Sam Lantinga
37dfa2629b
Added paddle mapping for combined Joy-Cons
2022-10-02 09:36:50 -07:00
Sam Lantinga
a00565b8ba
Fixed displaying more than 18 buttons
2022-10-02 09:20:12 -07:00
Happy Harry
6c8bf3af4c
Add vertical mode for Nintendo Joy-Con ( #6303 )
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* Added support for vertical mode for Joy-Con controllers
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS for switching to this mode
* Added support for SL/SR buttons in combined/vertical mode and L/ZL/R/ZR buttons in mini-gamepad mode
2022-10-02 09:19:34 -07:00
Sam Lantinga
0672dc8d8f
Fixed combined Joy-Cons after aa2e2f4843
(thanks @happyharryh!)
2022-10-02 08:50:11 -07:00
Anonymous Maarten
bac54b3d26
Android: add script for building prefab archive
2022-10-01 22:26:46 -07:00
Aaron Barany
5e654a4bf2
Fixed Mac compile errors when OpenGL is disabled.
2022-10-01 18:09:11 -07:00
Ozkan Sezer
c29629a5ef
fix permissions of Android.mk
2022-10-01 04:25:40 +03:00
Sam Lantinga
6acc7a5622
Mark the editbox as multi-line so the return key is always visible
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Fixes https://github.com/libsdl-org/SDL/issues/6170
2022-09-30 17:45:08 -07:00
Sam Lantinga
257cacab18
Android text input now works like iOS, where you get text in progress and then backspaces and new text if autocomplete changes it or the IME commits it.
2022-09-30 17:25:58 -07:00
Sam Lantinga
28572702bf
Properly backspace over text that was entered when autocorrect updates text with the iPhone on-screen keyboard
2022-09-30 17:25:57 -07:00
Ryan C. Gordon
e6640ef2d4
coreaudio: Possibly fixed another shutdown race condition.
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Reference Issue #6159 .
2022-09-30 14:53:49 -04:00
Ozkan Sezer
7567c4cb00
revert executable permissions from Android.mk
2022-09-30 21:51:11 +03:00
Sam Lantinga
82e341bc9e
Android: use real editable text and mimic the edit operations to generate key events
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This fixes issues where the IME and the output would get out of sync
2022-09-30 11:40:29 -07:00
Ryan C. Gordon
1b895912a2
docs: Note the lowest supported Emscripten version.
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Reference Issue #6304 .
2022-09-30 14:23:54 -04:00
Sam Clegg
cfab203f91
emscripten: Remove use of EM_ASM from SDL_timer code.
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Instead use the native emscripten timer API.
See https://github.com/emscripten-core/emscripten/issues/17941
2022-09-30 13:41:41 -04:00
Ryan C. Gordon
a97d2e6958
GitHub Actions: bump Emscripten version used to build to 2.0.31.
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Reference PR #6304 .
2022-09-30 10:47:13 -04:00
Ozkan Sezer
1b52145bad
Makefile.w32: no need for the description field, we have a *.res already
2022-09-29 20:51:24 +03:00
Ethan Lee
0d6c4ff622
testaudioinfo: Initialize deviceName unconditionally
2022-09-29 11:36:07 -04:00
Ethan Lee
1ea1a90edb
testaudioinfo: Also test SDL_GetAudioDeviceSpec
2022-09-29 10:41:40 -04:00
Jarod Hillman
40893821f2
coreaudio: Add support for SDL_GetDefaultAudioInfo ( #6277 )
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Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
2022-09-29 10:33:07 -04:00
zll
69bbe4ce7d
Fix memory leak in VITA_GXM_CreateRenderer
2022-09-29 14:32:56 +03:00
Frank Praznik
e17f0c283c
wayland: Call the Wayland hide/show functions directly when changing decoration modes
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Calling SDL_HideWindow() to destroy the window is a NOP if the SDL_WINDOW_SHOWN flag was never set. Bypass it and call the Wayland-specific function directly to ensure that the window is always destroyed before switching from server-side to client-side decorations, even if it hasn't been shown yet.
Likewise, call Wayland_ShowWindow() directly when the window isn't explicitly hidden to ensure that it is always recreated since the SDL_WINDOW_SHOWN flag won't be cleared, which, when set, renders SDL_ShowWindow() a NOP.
2022-09-28 13:21:10 -07:00
Ozkan Sezer
8bcbdc706c
hidapi, libusb: backport read_thread indefinite loop fix from mainstream
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Mainstream commit:
5ce9051e2f
2022-09-28 08:26:08 -07:00
Ludovico de Nittis
379d478055
dbus: guard against uninitialized D-Bus
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Before calling any D-Bus related methods we should first ensure that
they
were correctly loaded.
In the event where `LoadDBUSLibrary()` was not able to load the D-Bus
library, we should just return early, signalling with SDL_FALSE that we
were unable to inhibit the Screensaver.
Helps: https://github.com/ValveSoftware/steam-for-linux/issues/8815
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-09-28 10:29:55 -04:00
Eric Curtin
57b5c9107e
kmsdrm: only negative devindex's are not allowed
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ad874536
removed an unnecessary limit as we *can* have a devindex
greater than 99, this error message does not reflect the support for
values greater than 99.
2022-09-28 10:29:02 -04:00
Ryan C. Gordon
508cc225a7
Update README.md
2022-09-28 10:17:39 -04:00
Ryan C. Gordon
f648c000bd
build: Fixed some references to renamed test-versioning.sh
2022-09-28 09:37:21 -04:00
Ryan C. Gordon
f6565c329b
coreaudio: Remove redundant variable.
2022-09-28 09:27:45 -04:00
Ryan C. Gordon
411582c710
coreaudio: Don't crash on shutdown in a race condition.
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Fixed #6159 .
2022-09-28 09:22:17 -04:00
Ryan C. Gordon
d843d61cc1
Moved test/versioning.sh to build-scripts/test-versioning.sh
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Reference Issue #6171 .
2022-09-28 09:09:43 -04:00
Sam Lantinga
4471d22eb6
Updated iOS demos Xcode project
2022-09-28 01:10:23 -07:00
Sam Lantinga
13c443f224
Removed obsolete search path setting
2022-09-28 01:10:10 -07:00
Sam Lantinga
26997bc153
Removed unused framework entries from the Xcode project
2022-09-28 00:52:39 -07:00
Sam Lantinga
229315b014
Updated SDL Xcode test project to build for iOS and tvOS
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Tested with Xcode 14.0.1
2022-09-28 00:06:06 -07:00
Sam Lantinga
bb74af1e11
Allow including SDL_uikit_main.c in Apple multi-platform builds
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This file just won't do anything on macOS
2022-09-28 00:01:54 -07:00
Sam Lantinga
3a6b4835f8
Updated macOS Xcode test programs
2022-09-27 22:28:50 -07:00
Ryan C. Gordon
8e14647759
build-scripts: Added update-version.sh
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Fixes #6171 .
2022-09-27 22:04:07 -04:00
Ryan C. Gordon
a2c5757356
video: check for "software" with SDL_HINT_FRAMEBUFFER_ACCELERATION.
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We check for this value elsewhere but not in SDL_CreateWindowFramebuffer.
2022-09-27 22:04:06 -04:00
Anonymous Maarten
d76f0cc753
Android.mk: Build android SDL2.so with -Wl,--no-undefined
2022-09-27 13:13:52 -07:00
Anonymous Maarten
70214ed3ed
cmake: append to CMAKE_MODULE_PATH instead of overwriting
2022-09-27 13:13:52 -07:00
Anonymous Maarten
a193a03d81
cmake: add -Wno-declaration-after-statement to cpu-features.c alone
2022-09-27 13:13:52 -07:00
Sam Lantinga
7becbd7d42
Add joystick locking for controller notifications on iOS/tvOS
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Fixes https://github.com/libsdl-org/SDL/issues/6288
2022-09-27 12:58:16 -07:00
Sam Lantinga
18eb319adc
Added sensor timestamp for Nintendo Switch controllers
2022-09-27 12:34:03 -07:00
Sam Lantinga
5e3a40309e
Added sensor timestamp for Steam Controllers
2022-09-27 11:36:01 -07:00
Ryan C. Gordon
57b20e7b9e
cocoa: Fix new windows setting SDL_WINDOW_BORDERLESS flag incorrectly.
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Fixes #6172 .
2022-09-27 14:23:42 -04:00
Ozkan Sezer
77c7836c26
fix vita build failure after commit 2c518747b
2022-09-27 20:21:24 +03:00
SDL Wiki Bot
36e7670143
Sync SDL wiki -> header
2022-09-27 16:57:17 +00:00
Sam Lantinga
2c518747b9
Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver
2022-09-27 09:56:49 -07:00
Sylvain
d71df6448b
Fixed bug #6287 - SDL_FillRect failed for SDL_Surface with BitsPerPixel == 4
2022-09-27 10:21:15 +02:00
Sam Lantinga
1e1be0b954
Updated logic to match between PS4/PS5/Switch controllers
2022-09-26 23:00:58 -07:00