..
AddressMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
BlendDescriptor.cs
Implement Constant Color blends ( #1119 )
2020-04-25 23:00:43 +10:00
BlendFactor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
BlendOp.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
BufferRange.cs
Initial work
2020-01-09 02:13:00 +01:00
Capabilities.cs
Make max anisotropy configurable ( #1043 )
2020-03-31 08:38:52 +11:00
ColorF.cs
Implement Constant Color blends ( #1119 )
2020-04-25 23:00:43 +10:00
CompareMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
CompareOp.cs
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2020-01-09 02:13:00 +01:00
CounterType.cs
Initial work
2020-01-09 02:13:00 +01:00
DepthMode.cs
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
DepthStencilMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
DepthStencilState.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
DepthTestDescriptor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Extents2D.cs
Initial work
2020-01-09 02:13:00 +01:00
Face.cs
Initial work
2020-01-09 02:13:00 +01:00
Format.cs
Fix BC6 Signed/Unsigned float texture formats
2020-01-09 02:13:00 +01:00
FrontFace.cs
Initial work
2020-01-09 02:13:00 +01:00
IBuffer.cs
Add a GetSpan method to the memory manager and use it on GPU ( #877 )
2020-01-13 10:27:50 +11:00
ICounterEvent.cs
Implement Counter Queue and Partial Host Conditional Rendering ( #1167 )
2020-05-04 12:24:59 +10:00
ImageCrop.cs
Initial work
2020-01-09 02:13:00 +01:00
IndexType.cs
Initial work
2020-01-09 02:13:00 +01:00
IPipeline.cs
Implement Counter Queue and Partial Host Conditional Rendering ( #1167 )
2020-05-04 12:24:59 +10:00
IProgram.cs
Initial work
2020-01-09 02:13:00 +01:00
IRenderer.cs
Implement Counter Queue and Partial Host Conditional Rendering ( #1167 )
2020-05-04 12:24:59 +10:00
ISampler.cs
Initial work
2020-01-09 02:13:00 +01:00
IShader.cs
Initial work
2020-01-09 02:13:00 +01:00
ITexture.cs
Implement texture buffers ( #1152 )
2020-04-25 23:02:18 +10:00
IWindow.cs
Improved and simplified window texture presentation
2020-01-09 02:13:00 +01:00
MagFilter.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
MinFilter.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
PolygonModeMask.cs
Initial work
2020-01-09 02:13:00 +01:00
PrimitiveTopology.cs
Initial work
2020-01-09 02:13:00 +01:00
RectangleF.cs
Initial work
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.GAL.csproj
Upgrade projects to C#8 ( #1193 )
2020-05-04 12:14:48 +10:00
SamplerCreateInfo.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
StencilOp.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
StencilTestDescriptor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
SwizzleComponent.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Target.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
TextureCreateInfo.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
TextureReleaseCallback.cs
Initial work
2020-01-09 02:13:00 +01:00
VertexAttribDescriptor.cs
Support constant attributes (with a value of zero) ( #1066 )
2020-03-30 13:11:24 +11:00
VertexBufferDescriptor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Viewport.cs
Initial work
2020-01-09 02:13:00 +01:00
ViewportSwizzle.cs
Initial work
2020-01-09 02:13:00 +01:00