Opentk/Source/OpenTK/Platform/SDL2
thefiddler a4d2a31386 [Mac] OpenGL 3.x/4.x require core profile flag
SDL will fail to construct an OpenGL 3.x/4.x context on Mac OS X,
unless ContextProfileFlags.CORE is specified.

Fixes issue #44

Upstream enhancement request at
https://bugzilla.libsdl.org/show_bug.cgi?id=2342
2014-01-09 23:36:28 +01:00
..
Sdl2.cs Merge branch 'gamepad' into develop 2014-01-03 02:23:02 +01:00
Sdl2DisplayDeviceDriver.cs Merge master into no-reflect 2013-12-15 16:36:37 +01:00
Sdl2Factory.cs Added IJoystickDevice2 interface 2013-12-24 17:18:03 +01:00
Sdl2GraphicsContext.cs [Mac] OpenGL 3.x/4.x require core profile flag 2014-01-09 23:36:28 +01:00
Sdl2GraphicsMode.cs Implemented Sdl2GraphicsMode.. 2013-10-24 09:32:17 +02:00
Sdl2InputDriver.cs [SDL2] Add compile-time check for SDL2 GameController vs MappedGamePadDriver 2013-12-31 11:46:40 +01:00
Sdl2JoystickDriver.cs [Input] Added SetVibration() API skeleton 2014-01-02 19:52:00 +01:00
Sdl2Keyboard.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2KeyMap.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2Mouse.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2NativeWindow.cs Reuse Sdl2Factory.InputDriver in Sdl2NativeWindow 2013-12-24 17:18:01 +01:00
Sdl2WindowInfo.cs Added hack for MonoGame compatibility 2013-12-16 10:39:11 +01:00