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Engine
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Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
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2020-04-30 11:47:24 +10:00 |
Image
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Use correct swizzle on depth-stencil textures (#1196)
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2020-05-03 23:18:00 +02:00 |
Memory
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Remove buffer invalidation (#1194)
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2020-05-03 23:07:42 +02:00 |
Shader
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Implement texture buffers (#1152)
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2020-04-25 23:02:18 +10:00 |
State
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Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
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2020-04-30 11:47:24 +10:00 |
Synchronization
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nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1197)
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2020-05-02 22:47:06 +02:00 |
ClassId.cs
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Implement GPU syncpoints (#980)
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2020-04-19 11:25:57 +10:00 |
Constants.cs
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Simple GPU fixes (#1093)
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2020-04-07 19:19:45 +10:00 |
DmaPusher.cs
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Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919)
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2020-04-21 07:59:59 +10:00 |
GpuContext.cs
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Implement GPU syncpoints (#980)
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2020-04-19 11:25:57 +10:00 |
GraphicsConfig.cs
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Make max anisotropy configurable (#1043)
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2020-03-31 08:38:52 +11:00 |
MacroInterpreter.cs
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Fix MME shadow RAM implementation (#1051)
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2020-04-25 23:56:56 +10:00 |
MethodParams.cs
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Add XML documentation to Ryujinx.Graphics.Gpu
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2020-01-09 02:13:00 +01:00 |
NvGpuFifo.cs
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Fix building of previous commit
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2020-04-25 16:17:22 +02:00 |
Ryujinx.Graphics.Gpu.csproj
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Update .NET Core to 3.1, and update NuGet Packages (#1121)
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2020-04-22 14:13:41 +10:00 |
ShadowRamControl.cs
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Implement MME shadow RAM (#987)
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2020-03-13 12:30:26 +11:00 |
Window.cs
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Implement GPU syncpoints (#980)
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2020-04-19 11:25:57 +10:00 |