Sam Lantinga
0fc3574464
Updated copyright for 2024
2024-01-01 13:19:49 -08:00
Sam Lantinga
0479df53ca
Updated copyright for 2023
2023-01-09 09:48:21 -08:00
SDL Wiki Bot
ac2fcfcb62
Sync SDL2 wiki -> header
2022-11-22 23:21:36 +00:00
Ryan C. Gordon
4ac2d45a06
Testing the wiki, disregard this commit.
2022-11-22 18:12:43 -05:00
Sam Lantinga
cbb3f4ca37
Add SDL_guid.h to the global SDL header
2022-07-25 19:53:04 -07:00
Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
Sam Lantinga
5b646cd19e
Build hidapi code into SDL as a new public API
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This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
2021-11-07 23:00:59 -08:00
SDL Wiki Bot
c7dafb1556
Sync wiki -> header
2021-10-27 01:36:05 +00:00
Ryan C. Gordon
c88eb7a896
Sync wiki -> header.
2021-07-14 17:07:04 -04:00
Ryan C. Gordon
f8c1fc49d9
doxygen: Fix all the "\returns" so they work as part of complete sentences.
2021-07-14 14:15:30 -04:00
Ryan C. Gordon
c486959e71
headers: Fix up bullet lists, now that wikiheaders.pl can handle them.
2021-03-24 10:48:45 -04:00
Ryan C. Gordon
3f40396d33
First shot at merging the wiki documentation into the headers.
2021-03-21 14:19:53 -04:00
Sam Lantinga
9130f7c377
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
Ryan C. Gordon
77c9d73b63
Removed SDL_AndroidOpenURL, added SDL_OpenURL.
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Still needs to be wired into Xcode and Visual Studio projects.
2020-10-05 11:30:33 -04:00
Ryan C. Gordon
fa23e3d00b
locale: Implemented SDL_GetPreferredLocales().
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This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.
Fixes Bugzilla #2131 .
2020-05-04 02:27:29 -04:00
Sam Lantinga
a8780c6a28
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
Alex Szpakowski
aebaa316c7
Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
2019-08-05 12:35:32 -03:00
Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sam Lantinga
7c3040e08a
First pass on the new SDL sensor API
2018-08-21 12:11:34 -07:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
37ce9f2773
Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h
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You should always include vulkan/vulkan.h first, then include SDL_vulkan.h
2017-08-27 23:13:15 -07:00
Ryan C. Gordon
25e3a1ec90
vulkan: Initial Vulkan support!
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This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
2017-08-27 22:15:57 -04:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
3615633571
Renaming of guard header names to quiet -Wreserved-id-macro
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Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Sam Lantinga
614cb35a4d
Fixed bug 3165 - define numbers don't match types in Swift
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C.W. Betts
Swift is very strict with types, so much that those of different signedness/size must be cast. Most of the defines are imported as 32-bit signed integers, while the corresponding field in a struct is a 32-bit unsigned integer. Appending a "u" would cause the defined types to be imported as 32-bit unsigned integers.
2016-10-01 13:35:36 -07:00
Philipp Wiesemann
a4abda0b70
Added brackets to function names in header comments so that doxygen links them.
2016-08-03 22:30:31 +02:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00