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According to the OpenGL 4.4 specification, RenderbufferStorage accepts both generic and sized depth-stencil formats (DepthComponent and DepthStencil). See sections 9.2.4, 9.2.5 and 9.4. |
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ErrorHelper.cs | ||
GL.cs | ||
GLEnums.cs | ||
GLHelper.cs | ||
GLObsolete.cs |