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ShaderSource is supposed to accept an array of string lengths as the last parameter. The count="1" statement in the registry is wrong. GL.VertexArrayFogCoordOffsetEXT is supposed to receive a FogPointerType. |
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| .. | ||
| Bind | ||
| Build.UpdateVersion | ||
| Compatibility | ||
| Converter | ||
| Examples | ||
| GLControl | ||
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