gdkchan
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53bbc1311f
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Fix AstcDecoder Success property never being set to true
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2020-01-09 02:13:00 +01:00 |
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Alex Barney
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d1ab9fb42c
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ASTC optimizations (#845)
* ASTC optimizations
* Move code to Ryujinx.Common
* Support 3D textures
* Address feedback
* Remove ASTC logging
* Use stackalloc instead of a Buffer20 struct
* Code style and cleanup
* Respond to feedback
* Rearrange public/private property ordering
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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1a550e810c
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Copy 16 bytes at a time for layout conversion, if possible
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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23b8a86d35
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Support 3D ASTC textures (using 2D blocks)
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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e25b7c9848
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Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
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2020-01-09 02:13:00 +01:00 |
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gdk
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fd196b3d19
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Do not throw for invalid ASTC compressed textures
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2020-01-09 02:13:00 +01:00 |
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gdk
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d786d8d2b9
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Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
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2020-01-09 02:13:00 +01:00 |
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gdk
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3bcc395253
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Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures
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2020-01-09 02:13:00 +01:00 |
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gdk
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1bb08742c1
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Calculate width from stride on texture copies
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2020-01-09 02:13:00 +01:00 |
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gdk
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1876b346fe
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Initial work
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2020-01-09 02:13:00 +01:00 |
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