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https://github.com/Ryujinx/SDL.git
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Removing some of the QueueCopy functions because they are legacy
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@ -200,29 +200,6 @@ PS2_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FR
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return 0;
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}
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static int
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PS2_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect)
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{
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return 0;
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}
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static int
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PS2_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip, float scale_x, float scale_y)
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{
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return 0;
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}
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static int
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PS2_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * final_rect,
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const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip, float scale_x, float scale_y)
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{
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return 0;
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}
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static int
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PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
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@ -276,6 +253,15 @@ PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
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PS2_RenderClear(renderer, cmd);
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break;
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}
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case SDL_RENDERCMD_FILL_RECTS: /* unused */
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break;
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case SDL_RENDERCMD_COPY: /* unused */
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break;
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case SDL_RENDERCMD_COPY_EX: /* unused */
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break;
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default:
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break;
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}
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@ -427,8 +413,6 @@ PS2_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->QueueDrawPoints = PS2_QueueDrawPoints;
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renderer->QueueDrawLines = PS2_QueueDrawPoints; /* lines and points queue vertices the same way. */
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renderer->QueueFillRects = PS2_QueueFillRects;
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renderer->QueueCopy = PS2_QueueCopy;
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renderer->QueueCopyEx = PS2_QueueCopyEx;
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renderer->QueueGeometry = PS2_QueueGeometry;
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renderer->RunCommandQueue = PS2_RunCommandQueue;
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renderer->RenderReadPixels = PS2_RenderReadPixels;
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