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Fix first time compilation issues
Fix including obj directories
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@ -180,7 +180,7 @@ namespace Ryujinx.CustomTasks
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{
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string fullPath = item.GetMetadata("FullPath");
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if (fullPath.EndsWith(".g.cs") || fullPath.Contains("obj\\Debug\\") || fullPath.Contains("obj\\Release\\"))
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if (fullPath.EndsWith(".g.cs") || fullPath.Contains(Path.Combine("obj","Debug")) || fullPath.Contains(Path.Combine("obj", "Release")))
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{
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continue;
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}
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@ -10,20 +10,16 @@
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<!--A target that generates code, which is executed before the compilation-->
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<!-- TODO: Make "Outputs" more generic -->
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<Target Name="BeforeCompile" Inputs="@(ArrayInputFiles)" Outputs="$(ArrayOutputPath)\Arrays.g.cs">
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<Target Name="BeforeCompile" Inputs="@(ArrayInputFiles)" Outputs="$(ArrayOutputPath)\Arrays.g.cs;$(ArrayOutputPath)\IArray.g.cs">
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<!--Calling our custom task -->
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<GenerateArrays ArrayNamespace="$(ArrayNamespace)" InputFiles="@(ArrayInputFiles)" OutputPath="$(ArrayOutputPath)">
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<Output TaskParameter="OutputFiles" PropertyName="ArrayOutputFiles" />
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<!--Our generated files are included to be compiled-->
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<Output TaskParameter="OutputFiles" ItemName="Compile" />
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</GenerateArrays>
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<!--Our generated files are included to be compiled-->
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<ItemGroup>
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<Compile Remove="@(ArrayOutputFiles)" />
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<Compile Include="@(ArrayOutputFiles)" />
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</ItemGroup>
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</Target>
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<!--The generated files are deleted after a general clean. It will force the regeneration on rebuild -->
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<Target Name="AfterClean">
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<Delete Files="$(ArrayOutputPath)\*.g.cs" />
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<Delete Files="$(ArrayOutputPath)\Arrays.g.cs;$(ArrayOutputPath)\IArray.g.cs" />
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</Target>
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</Project>
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