Sam Lantinga
d2cda502cc
Send the full Xbox One controller sequence for Microsoft controllers
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This switches Bluetooth controllers back into USB report mode for the latest Xbox One S and Xbox One Elite Series 2 firmware
2020-01-12 17:22:24 -08:00
Sam Lantinga
5d28c31548
Only initialize Xbox One controllers once they're ready for initialization (or if they are silent until init)
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This fixes the Hyperkin Duke Xbox One controller showing the Xbox startup animation every time an SDL application launches
2020-01-09 14:53:34 -08:00
Sam Lantinga
46e1377d49
Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks.
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Added the functions SDL_JoystickFromPlayerIndex(), SDL_JoystickSetPlayerIndex(), SDL_GameControllerFromPlayerIndex(), and SDL_GameControllerSetPlayerIndex()
2019-12-20 20:12:03 -08:00
Sam Lantinga
1db56619de
Fixed rare infinite rumble in HIDAPI controller driver
2019-12-19 18:03:28 -08:00
Sam Lantinga
e7f7e3f40f
Refactored HIDAPI controller code to support dongles and hubs that dynamically attach controllers
2019-12-19 15:01:30 -08:00
Sam Lantinga
a7ae9175c3
Fixed bug 4898 - No rumble because of integer overflow in SDL_JoystickRumble
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meyraud705
On a Dualshock 4 controller using hidapi driver, calling SDL_JoystickRumble with a duration too long (SDL_HAPTIC_INFINITY for example) causes the rumble to stop immediately.
This happens because of integer overflow on line 301 of SDL_hidapi_ps4.c
(https://hg.libsdl.org/SDL/file/a3077169ad23/src/joystick/hidapi/SDL_hidapi_ps4.c#l301 ), which sets expiration time in the past.
2019-12-16 10:20:03 -08:00
Sam Lantinga
c2b6d6f9ed
Enable the LED on PowerA Xbox One controllers
2019-12-13 16:12:37 -08:00
Sam Lantinga
8b50dcb21b
Use the controller product string instead of hard-coding controller names
2019-12-11 17:46:54 -08:00
Sam Lantinga
82d2c357c3
Fixed rumble after Xbox controller initialization
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When we initialize the controller it has an internal rumble sequence number, and if our rumble sequence number doesn't match that, rumble won't happen. To fix that we cycle through the range of sequence numbers, and at some point we'll match up with the controller's sequence number and it'll roll forward until it matches our next rumble sequence number.
2019-12-09 16:52:11 -08:00
Sam Lantinga
3d34750ced
The PowerA Mini controller blocks while writing feature reports, so don't try to use the HIDAPI driver for it on Linux
2019-12-09 13:54:05 -08:00
Sam Lantinga
2fd3f756d2
Fixed trying to use the HIDAPI driver for the original Xbox One S Bluetooth controller
2019-11-28 11:44:17 -08:00
Sam Lantinga
4a77613881
Added the full Xbox One Elite Series 2 controller initialization sequence, to start input reports after switching out of Bluetooth mode.
2019-11-27 18:26:57 -08:00
Sam Lantinga
8e153922e4
This packet didn't end up being needed to initialize input for the Xbox One Elite Series 2 controller
2019-11-22 17:46:30 -08:00
Sam Lantinga
733f25252a
Fixed build
2019-11-22 14:09:24 -08:00
Sam Lantinga
b5aff9d7c3
Added SDL_GameControllerTypeForIndex() and SDL_GameControllerGetType() to return the type of controller attached.
2019-11-22 13:12:12 -08:00
Sam Lantinga
c0650aca21
Added support for the PDP Battlefield One controller
2019-11-21 14:04:48 -08:00
Sam Lantinga
68d8fc5c7b
Added support for the Xbox One Elite Series 2 controller in wired mode
2019-11-18 15:46:13 -08:00
Sam Lantinga
144956442d
Added identifiers for the Xbox One Elite Series 2 controller
2019-11-18 11:44:51 -08:00
Sam Lantinga
a9ac9e3865
Don't try to use this driver with the Xbox One S in Bluetooth mode on Linux
2019-11-16 19:58:29 -08:00
Sam Lantinga
9ca5373024
Added support for the Xbox One S controller in Bluetooth mode on Linux
2019-11-16 19:55:53 -08:00
Sam Lantinga
9da4bfc141
Added support for the Power A Nintendo Switch Enhanced Wireless Controller
2019-10-22 10:57:07 -07:00
Sam Lantinga
be6cda9f95
Rolling back GameCube HIDAPI support
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It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
2019-06-19 15:54:21 -07:00
Zack Middleton
82af42761e
hidapi: Use GameCube adapter controller port for player index
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The Nintendo USB GameCube adapter has four controller ports. Return
the port number as 0 to 3 from SDL_JoystickGetPlayerIndex() and
SDL_JoystickGetDevicePlayerIndex().
2019-06-08 13:36:59 -07:00
Ethan Lee
c528615626
hidapi: Add support for Wii U/Switch USB GameCube controller adapter.
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Note that a single USB device is responsible for all 4 joysticks, so a large
rewrite of the DeviceDriver functions was necessary to allow a single device to
produce multiple joysticks.
2019-03-12 20:27:54 -04:00
Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sam Lantinga
34237b80f4
Better fix to make sure we're only returning controllers from the HIDAPI joystick API
2018-08-31 18:10:21 -07:00
Sam Lantinga
16ccff3c56
Fixed whitespace
2018-08-29 20:23:36 -07:00
Sam Lantinga
fda14741ac
Fixed Xbox One S Bluetooth support on Mac OS X
2018-08-29 18:56:54 -07:00
Sam Lantinga
7d3a7ef827
Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
2018-08-15 23:35:54 -07:00
Sam Lantinga
3f5ff751fe
Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
2018-08-15 23:14:43 -07:00
Sam Lantinga
63107524f6
Fixed input from the Steam Virtual Gamepad on Mac OS X
2018-08-15 19:53:34 -07:00
Sam Lantinga
51902010c6
Remove the HIDAPI device if we get a read error from it
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This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
2018-08-15 19:53:26 -07:00
Sam Lantinga
d2042e1ed4
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
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Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00