_ARB_multisample before using the relevant extensions, and adds checks whether Wgl.Arb.ChoosePixelFormat() returns a valid pixel format before trying to use it (thanks to Repetier for catching this edge case.) Additionally, the ChoosePixelFormatPFD code-path now heavily penalizes single-buffered modes when the user requests a double-buffered mode. Affects issues #42 and #45 |
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|---|---|---|
| .. | ||
| Dummy | ||
| Egl | ||
| MacOS | ||
| SDL2 | ||
| Windows | ||
| X11 | ||
| DesktopGraphicsContext.cs | ||
| DisplayDeviceBase.cs | ||
| EmbeddedGraphicsContext.cs | ||
| Factory.cs | ||
| IDisplayDeviceDriver.cs | ||
| INativeGLWindow.cs | ||
| IPlatformFactory.cs | ||
| IWindowInfo.cs | ||
| MappedGamePadDriver.cs | ||
| PlatformException.cs | ||
| Utilities.cs | ||