Opentk/Source/OpenTK/Input
thefiddler 92635b3f35 [Input] Added JoystickAxis/Button.Last; added JoystickAxis.Axis10.
JoystickAxis/Button.Last is used internally to allocate the correct
amount of storage for joystick axes and buttons. JoystickAxis.Axis10 is
required to support the maximum number of axes available on Mac OS X.
2014-01-05 03:54:34 +01:00
..
Buttons.cs [Input] Documented all public members 2014-01-03 01:58:16 +01:00
ButtonState.cs Normalized line endings 2013-10-11 01:58:54 +02:00
ConfigurationType.cs [Input] Added Source and Target to GamePadConfigurationItem 2014-01-02 18:36:09 +01:00
GamePad.cs [Input] Corrected malformed documentation comments 2014-01-03 02:17:42 +01:00
GamePadAxes.cs Implemented thumbsticks and trigger caps 2013-12-24 17:18:04 +01:00
GamePadButtons.cs [Input] Documented all public members 2014-01-03 01:58:16 +01:00
GamePadCapabilities.cs [Input] Added xml documentation for GamePadCapabilities 2014-01-02 01:33:08 +01:00
GamePadConfiguration.cs [Input] Simplified configuration parser and added GetEnumerator() 2014-01-02 18:37:20 +01:00
GamePadConfigurationDatabase.cs [Input] Made configuration database non-static 2014-01-02 02:42:51 +01:00
GamePadConfigurationItem.cs [Input] Added Source and Target to GamePadConfigurationItem 2014-01-02 18:36:09 +01:00
GamePadConfigurationSource.cs [Input] Added Source and Target to GamePadConfigurationItem 2014-01-02 18:36:09 +01:00
GamePadConfigurationTarget.cs [Input] Added Source and Target to GamePadConfigurationItem 2014-01-02 18:36:09 +01:00
GamePadDPad.cs [Input] Documented all public members 2014-01-03 01:58:16 +01:00
GamePadState.cs [Input] Documented all public members 2014-01-03 01:58:16 +01:00
GamePadThumbSticks.cs [Input] Documented all public members 2014-01-03 01:58:16 +01:00
GamePadTriggers.cs [Input] Documented all public members 2014-01-03 01:58:16 +01:00
GamePadType.cs [Input] Documented all public members 2014-01-03 01:58:16 +01:00
IGamePadDriver.cs [Input] Added SetVibration() API skeleton 2014-01-02 19:52:00 +01:00
IInputDevice.cs Initial joystick support (not public yet). 2009-02-28 23:11:27 +00:00
IInputDriver.cs Added missing XML documentation. 2009-06-28 10:02:25 +00:00
IInputDriver2.cs Added IJoystickDevice2 interface 2013-12-24 17:18:03 +01:00
IJoystickDriver.cs Decoupled new driver API from old public interface. 2010-10-29 11:27:40 +00:00
IJoystickDriver2.cs [Input] Added IJoystickDriver2.GetGuid() API 2013-12-31 14:09:17 +01:00
IKeyboardDriver.cs Decoupled new driver API from old public interface. 2010-10-29 11:27:40 +00:00
IKeyboardDriver2.cs Normalized line endings 2013-10-11 01:58:54 +02:00
IMouseDriver.cs Decoupled new driver API from old public interface. 2010-10-29 11:27:40 +00:00
IMouseDriver2.cs Normalized line endings 2013-10-11 01:58:54 +02:00
Joystick.cs [Input] Documented all public members 2014-01-03 01:58:16 +01:00
JoystickAxis.cs [Input] Added JoystickAxis/Button.Last; added JoystickAxis.Axis10. 2014-01-05 03:54:34 +01:00
JoystickButton.cs [Input] Added JoystickAxis/Button.Last; added JoystickAxis.Axis10. 2014-01-05 03:54:34 +01:00
JoystickCapabilities.cs [Input] Documented all public members 2014-01-03 01:58:16 +01:00
JoystickDevice.cs [Input] Allow extending JoystickDevice<> 2014-01-05 00:46:59 +01:00
JoystickState.cs [Input] Added JoystickAxis/Button.Last; added JoystickAxis.Axis10. 2014-01-05 03:54:34 +01:00
Key.cs Added common key aliases 2013-10-03 20:52:02 +02:00
Keyboard.cs Disabled GetDeviceName until the correct cross-platform API can be determined. 2010-12-03 12:39:42 +00:00
KeyboardDevice.cs [Input] Do not crash with scancodes > 255 2013-12-27 11:10:41 +01:00
KeyboardKeyEventArgs.cs Committing artfunkel patch for scan codes 2013-01-24 15:48:01 -06:00
KeyboardState.cs Fixed documentation comment 2013-09-30 13:48:12 +02:00
Mouse.cs * Input/Mouse.cs: 2010-11-23 17:17:13 +00:00
MouseButton.cs * Keyboard.cs: Disabled fixed buffer due to gmcs 2.0.1 compiler bug 2009-09-03 21:15:12 +00:00
MouseDevice.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
MouseState.cs Added missing doc comment 2013-11-08 15:33:41 +01:00