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https://github.com/Ryujinx/Ryujinx.CustomTasks.git
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Add GenerateArrays task
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168
.gitignore
vendored
168
.gitignore
vendored
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@ -1,168 +0,0 @@
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.suo
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*.user
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*.sln.docstates
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.vs
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.vscode
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# Build results
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[Dd]ebug/
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[Rr]elease/
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x64/
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build/
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[Bb]in/
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[Oo]bj/
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# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
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!packages/*/build/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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*_i.c
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*_p.c
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.scc
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opensdf
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*.sdf
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*.cachefile
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# Rider is a Visual Studio alternative
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.idea/*
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# NCrunch
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*.ncrunch*
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.*crunch*.local.xml
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.Publish.xml
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# NuGet Packages Directory
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## TODO: If you have NuGet Package Restore enabled, uncomment the next line
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packages/
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# Windows Azure Build Output
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csx
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*.build.csdef
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# Windows Store app package directory
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AppPackages/
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# Others
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sql/
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*.Cache
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ClientBin/
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[Ss]tyle[Cc]op.*
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~$*
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*~
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*.dbmdl
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*.[Pp]ublish.xml
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*.pfx
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*.publishsettings
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packages/*
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*.config
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file to a newer
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# Visual Studio version. Backup files are not needed, because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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App_Data/*.mdf
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App_Data/*.ldf
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#LightSwitch generated files
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GeneratedArtifacts/
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_Pvt_Extensions/
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ModelManifest.xml
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# =========================
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# Windows detritus
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# =========================
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# Windows image file caches
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Thumbs.db
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ehthumbs.db
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# Folder config file
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Desktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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# Mac desktop service store files
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.DS_Store
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# VS Launch Settings
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launchSettings.json
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# NetCore Publishing Profiles
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PublishProfiles/
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243
Ryujinx.CustomTasks/GenerateArrays.cs
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243
Ryujinx.CustomTasks/GenerateArrays.cs
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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using Microsoft.Build.Framework;
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using System.Collections.Generic;
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using System.IO;
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using Ryujinx.CustomTasks.SyntaxWalker;
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using Ryujinx.CustomTasks.Helper;
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using Task = Microsoft.Build.Utilities.Task;
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namespace Ryujinx.CustomTasks
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{
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public class GenerateArrays : Task
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{
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private const string InterfaceFileName = "IArray.g.cs";
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private const string ArraysFileName = "Arrays.g.cs";
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private readonly List<string> _outputFiles = new List<string>();
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[Required]
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public string ArrayNamespace { get; set; }
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[Required]
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public string OutputPath { get; set; }
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[Required]
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public ITaskItem[] InputFiles { get; set; }
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[Output]
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public string[] OutputFiles { get; set; }
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private static int GetAvailableMaxSize(IReadOnlyList<int> availableSizes, ref int index, int missingSize)
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{
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if (availableSizes.Count == 0 || missingSize == 1)
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{
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return 1;
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}
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if (availableSizes.Count < index + 1)
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{
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return 0;
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}
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int size = 0;
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while (size == 0 || size > missingSize && availableSizes.Count - index > 0)
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{
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index++;
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size = availableSizes[availableSizes.Count - index];
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}
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return size;
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}
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private void AddGeneratedSource(string filePath, string content)
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{
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File.WriteAllText(filePath, content);
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_outputFiles.Add(filePath);
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}
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private ICollection<int> GetArraySizes(string itemPath)
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{
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Log.LogMessage(MessageImportance.Low, $"Searching for StructArray types in: {itemPath}");
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SyntaxTree tree = CSharpSyntaxTree.ParseText(File.ReadAllText(itemPath), path: itemPath);
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CompilationUnitSyntax root = tree.GetCompilationUnitRoot();
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ArraySizeCollector collector = new ArraySizeCollector();
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collector.Visit(root);
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foreach (int size in collector.ArraySizes)
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{
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Log.LogMessage(MessageImportance.Low, $"\tFound array size: {size}");
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}
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return collector.ArraySizes;
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}
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private string GenerateInterface()
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{
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CodeGenerator generator = new CodeGenerator();
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generator.EnterScope($"namespace {ArrayNamespace}");
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generator.AppendLine("/// <summary>");
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generator.AppendLine("/// Array interface.");
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generator.AppendLine("/// </summary>");
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generator.AppendLine("/// <typeparam name=\"T\">Element type</typeparam>);");
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generator.EnterScope("public interface IArray<T> where T : unmanaged");
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generator.AppendLine("/// <summary>");
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generator.AppendLine("/// Used to index the array.");
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generator.AppendLine("/// </summary>");
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generator.AppendLine("/// <param name=\"index\">Element index</param>");
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generator.AppendLine("/// <returns>Element at the specified index</returns>");
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generator.AppendLine("ref T this[int index] { get; }");
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generator.AppendLine();
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generator.AppendLine("/// <summary>");
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generator.AppendLine("/// Number of elements on the array.");
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generator.AppendLine("/// </summary>");
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generator.AppendLine("int Length { get; }");
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generator.LeaveScope();
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generator.LeaveScope();
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return generator.ToString();
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}
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private void GenerateArray(CodeGenerator generator, int size, IReadOnlyList<int> availableSizes)
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{
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generator.EnterScope($"public struct Array{size}<T> : IArray<T> where T : unmanaged");
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generator.AppendLine("T _e0;");
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if (size > 1)
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{
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generator.AppendLine("#pragma warning disable CS0169");
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}
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if (availableSizes.Count == 0)
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{
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for (int i = 1; i < size; i++)
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{
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generator.AppendLine($"T _e{i};");
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}
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}
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else
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{
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int counter = 1;
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int currentSize = 1;
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int maxSizeIndex = 0;
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int maxSize = 0;
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while (currentSize < size)
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{
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if (maxSize == 0 || currentSize + maxSize > size)
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{
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maxSize = GetAvailableMaxSize(availableSizes, ref maxSizeIndex, size - currentSize);
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}
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generator.AppendLine(maxSize > 1
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? counter == 1
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? $"Array{maxSize}<T> _other;"
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: $"Array{maxSize}<T> _other{counter};"
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: $"T _e{counter};"
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);
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counter++;
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currentSize += maxSize;
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}
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}
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if (size > 1)
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{
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generator.AppendLine("#pragma warning restore CS0169");
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}
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generator.AppendLine();
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generator.AppendLine($"public int Length => {size};");
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generator.AppendLine("public ref T this[int index] => ref AsSpan()[index];");
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generator.AppendLine("public Span<T> AsSpan() => MemoryMarshal.CreateSpan(ref _e0, Length);");
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generator.LeaveScope();
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generator.AppendLine();
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}
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public override bool Execute()
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{
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string interfaceFilePath = Path.Combine(OutputPath, InterfaceFileName);
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string arraysFilePath = Path.Combine(OutputPath, ArraysFileName);
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List<int> arraySizes = new List<int>();
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File.Delete(interfaceFilePath);
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File.Delete(arraysFilePath);
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foreach (var item in InputFiles)
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{
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string fullPath = item.GetMetadata("FullPath");
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if (fullPath.EndsWith(".g.cs") || fullPath.Contains("obj\\Debug\\") || fullPath.Contains("obj\\Release\\"))
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{
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continue;
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}
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foreach (int size in GetArraySizes(fullPath))
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{
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if (!arraySizes.Contains(size))
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{
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arraySizes.Add(size);
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}
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}
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}
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if (arraySizes.Count == 0)
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{
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Log.LogWarning("No StructArray types found. Skipping code generation.");
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return true;
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}
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arraySizes.Sort();
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AddGeneratedSource(interfaceFilePath, GenerateInterface());
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CodeGenerator generator = new CodeGenerator();
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List<int> sizesAvailable = new List<int>();
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generator.AppendLine("using System;");
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generator.AppendLine("using System.Runtime.InteropServices;");
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generator.AppendLine();
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generator.EnterScope($"namespace {ArrayNamespace}");
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// Always generate Arrays for 1, 2 and 3
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GenerateArray(generator, 1, sizesAvailable);
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sizesAvailable.Add(1);
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GenerateArray(generator, 2, sizesAvailable);
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sizesAvailable.Add(2);
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GenerateArray(generator, 3, sizesAvailable);
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sizesAvailable.Add(3);
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foreach (var size in arraySizes)
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{
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if (!sizesAvailable.Contains(size))
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{
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GenerateArray(generator, size, sizesAvailable);
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sizesAvailable.Add(size);
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}
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}
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generator.LeaveScope();
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AddGeneratedSource(arraysFilePath, generator.ToString());
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OutputFiles = _outputFiles.ToArray();
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return true;
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}
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}
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}
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<LangVersion>8</LangVersion>
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<IsPackable>true</IsPackable>
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<PackageId>Ryujinx.CustomTasks</PackageId>
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<Title>Ryujinx.CustomTasks</Title>
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<Description>A collection of custom MSBuild tasks.</Description>
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<Version>1.0.0</Version>
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<RepositoryUrl>https://github.com/Ryujinx/Ryujinx.CustomTasks</RepositoryUrl>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<NoWarn>NU5100</NoWarn>
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<!-- Tell the SDK to generate a deps.json file -->
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<GenerateDependencyFile>true</GenerateDependencyFile>
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<LangVersion>8</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<!-- This is the target we defined above. It's purpose is to add all of our PackageReference and ProjectReference's runtime assets to our package output. -->
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<!-- Currently we have to manually specify the runtime assets, because for some reason ReferenceCopyLocalPaths is always empty. -->
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<!-- TODO: Copy dependencies to the lib directory instead of the tasks directory -->
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<Target Name="CopyProjectReferencesToPackage" DependsOnTargets="ResolveReferences">
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<ItemGroup>
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<BuildOutputInPackage Include="bin\$(Configuration)\*\Microsoft.*.dll" />
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<BuildOutputInPackage Include="bin\$(Configuration)\*\Microsoft.CodeAnalysis*.dll" />
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</ItemGroup>
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</Target>
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31
Ryujinx.CustomTasks/SyntaxWalker/ArraySizeCollector.cs
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31
Ryujinx.CustomTasks/SyntaxWalker/ArraySizeCollector.cs
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using Microsoft.CodeAnalysis.CSharp;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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using System.Collections.Generic;
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namespace Ryujinx.CustomTasks.SyntaxWalker
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{
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class ArraySizeCollector : CSharpSyntaxWalker
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{
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public ICollection<int> ArraySizes { get; } = new List<int>();
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private void AddArrayString(string name)
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{
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if (!name.StartsWith("Array") || !name.Contains("<"))
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{
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return;
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}
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string rawArrayType = name.Split('<')[0];
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if (int.TryParse(rawArrayType.Substring(5), out int size) && !ArraySizes.Contains(size))
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{
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ArraySizes.Add(size);
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}
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}
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// https://learn.microsoft.com/en-us/dotnet/api/microsoft.codeanalysis.csharp.syntax.genericnamesyntax?view=roslyn-dotnet-4.3.0
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public override void VisitGenericName(GenericNameSyntax node) => AddArrayString(node.ToString());
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// https://learn.microsoft.com/en-us/dotnet/api/microsoft.codeanalysis.csharp.syntax.identifiernamesyntax?view=roslyn-dotnet-4.3.0
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public override void VisitIdentifierName(IdentifierNameSyntax node) => AddArrayString(node.ToString());
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}
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}
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