* Implement VRSRA, VRSHRN, VQSHRUN, VQMOVN, VQMOVUN, VQADD, VQSUB, VRHADD, VPADDL, VSUBL, VQDMULH and VMLAL Arm32 NEON instructions
* PPTC version
* Fix VQADD/VQSUB
* Improve MRC/MCR handling and exception messages
In case data is being recompiled as code, we don't want to throw at emit stage, instead we should only throw if it actually tries to execute
* Vertex Buffer Alignment part 1
* Update CacheByRange
* Add Stride Change compute shader, fix storage buffers in helpers
* An AMD exclusive
* Reword
* Change rules - stride conversion when attrs misalign
* Fix stupid mistake
* Fix background pipeline compile
* Improve a few things.
* Fix some feedback
* Address Feedback
(the shader binary didn't change when i changed the source to use the subgroup size)
* Fix bug where rewritten buffer would be disposed instantly.
* Implemented in IR the managed methods of the Saturating region ...
... of the SoftFallback class (the SatQ ones).
The need to natively manage the Fpcr and Fpsr system registers is still a fact.
Contributes to https://github.com/Ryujinx/Ryujinx/issues/2917 ; I will open another PR to implement in Intrinsics-branchless the methods of the Saturation region as well (the SatXXXToXXX ones).
All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.
* Ptc.InternalVersion = 3665
* Addressed PR feedback.
We should report errors even when not requested.
This also ensure we only clear the bits that were requested on the output.
Finally, this fix when input events is 0.
* Bsd: Fix NullReferenceException in BsdSockAddr.FromIPEndPoint()
Allows "Victor Vran Overkill Edition" to boot with guest internet access enabled.
Thanks to EmulationFanatic for testing this for me!
* Bsd: Return proper error code if RemoteEndPoint is null
* Remove whitespace from empty line
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Implement intrusive red-black tree, use it for HLE kernel block manager
* Implement TreeDictionary using IntrusiveRedBlackTree
* Implement IntervalTree using IntrusiveRedBlackTree
* Implement IntervalTree (on Ryujinx.Memory) using IntrusiveRedBlackTree
* Make PredecessorOf and SuccessorOf internal, expose Predecessor and Successor properties on the node itself
* Allocation free tree node lookup
This is a very old oversight on our Poll implementation.
This worked so far reliably because games and homebrews pass the same
buffer as input and output.
* Check if game directories have been updated before refreshing list on save.
* Cleanup spacing
* Add Avalonia and reset value after saving
* Fix Avalonia
* Fix multiple directories not being added in GTK
* Added .ToString overrides, to help diagnose and debug SpirV generated code.
* Added Spirv to team shared dictionary, so the word will not show up as a warning.
* Fixed bug where we were creating invalid constants (bool 0i and float 0i)
* Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Update Spv.Generator/Instruction.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Adjusted spacing to match style of the rest of the code.
* Added handler for FP64(double) as well, for undefined aggregate types.
* Made the operand labels a static dictionary, to avoid re-allocation on each call.
Replaced Contains/Get with a TryGetValue, to reduce the number of dictionary lookups.
* Added newline between AllOperands and ToString().
Co-authored-by: gdkchan <gab.dark.100@gmail.com>