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According to the OpenGL 4.4 specification, RenderbufferStorage accepts both generic and sized depth-stencil formats (DepthComponent and DepthStencil). See sections 9.2.4, 9.2.5 and 9.4. |
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| .. | ||
| ES10 | ||
| ES11 | ||
| ES20 | ||
| ES30 | ||
| OpenGL | ||
| OpenGL4 | ||
| Color4.cs | ||
| ColorFormat.cs | ||
| GraphicsBindingsBase.cs | ||
| GraphicsContext.cs | ||
| GraphicsContextBase.cs | ||
| GraphicsContextException.cs | ||
| GraphicsContextFlags.cs | ||
| GraphicsContextMissingException.cs | ||
| GraphicsContextVersion.cs | ||
| GraphicsErrorException.cs | ||
| GraphicsExceptions.cs | ||
| GraphicsMode.cs | ||
| GraphicsModeComparer.cs | ||
| GraphicsModeException.cs | ||
| IGraphicsContext.cs | ||
| IGraphicsMode.cs | ||