Sam Lantinga
1bd120266f
Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds
2020-02-04 15:42:49 -08:00
David Ludwig
65fd633694
FIX for SDL-4927: CFRetain+CFRelease a game controller's IOKit object
...
This fixes a crash whereby SDL could crash on macOS/Darwin, if and when a
USB game controller gets unplugged. SDL was not retaining a reference
to the controller's OS/IOKit-provided 'device object', and was capable
of trying to use it, after a device was hot-unplugged.
2020-01-30 18:03:34 -05:00
Sam Lantinga
02108cf7e5
Added missing files from previous commit
2020-02-04 15:27:25 -08:00
Sam Lantinga
1684606fdf
Fixed long delay on main thread caused by blocking rumble writes in HIDAPI drivers
...
There is now a thread that handles all HIDAPI rumble requests and a lock that guarantees that we're not reading and writing the device at the same time.
2020-02-04 15:26:56 -08:00
Sam Lantinga
6efebf1768
Moved rumble expiration to the main joystick handling level, and prevent sending the driver layer duplicate rumble requests.
2020-02-04 12:48:53 -08:00
Sjoerd Simons
976eee77cc
Correct joystick hat indexes on linux
...
The index and indices were swapped; Which is fine as long as there are
no gaps in the ABS_HAT* event availability but otherwise things do get confused.
Signed-off-by: Sjoerd Simons <sjoerd.simons@collabora.co.uk>
2020-02-04 07:23:44 -08:00
Sam Lantinga
212609b3f2
Map the right pad on the Steam Controller to the right stick in the game controller API
2020-01-31 14:09:23 -08:00
Sam Lantinga
39a498c940
Build the hidapi framework and weak link it on Mac OS X
2020-01-31 13:09:20 -08:00
Sam Lantinga
91121ee4bb
Weak link the hidapi framework on iOS and tvOS
2020-01-31 10:45:04 -08:00
Sam Lantinga
0641711e9f
Added missing file from previous commit
2020-01-29 20:09:59 -08:00
Sam Lantinga
355f0b54ec
Added support for the Steam Controller on mobile devices
2020-01-29 20:09:11 -08:00
Sam Lantinga
c9c89783cb
Miscellaneous pending fixes
2020-01-29 20:09:08 -08:00
Sam Lantinga
43b377b077
Fixed wired PS4 controller support on Android
2020-01-28 17:11:17 -08:00
Ryan C. Gordon
059de38c2c
darwin: Don't pass NULL device refs to IOHIDDeviceGetValue().
...
Possibly fixes Bugzilla #4961 .
2020-01-27 15:44:48 -05:00
Sam Lantinga
7ea3f5b464
Fixed bug 4898 - No rumble because of integer overflow in SDL_JoystickRumble
...
meyraud705
Switch hidapi and xinput also need to check for overflow, attached a patch for them.
2020-01-26 12:48:35 -08:00
Sam Lantinga
adb53d0b1f
Fixed disabling the Xbox 360 wireless HIDAPI driver
2020-01-26 10:32:39 -08:00
Sam Lantinga
c9f672fde4
Fixed compiler warnings
2020-01-23 22:24:24 -08:00
Sam Lantinga
2ae41b9c61
Fixed mapping for both versions of the Xbox One Elite Series 2 controller firmware connecting over Bluetooth
2020-01-23 12:53:43 -08:00
Sam Lantinga
48240ac88e
Added mapping for the Xbox One controller connected via the wireless dongle using xow
2020-01-23 12:53:41 -08:00
Sam Lantinga
6dc172d093
Turn off rumble on drivers which don't respect the replay.length value
2020-01-23 12:53:39 -08:00
Sam Lantinga
443bce741b
Added support for the paddles on the Xbox One Elite Series 1 controller
2020-01-22 11:28:35 -08:00
Sam Lantinga
25c88ea903
The Xbox One 0x01 initialization packet is an ack packet
2020-01-20 13:53:40 -08:00
Sam Lantinga
9c3d1602ab
Refactored code so SDL_GetJoystickGameControllerType() is called less during controller detection
2020-01-19 11:43:36 -08:00
Sam Lantinga
ff06801106
Added missing file from previous commit
2020-01-18 11:21:42 -08:00
Sam Lantinga
43aa1fa9e7
Added support for detecting previously unknown Xbox 360 and Xbox One controllers using the HIDAPI driver with libusb and Android
2020-01-18 11:21:14 -08:00
Sam Lantinga
27035425e0
There are multiple bindings for XBox One controller model 1708, depending on firmware revision
2020-01-17 11:09:57 -08:00
Sam Lantinga
bde1a371d1
Added support for the NACON GC-400ES
2020-01-17 11:07:19 -08:00
Sam Lantinga
4e682461cc
Reattach the kernel driver after closing USB controllers
2020-01-17 10:43:14 -08:00
Sam Lantinga
a8780c6a28
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
Sam Lantinga
c6817a2c19
Added support for the paddles on the Xbox One Elite Series 2 controller
2020-01-16 15:32:41 -08:00
Sam Lantinga
4e1cc124d2
Improved Xbox One controller initialization
2020-01-16 15:32:39 -08:00
Sam Lantinga
669729a8a0
Improved Xbox One controller initialization sequence
...
This sequence works across Microsoft, PowerA, PDP, and HORI controllers.
The newer Microsoft XBox firmware requires synchronizing the rumble sequence number, when SDL sees it after the initial connect
The Razer Wildcat controller requires waiting for init responses before continuing the initialization sequence.
The PDP Battlefield 1 controller takes over a second to be ready for initialization, and if initialization is attempted before then, it will fail.
2020-01-15 22:18:31 -08:00
Sam Lantinga
3448600526
Added support for the HORI Fighting Commander
2020-01-15 22:18:29 -08:00
Sam Lantinga
6705e27c9f
Added D-PAD bindings for the Linux Steam Controller
2020-01-13 22:05:58 -08:00
Sam Lantinga
cb800d1c27
Fixed compiler warning
2020-01-13 22:05:56 -08:00
Sam Lantinga
7775f7cedf
Fixed deadlock in HIDAPI joystick system
2020-01-13 22:05:54 -08:00
Sam Lantinga
3a796d6a58
Free the joystick player index when the joystick is removed
2020-01-13 15:35:54 -08:00
Sam Lantinga
d2cda502cc
Send the full Xbox One controller sequence for Microsoft controllers
...
This switches Bluetooth controllers back into USB report mode for the latest Xbox One S and Xbox One Elite Series 2 firmware
2020-01-12 17:22:24 -08:00
Sam Lantinga
c14a59d999
Worked around an issue where the kernel would lose the force feedback effect
2020-01-11 13:38:50 -08:00
Sam Lantinga
d33b122f4f
The Xbox One S Bluetooth controller with older firmware uses b16 as the guide button. The same controller with newer firmware uses b12 as the guide button. Map both buttons so both firmware revisions will work with the same mapping.
2020-01-11 04:34:28 -08:00
Sam Lantinga
5d28c31548
Only initialize Xbox One controllers once they're ready for initialization (or if they are silent until init)
...
This fixes the Hyperkin Duke Xbox One controller showing the Xbox startup animation every time an SDL application launches
2020-01-09 14:53:34 -08:00
Sam Lantinga
47abe4e3b3
Fixed crash when unplugging a HIDAPI controller
2020-01-09 14:53:30 -08:00
Sam Lantinga
f34795d05f
Added support for the updated Hyperkin Duke Xbox One controller
2020-01-08 18:55:53 -08:00
Sam Lantinga
a56aaea139
Fixed handling the 8BitDo M30 in Nintendo Switch mode
2020-01-07 16:47:56 -08:00
Sam Lantinga
f4375e86f9
Added support for the 8BitDo M30 GamePad
2020-01-07 18:43:40 -08:00
Sam Lantinga
eb3d39bc8b
Added support for the 8Bitdo FC30 Pro
2020-01-06 12:18:51 -08:00
Sam Lantinga
d9c4be0648
Added support for the Hyperkin Duke controller
2020-01-01 08:13:40 -08:00
Sam Lantinga
4c9628a002
Fixed GameCube controller axis and trigger ranges and X and B button being swapped
2019-12-30 17:56:56 -08:00
Sam Lantinga
8b0660b25a
Fixed bug 4918 - SDL failed to build due to error LNK2019: unresolved external symbol memset referenced in function SDL_SetJoystickIDForPlayerIndex with MSVC x64 on Windows
...
LinGao
We build SDL with Visual studio 2017 compiler on Windows Server 2016, but it failed to build due to error LNK2019: unresolved external symbol memset referenced in function SDL_SetJoystickIDForPlayerIndex with MSVC x64 on Windows on latest default branch. And we found that it can be first reproduced on 0fff06175109 changeset. Could you please help have a look about this issue? Thanks in advance!
Steps to Reproduce:
1.hg clone https://hg.libsdl.org/SDL D:\SDL\src
2.Open a VS 2017 x64 command prompt as admin and browse to D:\SDL
3.msbuild /p:Configuration=Release /p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17134.0 VisualC\SDL.sln /t:Rebuild
Actual result:
Creating library D:\SDL\src\VisualC\x64\Release\SDL2.lib and object D:\SDL\src\VisualC\x64\Release\SDL2.exp
SDL_joystick.obj : error LNK2019: unresolved external symbol memset referenced in function SDL_SetJoystickIDForPlayerIndex [D:\SDL\src\VisualC\SDL\SDL.vcxproj]
D:\SDL\src\VisualC\x64\Release\SDL2.dll : fatal error LNK1120: 1 unresolved externals [D:\SDL\src\VisualC\SDL\SDL.vcxproj]
Done Building Project "D:\SDL\src\VisualC\SDL\SDL.vcxproj" (Rebuild target(s)) -- FAILED.
2019-12-30 13:18:57 -08:00
Sam Lantinga
a9482a1d60
Added support for the Nintendo GameCube adapter, tested on Steam Link hardware
2019-12-30 09:44:32 -08:00
Zack Middleton
f0cee3edec
Fix shutting down HIDAPI device with multiple joysticks
...
Using Wii U GameCube USB adapter with multiple controllers attached and
restarting SDL input in a game results in extra joysticks with NULL name.
HIDAPI_CleanupDeviceDriver() shut down joysticks by iterating through
device->num_joysticks but each HIDAPI_JoystickDisconnected() decreases
device->num_joysticks and shifts joysticks array down. Resulting in only
half of controllers being shutdown. It worked with only 1 controller
attached though.
Disconnect HIDAPI device joystick 0 until there are none left.
2019-12-22 13:15:11 -08:00
Sam Lantinga
d000a592ab
Fixed windows build
2019-12-21 22:33:21 -08:00
Sam Lantinga
f3a547d00a
Added support for the Hori Dragon Quest Slime Controller
2019-12-20 21:40:28 -08:00
Sam Lantinga
46e1377d49
Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks.
...
Added the functions SDL_JoystickFromPlayerIndex(), SDL_JoystickSetPlayerIndex(), SDL_GameControllerFromPlayerIndex(), and SDL_GameControllerSetPlayerIndex()
2019-12-20 20:12:03 -08:00
Sam Lantinga
6b76787209
Make sure the Xbox 360 driver doesn't try to talk to the wireless controllers
2019-12-19 21:45:44 -08:00
Sam Lantinga
1db56619de
Fixed rare infinite rumble in HIDAPI controller driver
2019-12-19 18:03:28 -08:00
Sam Lantinga
25bd5070f5
Fixed GameCube rumble
2019-12-19 18:00:08 -08:00
Sam Lantinga
202c966a44
Added support for the Nintendo GameCube Controller, using the Mayflash GameCube adapter.
2019-12-19 16:14:22 -08:00
Sam Lantinga
2481ab9340
Fixed compiler warning
2019-12-19 15:58:16 -08:00
Sam Lantinga
20daf54fd8
Added new HIDAPI driver files to the Xcode projects
2019-12-19 15:18:50 -08:00
Sam Lantinga
fead0b24e1
Added missing files from previous commits
2019-12-19 15:02:12 -08:00
Sam Lantinga
e22e77dadc
Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee
2019-12-19 15:01:35 -08:00
Sam Lantinga
15d30298cf
Added support for wireless Xbox 360 controllers using the HIDAPI driver
2019-12-19 15:01:32 -08:00
Sam Lantinga
e7f7e3f40f
Refactored HIDAPI controller code to support dongles and hubs that dynamically attach controllers
2019-12-19 15:01:30 -08:00
Sam Lantinga
52b6ab2196
Added support for the SteelSeries Stratus Duo
2019-12-16 17:11:23 -08:00
Sam Lantinga
a7ae9175c3
Fixed bug 4898 - No rumble because of integer overflow in SDL_JoystickRumble
...
meyraud705
On a Dualshock 4 controller using hidapi driver, calling SDL_JoystickRumble with a duration too long (SDL_HAPTIC_INFINITY for example) causes the rumble to stop immediately.
This happens because of integer overflow on line 301 of SDL_hidapi_ps4.c
(https://hg.libsdl.org/SDL/file/a3077169ad23/src/joystick/hidapi/SDL_hidapi_ps4.c#l301 ), which sets expiration time in the past.
2019-12-16 10:20:03 -08:00
Sam Lantinga
4d4e5584ea
Fixed binding D-pad on NES30 controller
2019-12-12 19:07:26 -08:00
Sam Lantinga
9f8009f2e1
Added mappings for the Razer Serval on Windows and Mac OSX
2019-12-13 16:12:41 -08:00
Sam Lantinga
cf9af481e0
Added support for the 8Bitdo NES30 GamePad in wired mode
2019-12-13 16:12:39 -08:00
Sam Lantinga
c2b6d6f9ed
Enable the LED on PowerA Xbox One controllers
2019-12-13 16:12:37 -08:00
Sam Lantinga
511df4a53f
Added support for the BDA XB1 Spectra Pro
2019-12-13 16:12:35 -08:00
Sam Lantinga
55f8eabfae
Identified the BDA XB1 Classic Controller
2019-12-13 16:12:33 -08:00
Sam Lantinga
0352814a8a
Added general remapping of controller manufacturer
2019-12-13 16:07:25 -08:00
Sam Lantinga
b51d7f35aa
Added support for the HORI PAD A
2019-12-13 16:07:22 -08:00
Sam Lantinga
23c39a2e44
Strip trailing whitespace on controller manufacturer identification
2019-12-12 19:14:37 -08:00
Sam Lantinga
1ac7eabaca
Fixed comment typo
2019-12-12 14:25:02 -08:00
Sam Lantinga
a613fc7cc2
Added names for official Microsoft controllers, since they don't have descriptive product names
2019-12-11 19:24:40 -08:00
Sam Lantinga
0f52916027
Added custom names for some controllers
2019-12-11 17:47:01 -08:00
Sam Lantinga
e029fdbb38
Shorten "Performance Designed Products" to "PDP"
2019-12-11 17:46:59 -08:00
Sam Lantinga
325a2efb3d
Added support for the full line of PDP Xbox 360 and Xbox One controllers
2019-12-11 17:46:57 -08:00
Sam Lantinga
8b50dcb21b
Use the controller product string instead of hard-coding controller names
2019-12-11 17:46:54 -08:00
Sam Lantinga
89401b21e9
Added support for the Razer Raion Fightpad for PS4
2019-12-10 13:09:52 -08:00
Sam Lantinga
a21f6b7a91
Add the manufacturer to the joystick name on Mac OS X, for consistency with other drivers
2019-12-10 11:46:22 -08:00
Sam Lantinga
2a161e7add
Remove any duplicate manufacturer in the joystick name
2019-12-10 11:30:56 -08:00
Sam Lantinga
3469481ef6
Don't include the manufacturer if it's already included in the product string
2019-12-10 10:00:49 -08:00
Sam Lantinga
bb37a1ebf5
Fixed the name of the Razer RAION Fightpad
2019-12-10 09:38:10 -08:00
Sam Lantinga
82d2c357c3
Fixed rumble after Xbox controller initialization
...
When we initialize the controller it has an internal rumble sequence number, and if our rumble sequence number doesn't match that, rumble won't happen. To fix that we cycle through the range of sequence numbers, and at some point we'll match up with the controller's sequence number and it'll roll forward until it matches our next rumble sequence number.
2019-12-09 16:52:11 -08:00
Sam Lantinga
3d34750ced
The PowerA Mini controller blocks while writing feature reports, so don't try to use the HIDAPI driver for it on Linux
2019-12-09 13:54:05 -08:00
Sam Lantinga
3626506369
Added some missing Xbox controller names
2019-12-09 13:54:03 -08:00
Sam Lantinga
135a90539b
Fixed the Apple TV remote menu button on tvOS 13.2 (thanks Romain Tisserand)
2019-12-06 13:48:13 -08:00
Sam Lantinga
7a51ad6a50
Fixed the game controller menu button on tvOS 13.2 (thanks Romain Tisserand)
2019-12-06 13:48:10 -08:00
Sam Lantinga
8342fa7c7e
Fixed controller mapping issues caused by PS3 gyro jitter
2019-12-05 13:48:08 -08:00
Sam Lantinga
6d00166813
Get full axis range for PS3 controller triggers on Linux
2019-12-05 13:18:53 -08:00
Cameron Gutman
55eb76218d
Use stat() to minimize input device opens when not using udev
...
Calling open() on input devices can generate device I/O which blocks
the main thread and causes dropped frames. Using stat() we can avoid
opening anything unless /dev/input has changed since we last polled.
We could have used something fancy like inotify, but it didn't seem
worth the added complexity for this uncommon non-udev case.
2019-11-20 20:27:45 -08:00
Sam Lantinga
b98808f639
Updated DPAD binding for 8Bitdo Zero controller
2019-11-28 14:23:24 -08:00
Sam Lantinga
2fd3f756d2
Fixed trying to use the HIDAPI driver for the original Xbox One S Bluetooth controller
2019-11-28 11:44:17 -08:00
Sam Lantinga
8aaf945b2f
Fixed mapping controllers that have axes that start at -32768 and then snap to 0 at the first input report
2019-11-28 11:44:15 -08:00
Sam Lantinga
a3a8fcef77
Added support for the 8Bitdo SN30 Pro, wired connection
2019-11-28 10:04:05 -08:00
Sam Lantinga
4a77613881
Added the full Xbox One Elite Series 2 controller initialization sequence, to start input reports after switching out of Bluetooth mode.
2019-11-27 18:26:57 -08:00
Sam Lantinga
b8d65da459
Check for duplicates in the supported controller list
2019-11-27 15:27:21 -08:00
Sam Lantinga
0b863f8a5c
Sorted controller entries by type and VID/PID to more easily find entries in the list
2019-11-27 15:27:19 -08:00
Sam Lantinga
84f8e53c85
Fixed detection of the Mad Catz FightPad Pro
2019-11-27 15:27:16 -08:00
Sam Lantinga
98cc9cf208
Added support for the Google Stadia Controller
2019-11-27 12:38:53 -08:00
Sam Lantinga
43cb7b3c51
Added support for the Hori Fighting Commander
2019-11-27 12:38:51 -08:00
Sam Lantinga
a76e547477
Added support for the PowerA XB1 Fusion Fight Pad
2019-11-27 12:38:48 -08:00
Sam Lantinga
a5e6b87ce6
Added support for a variant of the PowerA FUSION Pro Controller
2019-11-26 08:35:41 -08:00
Sam Lantinga
f3d95396d6
Added some missing controller names
2019-11-25 15:02:54 -08:00
Sam Lantinga
8243a3e801
Added support for the Hyperkin X91
2019-11-25 15:02:50 -08:00
Sam Lantinga
2713a1aae0
Moved the SteelSeries controllers into the "known controller" section
2019-11-25 13:27:26 -08:00
Sam Lantinga
26d53fbb83
Updated identification for the SteelSeries Stratus Duo
2019-11-25 11:12:09 -08:00
Sam Lantinga
359ae75bb2
Fixed DragonRise Generic USB PCB showing up as a PS3 controller
2019-11-23 12:11:16 -08:00
Sam Lantinga
8e153922e4
This packet didn't end up being needed to initialize input for the Xbox One Elite Series 2 controller
2019-11-22 17:46:30 -08:00
Sam Lantinga
6dce9733d9
Use SDL_zeroa() appropriately
2019-11-22 16:23:37 -08:00
Sam Lantinga
733f25252a
Fixed build
2019-11-22 14:09:24 -08:00
Sam Lantinga
13006ba9e1
Added support for the PDP Versus Fighting Pad
2019-11-22 13:44:40 -08:00
Sam Lantinga
b5aff9d7c3
Added SDL_GameControllerTypeForIndex() and SDL_GameControllerGetType() to return the type of controller attached.
2019-11-22 13:12:12 -08:00
Sam Lantinga
c0650aca21
Added support for the PDP Battlefield One controller
2019-11-21 14:04:48 -08:00
Sam Lantinga
a132b183cd
Fixed the guide button on the NVIDIA Controller v01.04
2019-11-21 13:09:00 -08:00
Sam Lantinga
cc4f890521
Added support for the NVIDIA Controller v01.04 on Linux and Mac OS X
2019-11-21 12:11:47 -08:00
Sam Lantinga
2a7b635b9b
Added support for the NVIDIA Controller v01.04 on Android
2019-11-21 11:52:50 -08:00
Sam Lantinga
51487a71b9
Added support for the MOGA XP5-A Plus
2019-11-21 10:14:57 -08:00
Sam Lantinga
650964461e
Improved XInput VID/PID detection and added SDL_wcsstr() and SDL_wcsncmp()
2019-11-20 16:42:50 -08:00
Sam Lantinga
ce8411c587
Fixed Xbox One Elite Series 2 showing up as 2 devices in Bluetooth mode on Windows
2019-11-20 08:43:24 -08:00
Sam Lantinga
972a70d844
Added support for the Xbox One Elite Series 2 controller on Mac OSX
2019-11-19 15:15:00 -08:00
Sam Lantinga
68d8fc5c7b
Added support for the Xbox One Elite Series 2 controller in wired mode
2019-11-18 15:46:13 -08:00
Sam Lantinga
2bfcf5cd96
Added Linux controller mapping for the Xbox One Elite Series 2 controller in Bluetooth mode
2019-11-18 14:08:05 -08:00
Sam Lantinga
1e24a1514d
Added names for some missing Xbox controllers
2019-11-18 11:51:39 -08:00
Sam Lantinga
144956442d
Added identifiers for the Xbox One Elite Series 2 controller
2019-11-18 11:44:51 -08:00
Sam Lantinga
a9ac9e3865
Don't try to use this driver with the Xbox One S in Bluetooth mode on Linux
2019-11-16 19:58:29 -08:00
Sam Lantinga
9ca5373024
Added support for the Xbox One S controller in Bluetooth mode on Linux
2019-11-16 19:55:53 -08:00
Sam Lantinga
cf33f1f0ef
Added a utility function to simplify the hint handling logic
2019-11-13 21:53:01 -08:00
Sam Lantinga
9a76bebfbc
SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS defaults to true, to match Steam's default behavior
2019-11-13 14:24:48 -08:00
Sylvain Becker
60d3965ece
Readability: remove redundant return, continue, enum declaration
2019-10-30 15:36:17 +01:00
Sylvain Becker
0f871c033c
Fixed bug 4843 - Passing NULL to memset in SDL_PrivateLoadButtonMapping
...
(Thanks!)
2019-10-23 09:53:23 +02:00
Sylvain Becker
b7ab3b3984
Fixed bug 4838 - Use after free in SDL_JoystickUpdate (Thanks!)
2019-10-23 08:50:57 +02:00
Sam Lantinga
5025109f29
Fixed accidental whitespace
2019-10-22 15:43:58 -07:00
Sam Lantinga
9da4bfc141
Added support for the Power A Nintendo Switch Enhanced Wireless Controller
2019-10-22 10:57:07 -07:00
Sam Lantinga
f96da11f93
Reordered Power A Switch controllers so they're grouped together
2019-10-22 10:28:51 -07:00
Sam Lantinga
9e7894efac
Added support for the PowerA - Super Mario Controller
2019-10-22 10:27:30 -07:00
Sam Lantinga
cdc7181e6d
Don't try to use the Xbox HID protocol with the NVIDIA Shield controllers
2019-10-19 01:54:02 -07:00
Sam Lantinga
4f304fd88c
Added support for the BDA PS4 Fightpad
2019-10-17 18:07:52 -07:00
Sam Lantinga
b3470f04b1
Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to control whether Nintendo Switch controllers use their button labels or button positions for game controller button reporting.
2019-10-17 17:32:47 -07:00
Sam Lantinga
e6ac16ef2f
Added support for third party Nintendo Switch controllers that don't support the full protocol
2019-10-17 16:59:05 -07:00
Sam Lantinga
43c5f62d44
Merged latest data from Steam
2019-10-17 16:14:17 -07:00
Sam Lantinga
3b3dbb5adb
Removed unused volume check interval
2019-10-01 08:50:04 -07:00
Sam Lantinga
cbde0ffa3d
The PS4 is ignoring the volume values in the report, so we don't need to fill them in.
2019-09-19 16:50:49 -07:00
Ozkan Sezer
9c8e403f6b
use 'U' suffix on constants instead of (unsigned int) cast.
2019-08-30 11:35:20 +03:00
Sylvain Becker
70dc8d1648
Android: fix corresponding warnings
2019-08-30 08:55:20 +02:00
Sam Lantinga
ce3b16fc9e
Fixed bug 4475 - add Gasia Co. Ltd PS(R) Gamepad support
...
Frank
This gamepad/controller is sold in Germany https://www.amazon.de/gp/product/B01AQTPSA6/ref=ppx_yo_dt_b_asin_title_o03__o00_s00 but isn't supported right now. It identifies as "Gasia Co. Ltd PS(R) Gamepad"
2019-08-26 10:08:25 -07:00
Sam Lantinga
d52ffcf985
Added support for a few controllers on Android
2019-08-02 17:12:49 -07:00