2018-08-09 23:00:17 +00:00
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/*
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Simple DirectMedia Layer
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2020-01-17 04:49:25 +00:00
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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2018-08-09 23:00:17 +00:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "SDL_hints.h"
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#include "SDL_log.h"
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#include "SDL_events.h"
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#include "SDL_timer.h"
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#include "SDL_joystick.h"
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#include "SDL_gamecontroller.h"
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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2020-02-04 23:26:56 +00:00
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#include "SDL_hidapi_rumble.h"
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2018-08-09 23:00:17 +00:00
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#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
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2018-08-16 06:14:45 +00:00
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#ifdef __WIN32__
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2018-09-19 17:03:40 +00:00
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#define SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
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/* This requires the Windows 10 SDK to build */
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/*#define SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT*/
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#endif
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#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
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2018-08-16 06:14:45 +00:00
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#include "../../core/windows/SDL_xinput.h"
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#endif
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2018-09-19 17:03:40 +00:00
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#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
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#include "../../core/windows/SDL_windows.h"
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#define COBJMACROS
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#include "windows.gaming.input.h"
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#endif
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2018-08-09 23:00:17 +00:00
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typedef struct {
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Uint8 last_state[USB_PACKET_LENGTH];
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2018-09-19 17:03:40 +00:00
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#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
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2018-08-16 06:14:45 +00:00
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SDL_bool xinput_enabled;
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Uint8 xinput_slot;
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#endif
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2018-09-19 17:03:40 +00:00
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#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
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SDL_bool coinitialized;
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__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
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__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
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struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
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#endif
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2018-08-09 23:00:17 +00:00
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} SDL_DriverXbox360_Context;
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2018-09-19 17:03:40 +00:00
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#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
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2018-08-16 06:14:45 +00:00
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static Uint8 xinput_slots;
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static void
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HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot)
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{
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if (xinput_slot != XUSER_INDEX_ANY) {
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xinput_slots |= (0x01 << xinput_slot);
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}
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}
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static void
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HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot)
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{
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if (xinput_slot != XUSER_INDEX_ANY) {
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xinput_slots &= ~(0x01 << xinput_slot);
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}
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}
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static SDL_bool
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HIDAPI_DriverXbox360_MissingXInputSlot()
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{
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return xinput_slots != 0x0F;
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}
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static Uint8
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HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons)
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{
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DWORD user_index;
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int match_count;
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Uint8 match_slot;
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if (!XINPUTGETSTATE) {
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return XUSER_INDEX_ANY;
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}
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match_count = 0;
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for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) {
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XINPUT_STATE_EX xinput_state;
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if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) {
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if (xinput_state.Gamepad.wButtons == wButtons) {
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++match_count;
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match_slot = (Uint8)user_index;
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}
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}
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}
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if (match_count == 1) {
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return match_slot;
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}
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return XUSER_INDEX_ANY;
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}
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2018-09-19 17:03:40 +00:00
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#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
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#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
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static void
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HIDAPI_DriverXbox360_InitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
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{
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/* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */
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if (FAILED(WIN_CoInitialize())) {
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return;
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}
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ctx->coinitialized = SDL_TRUE;
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{
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static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
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HRESULT hr;
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HMODULE hModule = LoadLibraryA("combase.dll");
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if (hModule != NULL) {
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2018-09-20 22:55:52 +00:00
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typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string);
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typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
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typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
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2018-09-19 17:03:40 +00:00
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WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString");
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2018-09-20 22:55:52 +00:00
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WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
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2018-09-19 17:03:40 +00:00
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RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
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2018-09-20 22:55:52 +00:00
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if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) {
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2018-09-19 17:03:40 +00:00
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LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
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HSTRING hNamespaceString;
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hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
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if (SUCCEEDED(hr)) {
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2018-09-20 22:55:52 +00:00
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RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &ctx->gamepad_statics);
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WindowsDeleteStringFunc(hNamespaceString);
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2018-09-19 17:03:40 +00:00
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}
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}
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FreeLibrary(hModule);
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}
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}
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}
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static Uint8
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HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad)
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{
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HRESULT hr;
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struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
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Uint8 buttons = 0;
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hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(gamepad, &state);
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if (SUCCEEDED(hr)) {
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if (state.Buttons & GamepadButtons_A) {
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buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
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}
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if (state.Buttons & GamepadButtons_B) {
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buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
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}
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if (state.Buttons & GamepadButtons_X) {
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buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
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}
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if (state.Buttons & GamepadButtons_Y) {
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buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
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}
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}
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return buttons;
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}
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static void
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HIDAPI_DriverXbox360_GuessGamepad(SDL_DriverXbox360_Context *ctx, Uint8 buttons)
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{
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HRESULT hr;
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__FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads;
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hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(ctx->gamepad_statics, &gamepads);
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if (SUCCEEDED(hr)) {
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unsigned int i, num_gamepads;
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hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(gamepads, &num_gamepads);
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if (SUCCEEDED(hr)) {
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int match_count;
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unsigned int match_slot;
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match_count = 0;
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for (i = 0; i < num_gamepads; ++i) {
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__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
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hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, i, &gamepad);
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if (SUCCEEDED(hr)) {
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Uint8 gamepad_buttons = HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(gamepad);
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if (buttons == gamepad_buttons) {
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++match_count;
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match_slot = i;
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}
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__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
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}
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}
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if (match_count == 1) {
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hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, match_slot, &ctx->gamepad);
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if (SUCCEEDED(hr)) {
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}
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}
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}
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__FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(gamepads);
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}
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}
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static void
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HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
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{
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if (ctx->gamepad_statics) {
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__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(ctx->gamepad_statics);
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ctx->gamepad_statics = NULL;
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}
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if (ctx->gamepad) {
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__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(ctx->gamepad);
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ctx->gamepad = NULL;
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}
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if (ctx->coinitialized) {
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WIN_CoUninitialize();
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ctx->coinitialized = SDL_FALSE;
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}
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}
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#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
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2018-08-16 06:14:45 +00:00
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2020-03-02 17:46:37 +00:00
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#if defined(__MACOSX__)
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Fixed bug 4996 - Mac: XBoxOne Bluetooth rumble isn't working
rofferom
I have an annoying issue on MacOS about XBoxOne Bluetooth rumble (Vendor: 0x045e, Product: 0x02fd).
When 360controller is installed, rumble is working correctly. However, Bluetooth rumble isn't working at all, with or without 360controller installed (although it is working with Chrome + https://html5gamepad.com).
I looked at the code, and it seems that XBox controllers are managed in MacOS in this file: SDL_hidapi_xbox360.c. The XBoxOne file is disabled for MacOS in SDL_hidjoystick_c.h.
The function HIDAPI_DriverXbox360_Rumble() is called correctly, and hid_write() returns no error.
I have tried a stupid test. I took the rumble packet from 360controller: https://github.com/360Controller/360Controller/blob/ec4e88eb2d2535e9b32561c702f42fb22b0a7f99/XBOBTFF/FFDriver.cpp#L620. With the patch I have attached, I manage to have rumble working on Bluetooth (with some stupid vibration level, but it proves it can if the packet is changed).
But it breaks the USB rumble with 360controller. A comment in the function makes an explicit reference to 360controller, I think that's why I have broken this specific usecase.
I don't know what is the correct way to fix this, but it seems that the current implementation has a missing case for Bluetooth support.
Note that I also tested master this morning, and I have another issue:
if (!device->ffservice) {
return SDL_Unsupported();
}
test fails in DARWIN_JoystickRumble(). This test has been done quickly, I'm not totaly confident about its accuracy.
2020-03-01 22:52:49 +00:00
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static SDL_bool
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IsBluetoothXboxOneController(Uint16 vendor_id, Uint16 product_id)
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{
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/* Check to see if it's the Xbox One S or Xbox One Elite Series 2 in Bluetooth mode */
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if (vendor_id == USB_VENDOR_MICROSOFT) {
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if (product_id == USB_PRODUCT_XBOX_ONE_S_REV1_BLUETOOTH ||
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product_id == USB_PRODUCT_XBOX_ONE_S_REV2_BLUETOOTH ||
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product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLUETOOTH) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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2020-03-02 17:46:37 +00:00
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#endif
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Fixed bug 4996 - Mac: XBoxOne Bluetooth rumble isn't working
rofferom
I have an annoying issue on MacOS about XBoxOne Bluetooth rumble (Vendor: 0x045e, Product: 0x02fd).
When 360controller is installed, rumble is working correctly. However, Bluetooth rumble isn't working at all, with or without 360controller installed (although it is working with Chrome + https://html5gamepad.com).
I looked at the code, and it seems that XBox controllers are managed in MacOS in this file: SDL_hidapi_xbox360.c. The XBoxOne file is disabled for MacOS in SDL_hidjoystick_c.h.
The function HIDAPI_DriverXbox360_Rumble() is called correctly, and hid_write() returns no error.
I have tried a stupid test. I took the rumble packet from 360controller: https://github.com/360Controller/360Controller/blob/ec4e88eb2d2535e9b32561c702f42fb22b0a7f99/XBOBTFF/FFDriver.cpp#L620. With the patch I have attached, I manage to have rumble working on Bluetooth (with some stupid vibration level, but it proves it can if the packet is changed).
But it breaks the USB rumble with 360controller. A comment in the function makes an explicit reference to 360controller, I think that's why I have broken this specific usecase.
I don't know what is the correct way to fix this, but it seems that the current implementation has a missing case for Bluetooth support.
Note that I also tested master this morning, and I have another issue:
if (!device->ffservice) {
return SDL_Unsupported();
}
test fails in DARWIN_JoystickRumble(). This test has been done quickly, I'm not totaly confident about its accuracy.
2020-03-01 22:52:49 +00:00
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2018-08-09 23:00:17 +00:00
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static SDL_bool
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2020-01-19 19:43:36 +00:00
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HIDAPI_DriverXbox360_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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2018-08-09 23:00:17 +00:00
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{
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2020-01-18 19:21:14 +00:00
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const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
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2019-11-22 21:12:12 +00:00
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2020-01-18 19:21:14 +00:00
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if (vendor_id == USB_VENDOR_NVIDIA) {
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2019-12-12 22:25:02 +00:00
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/* This is the NVIDIA Shield controller which doesn't talk Xbox controller protocol */
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2019-11-27 23:27:19 +00:00
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return SDL_FALSE;
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}
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2020-01-18 19:21:14 +00:00
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if ((vendor_id == USB_VENDOR_MICROSOFT && (product_id == 0x0291 || product_id == 0x0719)) ||
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(type == SDL_CONTROLLER_TYPE_XBOX360 && interface_protocol == XB360W_IFACE_PROTOCOL)) {
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/* This is the wireless dongle, which talks a different protocol */
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return SDL_FALSE;
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2019-12-20 05:45:44 +00:00
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}
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2019-12-17 01:11:23 +00:00
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if (interface_number > 0) {
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/* This is the chatpad or other input interface, not the Xbox 360 interface */
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return SDL_FALSE;
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|
|
|
}
|
2018-08-16 06:14:43 +00:00
|
|
|
#if defined(__MACOSX__) || defined(__WIN32__)
|
2020-01-18 19:21:14 +00:00
|
|
|
if (vendor_id == USB_VENDOR_MICROSOFT && product_id == 0x028e && version == 1) {
|
2018-08-16 06:14:45 +00:00
|
|
|
/* This is the Steam Virtual Gamepad, which isn't supported by this driver */
|
|
|
|
return SDL_FALSE;
|
|
|
|
}
|
2020-03-02 17:26:12 +00:00
|
|
|
#if defined(__MACOSX__)
|
|
|
|
/* Wired Xbox One controllers are handled by this driver, interfacing with
|
|
|
|
the 360Controller driver available from:
|
|
|
|
https://github.com/360Controller/360Controller/releases
|
|
|
|
|
|
|
|
Bluetooth Xbox One controllers are handled by the SDL Xbox One driver
|
|
|
|
*/
|
|
|
|
if (IsBluetoothXboxOneController(vendor_id, product_id)) {
|
|
|
|
return SDL_FALSE;
|
|
|
|
}
|
|
|
|
#endif
|
2019-11-22 21:12:12 +00:00
|
|
|
return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE);
|
2018-08-09 23:00:17 +00:00
|
|
|
#else
|
2019-11-22 21:12:12 +00:00
|
|
|
return (type == SDL_CONTROLLER_TYPE_XBOX360);
|
2018-08-09 23:00:17 +00:00
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
static const char *
|
|
|
|
HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
|
|
|
|
{
|
2019-12-12 01:46:54 +00:00
|
|
|
return NULL;
|
2018-08-09 23:00:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
|
|
|
|
{
|
2019-12-20 05:45:44 +00:00
|
|
|
Uint8 mode = 0x02 + slot;
|
|
|
|
const Uint8 led_packet[] = { 0x01, 0x03, mode };
|
2018-08-09 23:00:17 +00:00
|
|
|
|
|
|
|
if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
|
2018-08-16 06:14:45 +00:00
|
|
|
return SDL_FALSE;
|
|
|
|
}
|
|
|
|
return SDL_TRUE;
|
2018-08-09 23:00:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static SDL_bool
|
2019-12-19 23:01:30 +00:00
|
|
|
HIDAPI_DriverXbox360_InitDevice(SDL_HIDAPI_Device *device)
|
|
|
|
{
|
|
|
|
return HIDAPI_JoystickConnected(device, NULL);
|
|
|
|
}
|
|
|
|
|
2019-12-21 04:12:03 +00:00
|
|
|
static int
|
|
|
|
HIDAPI_DriverXbox360_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
|
|
|
|
{
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
HIDAPI_DriverXbox360_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
|
|
|
|
{
|
|
|
|
if (device->dev) {
|
|
|
|
SetSlotLED(device->dev, (player_index % 4));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-12-19 23:01:30 +00:00
|
|
|
static SDL_bool
|
|
|
|
HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
2018-08-09 23:00:17 +00:00
|
|
|
{
|
|
|
|
SDL_DriverXbox360_Context *ctx;
|
2019-12-21 04:12:03 +00:00
|
|
|
int player_index;
|
2018-08-09 23:00:17 +00:00
|
|
|
|
|
|
|
ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
|
|
|
|
if (!ctx) {
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return SDL_FALSE;
|
|
|
|
}
|
2019-12-19 23:01:30 +00:00
|
|
|
|
|
|
|
device->dev = hid_open_path(device->path, 0);
|
|
|
|
if (!device->dev) {
|
|
|
|
SDL_free(ctx);
|
|
|
|
SDL_SetError("Couldn't open %s", device->path);
|
|
|
|
return SDL_FALSE;
|
|
|
|
}
|
|
|
|
device->context = ctx;
|
|
|
|
|
2018-09-19 17:03:40 +00:00
|
|
|
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
2018-08-16 06:14:45 +00:00
|
|
|
ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
|
|
|
|
if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) {
|
|
|
|
ctx->xinput_enabled = SDL_FALSE;
|
|
|
|
}
|
|
|
|
ctx->xinput_slot = XUSER_INDEX_ANY;
|
2018-09-19 17:03:40 +00:00
|
|
|
#endif
|
|
|
|
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
|
|
|
HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
|
2018-08-16 06:14:45 +00:00
|
|
|
#endif
|
2018-08-09 23:00:17 +00:00
|
|
|
|
|
|
|
/* Set the controller LED */
|
2019-12-21 04:12:03 +00:00
|
|
|
player_index = SDL_JoystickGetPlayerIndex(joystick);
|
|
|
|
if (player_index >= 0) {
|
|
|
|
SetSlotLED(device->dev, (player_index % 4));
|
|
|
|
}
|
2018-08-09 23:00:17 +00:00
|
|
|
|
|
|
|
/* Initialize the joystick capabilities */
|
|
|
|
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
|
|
|
|
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
|
|
|
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
|
|
|
|
|
|
|
return SDL_TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
2020-02-04 20:48:53 +00:00
|
|
|
HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
2018-08-09 23:00:17 +00:00
|
|
|
{
|
2020-02-04 20:48:53 +00:00
|
|
|
#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT)
|
2019-12-19 23:01:30 +00:00
|
|
|
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
|
2020-02-04 20:48:53 +00:00
|
|
|
#endif
|
2018-09-19 17:03:40 +00:00
|
|
|
|
2018-08-16 06:14:45 +00:00
|
|
|
#ifdef __WIN32__
|
2018-09-19 17:03:40 +00:00
|
|
|
SDL_bool rumbled = SDL_FALSE;
|
|
|
|
|
|
|
|
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
|
|
|
if (!rumbled && ctx->gamepad) {
|
|
|
|
HRESULT hr;
|
|
|
|
|
|
|
|
ctx->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
|
|
|
|
ctx->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
|
|
|
|
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(ctx->gamepad, ctx->vibration);
|
|
|
|
if (SUCCEEDED(hr)) {
|
|
|
|
rumbled = SDL_TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
|
|
|
if (!rumbled && ctx->xinput_slot != XUSER_INDEX_ANY) {
|
2018-08-16 06:14:45 +00:00
|
|
|
XINPUT_VIBRATION XVibration;
|
|
|
|
|
|
|
|
if (!XINPUTSETSTATE) {
|
|
|
|
return SDL_Unsupported();
|
|
|
|
}
|
|
|
|
|
|
|
|
XVibration.wLeftMotorSpeed = low_frequency_rumble;
|
|
|
|
XVibration.wRightMotorSpeed = high_frequency_rumble;
|
2018-09-19 17:03:40 +00:00
|
|
|
if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) == ERROR_SUCCESS) {
|
|
|
|
rumbled = SDL_TRUE;
|
|
|
|
} else {
|
2018-08-16 06:14:45 +00:00
|
|
|
return SDL_SetError("XInputSetState() failed");
|
|
|
|
}
|
|
|
|
}
|
2018-09-19 17:03:40 +00:00
|
|
|
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
|
|
|
|
|
|
|
|
#else /* !__WIN32__ */
|
|
|
|
|
2018-08-09 23:00:17 +00:00
|
|
|
#ifdef __MACOSX__
|
Fixed bug 4996 - Mac: XBoxOne Bluetooth rumble isn't working
rofferom
I have an annoying issue on MacOS about XBoxOne Bluetooth rumble (Vendor: 0x045e, Product: 0x02fd).
When 360controller is installed, rumble is working correctly. However, Bluetooth rumble isn't working at all, with or without 360controller installed (although it is working with Chrome + https://html5gamepad.com).
I looked at the code, and it seems that XBox controllers are managed in MacOS in this file: SDL_hidapi_xbox360.c. The XBoxOne file is disabled for MacOS in SDL_hidjoystick_c.h.
The function HIDAPI_DriverXbox360_Rumble() is called correctly, and hid_write() returns no error.
I have tried a stupid test. I took the rumble packet from 360controller: https://github.com/360Controller/360Controller/blob/ec4e88eb2d2535e9b32561c702f42fb22b0a7f99/XBOBTFF/FFDriver.cpp#L620. With the patch I have attached, I manage to have rumble working on Bluetooth (with some stupid vibration level, but it proves it can if the packet is changed).
But it breaks the USB rumble with 360controller. A comment in the function makes an explicit reference to 360controller, I think that's why I have broken this specific usecase.
I don't know what is the correct way to fix this, but it seems that the current implementation has a missing case for Bluetooth support.
Note that I also tested master this morning, and I have another issue:
if (!device->ffservice) {
return SDL_Unsupported();
}
test fails in DARWIN_JoystickRumble(). This test has been done quickly, I'm not totaly confident about its accuracy.
2020-03-01 22:52:49 +00:00
|
|
|
if (IsBluetoothXboxOneController(device->vendor_id, device->product_id)) {
|
|
|
|
Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 };
|
|
|
|
|
|
|
|
rumble_packet[4] = (low_frequency_rumble >> 8);
|
|
|
|
rumble_packet[5] = (high_frequency_rumble >> 8);
|
2018-08-09 23:00:17 +00:00
|
|
|
|
Fixed bug 4996 - Mac: XBoxOne Bluetooth rumble isn't working
rofferom
I have an annoying issue on MacOS about XBoxOne Bluetooth rumble (Vendor: 0x045e, Product: 0x02fd).
When 360controller is installed, rumble is working correctly. However, Bluetooth rumble isn't working at all, with or without 360controller installed (although it is working with Chrome + https://html5gamepad.com).
I looked at the code, and it seems that XBox controllers are managed in MacOS in this file: SDL_hidapi_xbox360.c. The XBoxOne file is disabled for MacOS in SDL_hidjoystick_c.h.
The function HIDAPI_DriverXbox360_Rumble() is called correctly, and hid_write() returns no error.
I have tried a stupid test. I took the rumble packet from 360controller: https://github.com/360Controller/360Controller/blob/ec4e88eb2d2535e9b32561c702f42fb22b0a7f99/XBOBTFF/FFDriver.cpp#L620. With the patch I have attached, I manage to have rumble working on Bluetooth (with some stupid vibration level, but it proves it can if the packet is changed).
But it breaks the USB rumble with 360controller. A comment in the function makes an explicit reference to 360controller, I think that's why I have broken this specific usecase.
I don't know what is the correct way to fix this, but it seems that the current implementation has a missing case for Bluetooth support.
Note that I also tested master this morning, and I have another issue:
if (!device->ffservice) {
return SDL_Unsupported();
}
test fails in DARWIN_JoystickRumble(). This test has been done quickly, I'm not totaly confident about its accuracy.
2020-03-01 22:52:49 +00:00
|
|
|
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
|
|
|
return SDL_SetError("Couldn't send rumble packet");
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
/* On Mac OS X the 360Controller driver uses this short report,
|
|
|
|
and we need to prefix it with a magic token so hidapi passes it through untouched
|
|
|
|
*/
|
|
|
|
Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
|
|
|
|
|
|
|
|
rumble_packet[6+2] = (low_frequency_rumble >> 8);
|
|
|
|
rumble_packet[6+3] = (high_frequency_rumble >> 8);
|
|
|
|
|
|
|
|
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
|
|
|
return SDL_SetError("Couldn't send rumble packet");
|
|
|
|
}
|
|
|
|
}
|
2018-08-09 23:00:17 +00:00
|
|
|
#else
|
|
|
|
Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
|
|
|
|
|
|
|
|
rumble_packet[3] = (low_frequency_rumble >> 8);
|
|
|
|
rumble_packet[4] = (high_frequency_rumble >> 8);
|
|
|
|
|
2020-02-04 23:26:56 +00:00
|
|
|
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
2018-08-09 23:00:17 +00:00
|
|
|
return SDL_SetError("Couldn't send rumble packet");
|
|
|
|
}
|
Fixed bug 4996 - Mac: XBoxOne Bluetooth rumble isn't working
rofferom
I have an annoying issue on MacOS about XBoxOne Bluetooth rumble (Vendor: 0x045e, Product: 0x02fd).
When 360controller is installed, rumble is working correctly. However, Bluetooth rumble isn't working at all, with or without 360controller installed (although it is working with Chrome + https://html5gamepad.com).
I looked at the code, and it seems that XBox controllers are managed in MacOS in this file: SDL_hidapi_xbox360.c. The XBoxOne file is disabled for MacOS in SDL_hidjoystick_c.h.
The function HIDAPI_DriverXbox360_Rumble() is called correctly, and hid_write() returns no error.
I have tried a stupid test. I took the rumble packet from 360controller: https://github.com/360Controller/360Controller/blob/ec4e88eb2d2535e9b32561c702f42fb22b0a7f99/XBOBTFF/FFDriver.cpp#L620. With the patch I have attached, I manage to have rumble working on Bluetooth (with some stupid vibration level, but it proves it can if the packet is changed).
But it breaks the USB rumble with 360controller. A comment in the function makes an explicit reference to 360controller, I think that's why I have broken this specific usecase.
I don't know what is the correct way to fix this, but it seems that the current implementation has a missing case for Bluetooth support.
Note that I also tested master this morning, and I have another issue:
if (!device->ffservice) {
return SDL_Unsupported();
}
test fails in DARWIN_JoystickRumble(). This test has been done quickly, I'm not totaly confident about its accuracy.
2020-03-01 22:52:49 +00:00
|
|
|
#endif
|
2018-08-16 06:14:45 +00:00
|
|
|
#endif /* __WIN32__ */
|
2018-08-09 23:00:17 +00:00
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2018-08-16 06:14:43 +00:00
|
|
|
#ifdef __WIN32__
|
2018-08-16 02:53:36 +00:00
|
|
|
/* This is the packet format for Xbox 360 and Xbox One controllers on Windows,
|
|
|
|
however with this interface there is no rumble support, no guide button,
|
|
|
|
and the left and right triggers are tied together as a single axis.
|
2018-09-19 17:03:40 +00:00
|
|
|
|
|
|
|
We use XInput and Windows.Gaming.Input to make up for these shortcomings.
|
2018-08-16 02:53:36 +00:00
|
|
|
*/
|
|
|
|
static void
|
2018-08-16 06:14:43 +00:00
|
|
|
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
|
2018-08-16 02:53:36 +00:00
|
|
|
{
|
|
|
|
Sint16 axis;
|
2018-09-19 17:03:40 +00:00
|
|
|
SDL_bool has_trigger_data = SDL_FALSE;
|
2018-08-16 02:53:36 +00:00
|
|
|
|
|
|
|
if (ctx->last_state[10] != data[10]) {
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ctx->last_state[11] != data[11]) {
|
|
|
|
SDL_bool dpad_up = SDL_FALSE;
|
|
|
|
SDL_bool dpad_down = SDL_FALSE;
|
|
|
|
SDL_bool dpad_left = SDL_FALSE;
|
|
|
|
SDL_bool dpad_right = SDL_FALSE;
|
|
|
|
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
|
|
|
|
switch (data[11] & 0x3C) {
|
|
|
|
case 4:
|
|
|
|
dpad_up = SDL_TRUE;
|
|
|
|
break;
|
|
|
|
case 8:
|
|
|
|
dpad_up = SDL_TRUE;
|
|
|
|
dpad_right = SDL_TRUE;
|
|
|
|
break;
|
|
|
|
case 12:
|
|
|
|
dpad_right = SDL_TRUE;
|
|
|
|
break;
|
|
|
|
case 16:
|
|
|
|
dpad_right = SDL_TRUE;
|
|
|
|
dpad_down = SDL_TRUE;
|
|
|
|
break;
|
|
|
|
case 20:
|
|
|
|
dpad_down = SDL_TRUE;
|
|
|
|
break;
|
|
|
|
case 24:
|
|
|
|
dpad_left = SDL_TRUE;
|
|
|
|
dpad_down = SDL_TRUE;
|
|
|
|
break;
|
|
|
|
case 28:
|
|
|
|
dpad_left = SDL_TRUE;
|
|
|
|
break;
|
|
|
|
case 32:
|
|
|
|
dpad_up = SDL_TRUE;
|
|
|
|
dpad_left = SDL_TRUE;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
|
|
|
|
}
|
|
|
|
|
|
|
|
axis = (int)*(Uint16*)(&data[0]) - 0x8000;
|
|
|
|
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
|
|
|
axis = (int)*(Uint16*)(&data[2]) - 0x8000;
|
|
|
|
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
|
|
|
|
axis = (int)*(Uint16*)(&data[4]) - 0x8000;
|
|
|
|
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
|
|
|
axis = (int)*(Uint16*)(&data[6]) - 0x8000;
|
|
|
|
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
|
|
|
|
|
2018-09-19 17:03:40 +00:00
|
|
|
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
|
|
|
if (ctx->gamepad_statics && !ctx->gamepad) {
|
|
|
|
Uint8 buttons = 0;
|
2018-08-16 06:14:45 +00:00
|
|
|
|
|
|
|
if (data[10] & 0x01) {
|
2018-09-19 17:03:40 +00:00
|
|
|
buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
|
2018-08-16 06:14:45 +00:00
|
|
|
}
|
|
|
|
if (data[10] & 0x02) {
|
2018-09-19 17:03:40 +00:00
|
|
|
buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
|
2018-08-16 06:14:45 +00:00
|
|
|
}
|
|
|
|
if (data[10] & 0x04) {
|
2018-09-19 17:03:40 +00:00
|
|
|
buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
|
2018-08-16 06:14:45 +00:00
|
|
|
}
|
|
|
|
if (data[10] & 0x08) {
|
2018-09-19 17:03:40 +00:00
|
|
|
buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
|
|
|
|
}
|
|
|
|
if (buttons != 0) {
|
|
|
|
HIDAPI_DriverXbox360_GuessGamepad(ctx, buttons);
|
2018-08-16 06:14:45 +00:00
|
|
|
}
|
2018-09-19 17:03:40 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (ctx->gamepad) {
|
|
|
|
HRESULT hr;
|
|
|
|
struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
|
|
|
|
|
|
|
|
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(ctx->gamepad, &state);
|
|
|
|
if (SUCCEEDED(hr)) {
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (state.Buttons & 0x40000000) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)(state.LeftTrigger * SDL_MAX_UINT16)) - 32768);
|
|
|
|
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)(state.RightTrigger * SDL_MAX_UINT16)) - 32768);
|
|
|
|
has_trigger_data = SDL_TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
|
|
|
|
|
|
|
|
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
|
|
|
if (ctx->xinput_enabled) {
|
|
|
|
if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) {
|
|
|
|
WORD wButtons = 0;
|
|
|
|
|
|
|
|
if (data[10] & 0x01) {
|
|
|
|
wButtons |= XINPUT_GAMEPAD_A;
|
|
|
|
}
|
|
|
|
if (data[10] & 0x02) {
|
|
|
|
wButtons |= XINPUT_GAMEPAD_B;
|
|
|
|
}
|
|
|
|
if (data[10] & 0x04) {
|
|
|
|
wButtons |= XINPUT_GAMEPAD_X;
|
|
|
|
}
|
|
|
|
if (data[10] & 0x08) {
|
|
|
|
wButtons |= XINPUT_GAMEPAD_Y;
|
|
|
|
}
|
|
|
|
if (wButtons != 0) {
|
|
|
|
Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons);
|
|
|
|
if (xinput_slot != XUSER_INDEX_ANY) {
|
|
|
|
HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot);
|
|
|
|
ctx->xinput_slot = xinput_slot;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!has_trigger_data && ctx->xinput_slot != XUSER_INDEX_ANY) {
|
|
|
|
XINPUT_STATE_EX xinput_state;
|
|
|
|
|
|
|
|
if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) {
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768);
|
|
|
|
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768);
|
|
|
|
has_trigger_data = SDL_TRUE;
|
2018-08-16 06:14:45 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2018-09-19 17:03:40 +00:00
|
|
|
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
|
2018-08-16 06:14:45 +00:00
|
|
|
|
2018-09-19 17:03:40 +00:00
|
|
|
if (!has_trigger_data) {
|
2018-08-16 06:14:45 +00:00
|
|
|
axis = (data[9] * 257) - 32768;
|
|
|
|
if (data[9] < 0x80) {
|
|
|
|
axis = -axis * 2 - 32769;
|
|
|
|
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
|
|
|
} else if (data[9] > 0x80) {
|
|
|
|
axis = axis * 2 - 32767;
|
|
|
|
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
|
|
|
} else {
|
|
|
|
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
|
|
|
|
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
|
|
|
|
}
|
2018-08-16 02:53:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
|
|
|
}
|
2018-08-16 06:14:43 +00:00
|
|
|
#else
|
2018-08-16 02:53:36 +00:00
|
|
|
|
2018-08-09 23:00:17 +00:00
|
|
|
static void
|
|
|
|
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
|
|
|
|
{
|
|
|
|
Sint16 axis;
|
|
|
|
#ifdef __MACOSX__
|
2018-08-16 06:14:45 +00:00
|
|
|
const SDL_bool invert_y_axes = SDL_FALSE;
|
2018-08-09 23:00:17 +00:00
|
|
|
#else
|
2018-08-16 06:14:45 +00:00
|
|
|
const SDL_bool invert_y_axes = SDL_TRUE;
|
2018-08-09 23:00:17 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
if (ctx->last_state[2] != data[2]) {
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ctx->last_state[3] != data[3]) {
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
|
|
|
}
|
|
|
|
|
|
|
|
axis = ((int)data[4] * 257) - 32768;
|
|
|
|
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
|
|
|
axis = ((int)data[5] * 257) - 32768;
|
|
|
|
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
|
|
|
axis = *(Sint16*)(&data[6]);
|
|
|
|
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
|
|
|
axis = *(Sint16*)(&data[8]);
|
2018-08-16 06:14:45 +00:00
|
|
|
if (invert_y_axes) {
|
|
|
|
axis = ~axis;
|
|
|
|
}
|
2018-08-09 23:00:17 +00:00
|
|
|
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
|
|
|
|
axis = *(Sint16*)(&data[10]);
|
|
|
|
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
|
|
|
axis = *(Sint16*)(&data[12]);
|
2018-08-16 06:14:45 +00:00
|
|
|
if (invert_y_axes) {
|
|
|
|
axis = ~axis;
|
|
|
|
}
|
2018-08-09 23:00:17 +00:00
|
|
|
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
|
|
|
|
|
|
|
|
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
|
|
|
}
|
2018-08-16 06:14:43 +00:00
|
|
|
#endif /* __WIN32__ */
|
2018-08-09 23:00:17 +00:00
|
|
|
|
2018-08-16 02:53:26 +00:00
|
|
|
static SDL_bool
|
2019-12-19 23:01:30 +00:00
|
|
|
HIDAPI_DriverXbox360_UpdateDevice(SDL_HIDAPI_Device *device)
|
2018-08-09 23:00:17 +00:00
|
|
|
{
|
2019-12-19 23:01:30 +00:00
|
|
|
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
|
|
|
|
SDL_Joystick *joystick = NULL;
|
2018-08-09 23:00:17 +00:00
|
|
|
Uint8 data[USB_PACKET_LENGTH];
|
|
|
|
int size;
|
|
|
|
|
2019-12-19 23:01:30 +00:00
|
|
|
if (device->num_joysticks > 0) {
|
|
|
|
joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
|
|
|
|
}
|
|
|
|
if (!joystick) {
|
|
|
|
return SDL_FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
|
|
|
HIDAPI_DriverXbox360_HandleStatePacket(joystick, device->dev, ctx, data, size);
|
2018-08-09 23:00:17 +00:00
|
|
|
}
|
|
|
|
|
2019-12-19 23:01:30 +00:00
|
|
|
if (size < 0) {
|
|
|
|
/* Read error, device is disconnected */
|
|
|
|
HIDAPI_JoystickDisconnected(device, joystick->instance_id);
|
|
|
|
}
|
2018-08-16 06:14:45 +00:00
|
|
|
return (size >= 0);
|
2018-08-09 23:00:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2019-12-19 23:01:30 +00:00
|
|
|
HIDAPI_DriverXbox360_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
2018-08-09 23:00:17 +00:00
|
|
|
{
|
2020-02-04 20:48:53 +00:00
|
|
|
#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT)
|
2019-12-19 23:01:30 +00:00
|
|
|
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
|
2020-02-04 20:48:53 +00:00
|
|
|
#endif
|
2018-08-16 06:14:45 +00:00
|
|
|
|
2018-09-19 17:03:40 +00:00
|
|
|
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
2018-08-16 06:14:45 +00:00
|
|
|
if (ctx->xinput_enabled) {
|
|
|
|
HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot);
|
|
|
|
WIN_UnloadXInputDLL();
|
|
|
|
}
|
2018-09-19 17:03:40 +00:00
|
|
|
#endif
|
|
|
|
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
2019-12-19 23:01:30 +00:00
|
|
|
HIDAPI_DriverXbox360_QuitWindowsGamingInput(ctx);
|
2018-08-16 06:14:45 +00:00
|
|
|
#endif
|
2019-12-19 23:01:30 +00:00
|
|
|
|
|
|
|
hid_close(device->dev);
|
|
|
|
device->dev = NULL;
|
|
|
|
|
|
|
|
SDL_free(device->context);
|
|
|
|
device->context = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
HIDAPI_DriverXbox360_FreeDevice(SDL_HIDAPI_Device *device)
|
|
|
|
{
|
2018-08-09 23:00:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
|
|
|
|
{
|
2018-08-16 06:35:54 +00:00
|
|
|
SDL_HINT_JOYSTICK_HIDAPI_XBOX,
|
2018-08-09 23:00:17 +00:00
|
|
|
SDL_TRUE,
|
|
|
|
HIDAPI_DriverXbox360_IsSupportedDevice,
|
|
|
|
HIDAPI_DriverXbox360_GetDeviceName,
|
2019-12-19 23:01:30 +00:00
|
|
|
HIDAPI_DriverXbox360_InitDevice,
|
2019-12-21 04:12:03 +00:00
|
|
|
HIDAPI_DriverXbox360_GetDevicePlayerIndex,
|
|
|
|
HIDAPI_DriverXbox360_SetDevicePlayerIndex,
|
2019-12-19 23:01:30 +00:00
|
|
|
HIDAPI_DriverXbox360_UpdateDevice,
|
|
|
|
HIDAPI_DriverXbox360_OpenJoystick,
|
|
|
|
HIDAPI_DriverXbox360_RumbleJoystick,
|
|
|
|
HIDAPI_DriverXbox360_CloseJoystick,
|
|
|
|
HIDAPI_DriverXbox360_FreeDevice
|
2018-08-09 23:00:17 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */
|
|
|
|
|
|
|
|
#endif /* SDL_JOYSTICK_HIDAPI */
|
|
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|