Commit graph

11628 commits

Author SHA1 Message Date
Sam Lantinga 3900fca304 Fixed FreeBSD build
(cherry picked from commit a4c6b38fef2ff046e38072200b096c03389bfa28)
2023-11-08 07:46:42 -08:00
Sam Lantinga 76ff25eedf Fixed FreeBSD build
(cherry picked from commit d9e6dcc650fd96c66d1177438d1e0ee9b624c21c)
2023-11-08 04:45:46 -08:00
Sam Lantinga 5d29f22808 Store the requested muted state
(cherry picked from commit 7cc3e94eb22f2ee76742bfb4c101757fcb70c4b7)
2023-11-08 03:37:09 -08:00
Sam Lantinga 87bb0f5bcb Don't mute the console input if we can't read the keyboard
This makes sure you can hit Ctrl-C if you don't have permission to access the raw keyboard device.

Fixes https://github.com/libsdl-org/SDL/issues/4812

(cherry picked from commit ce9e1bd32485ae8a024d8147e3aa3a36f0cb0a19)
2023-11-08 03:29:39 -08:00
Wohlstand f9baa30270 sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work
#6778
2023-11-08 02:57:04 -08:00
Sam Lantinga 7e11bd1ac1 Removed useless branch test
Fixes https://github.com/libsdl-org/SDL/issues/8286

(cherry picked from commit e5ccc80aba60f4132823d71ea6952c87f2392d06)
2023-11-08 01:35:57 -08:00
Sam Lantinga af7fe2cf9b Actually we need to enumerate the 8BitDo Xbox SKUs
At the point we're calling SDL_IsJoystickXboxSeriesX(), we don't know for sure that the controller is an Xbox controller.

Fixes https://github.com/libsdl-org/SDL/issues/8174

(cherry picked from commit 15bc12165ab56e6fbf93b8f3d18f2a0bb5854d8c)
2023-11-08 00:43:43 -08:00
Sam Lantinga 524ccf033f Assume all 8BitDo Xbox controllers have a share button
Fixes https://github.com/libsdl-org/SDL/issues/8174

(cherry picked from commit 8049af3355975c25bc5ac29ac518893d776a769b)
2023-11-08 00:36:27 -08:00
Sam Lantinga b1807797a3 Make sure joysticks are locked when adding and removing them
Fixes https://github.com/libsdl-org/SDL/issues/8146

(cherry picked from commit ed1e0c1530e7902d6562f8e8cab2aa38e829a834)
2023-11-08 00:18:13 -08:00
Sam Lantinga b07e5d38a2 Added missing calls to SDL_InvalidParamError("surface")
(cherry picked from commit 04e98d2236c02cbb10d0b88e1782b4dd4bf9d44a)
2023-11-07 21:58:39 -08:00
Sam Lantinga 624905a7f1 Destroy the window surface if we've created it for the software renderer
Fixes https://github.com/libsdl-org/SDL/issues/8011
2023-11-07 21:47:07 -08:00
Sam Lantinga 4ace02df5f Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!)
Fixes https://github.com/libsdl-org/SDL/issues/7116

(cherry picked from commit 28e623c504558c0e438011207bcee254003b0f81)
2023-11-07 18:09:00 -08:00
Sam Lantinga 70adacf08a Make sure we include the null terminator in XLookupStringAsUTF8()
Fixes https://github.com/libsdl-org/SDL/issues/6728

(cherry picked from commit 4106697774ff533b2eeb223f87103fa464fc598a)
2023-11-07 16:25:12 -08:00
Sam Lantinga fb92d150d9 Removed unused SDL_OSEvent 2023-11-07 09:15:18 -08:00
Ivan Mogilko d9559ce1d4 Added subsystem refcount tests to testautomation 2023-11-07 08:40:15 -08:00
Ivan Mogilko 7526a87ff2 Handle subsystem dependencies recursively
Existing code is erroneous, because it adds or removes dependency's ref count based on number of InitSubSystem/QuitSubSystem calls, while ref count diff should depend on number of inited or quit dependents.
Recursive approach seems to be simplest solution that guarantees proper ref count.
2023-11-07 08:40:15 -08:00
Sam Lantinga 171e306dbf Enable the 5th player LED on the DualSense controller
Fixes https://github.com/libsdl-org/SDL/issues/5152

(cherry picked from commit 22016b4eae50fab0698ff3a33672f57283f1cccd)
2023-11-06 20:15:39 -08:00
Sam Lantinga d6c725d522 Removed misleading comment
Fixes https://github.com/libsdl-org/SDL/issues/5069

(cherry picked from commit 66cf30c2de4f12c1b99b8d51ea5d77b62b373907)
2023-11-06 19:34:03 -08:00
Sam Lantinga 0c85173d5b Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!)
Emscripten was using its own, private integer in order to allocate
new SDL_JoystickIDs.  SDL keeps a similar integer for allocating
joystick-ids, one which is shared across multiple joystick backends.

SDL 2.0.13 introduces a new joystick-backend, a Virtual joystick
backend, which allows for software-driven joysticks, and which is
designed to sit alongside joystick-backends that provide access to
physical joysticks.

The Emscripten and the Virtual backends were, at times, getting
allocated the same SDL_JoystickIDs, if and when both backends were used
simultaneously.  This could happen if, for example, an application
was using a virtual joystick in order to drive a touch-screen
based joystick, while also supporting physical joysticks through the
Emscripten backend.

When two joysticks end up with the same SDL_JoystickID, conflicts
can occur.  For example, disconnecting a physical joystick with
the same SDL_JoystickID as a virtual one, can lead to the virtual
joystick being closed, inadvertently.

This fix makes the Emscripten backend use SDL's cross-joystick-backend
integer counter, which is shared among joystick backends, for allocating
new SDL_JoystickIDs, rather than a private, Emscripten-specific
counter.

Fixes https://github.com/libsdl-org/SDL/issues/3647

(cherry picked from commit 07cb7c10a15b95387431bcb3a1ae77cfd432707b)
2023-11-06 17:13:16 -08:00
Ozkan Sezer 7555701def autotools: fix linux joystick breakage after commit 221d6ea8a8ca
Fixes https://github.com/libsdl-org/SDL/issues/8488
2023-11-06 23:25:58 +03:00
Ryan C. Gordon 065d80716b
hidapi: Avoid memcpy'ing to NULL.
(This fix was originally from @themightyoarfish on GitHub. Thanks!)

Fixes #8428.
Reference PR #8431.

(cherry picked from commit c6d9fb1ad71462bc844c6ca41e2ac7fe7cec3883)
2023-11-06 13:50:49 -05:00
Ryan C. Gordon 9d7feaaf9e
coreaudio: If paused, clear any pending stream data.
This makes sure stuff that was still pending for conversion/resampling doesn't
pop in later when the device is unpaused again.

Fixes #8485.
2023-11-06 09:57:00 -05:00
Sam Lantinga d5896f9010 Fixed memory leak in XInput code
Fixes https://github.com/libsdl-org/SDL/issues/3597

(cherry picked from commit 3e4d7e48b0a87b2c1df26ad62c8152ba6c064024)
2023-11-06 00:40:48 -08:00
Sam Lantinga 64a7e75dd3 Only save ibus_addr_file after we've successfully read an address from it.
Fixes https://github.com/libsdl-org/SDL/issues/3359

(cherry picked from commit bc3d9e99f381072820d29e75e6cc28fe40572c42)
2023-11-05 22:13:34 -08:00
Ozkan Sezer 93e51dd33e fix a possible memory leak in SDL_vasprintf()
(cherry picked from commit 1a83bf2399c29f3028477225067bf6a106068f08)
2023-11-05 20:02:20 +03:00
Sam Lantinga e8f4045d0b Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!)
XINPUT_STATE_EX isn't actually a thing, we can just use the normal XINPUT_STATE

Fixes https://github.com/libsdl-org/SDL/issues/2797
2023-11-04 22:24:55 -07:00
Sam Lantinga aa129c9257 Fixed potential uninitialized memory access (thanks Mathieu!)
GetRawInputDeviceList() can return a different number of devices than was allocated.

Fixes https://github.com/libsdl-org/SDL/issues/2759

(cherry picked from commit b9784feb2467dbb4cdc2474aa78098cd4f0b1630)
2023-11-04 21:12:15 -07:00
Sam Lantinga 4c2eb6b95d Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding
Fxies https://github.com/libsdl-org/SDL/issues/1497

(cherry picked from commit d07a264a9bc42bd2d92ce12fab55f1855d0e8277)
2023-11-04 12:02:18 -07:00
Ozkan Sezer e226008d83 configure: move HAVE_LINUX_INPUT_H to CheckInputEvents()
c.f.: https://github.com/libsdl-org/SDL/pull/8459.
Ref. issue https://github.com/libsdl-org/SDL/issues/8450
2023-11-02 23:33:20 +03:00
Anonymous Maarten 8b1b6734f6 cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 2023-11-02 21:28:39 +01:00
Sam Lantinga 97c2bdf256 Added patch note for SDL_GDKGetDefaultUser() 2023-11-02 09:59:25 -07:00
Sam Lantinga 20ecd2afcb Check to make sure the Windows joystick device has buttons and axes
This reverts commit e5a15f94e2f1a8fbbffb25ea9932cda9679a68fd.

It turns out removing this check allows mice like the ROG PUGIO II to show up as game controllers. We need to find a different way to differentiate between gaming mice and pedals.

Since these mice show up as controllers, and potentially causing games to use them instead of real controllers, we'll go ahead revert this change for now.

Reopens https://github.com/libsdl-org/SDL/issues/8227

(cherry picked from commit ad0af488837e44cbea0f0eab3b2f73b50a74bff4)
2023-11-02 08:43:11 -07:00
Anonymous Maarten 517db6d887 cmake: reset check state before testing -fobjc-arc 2023-10-30 21:08:30 +01:00
Anonymous Maarten 20630b2e6c cmake: check -fobjc-arc compiler flag on Apple platforms 2023-10-30 19:56:46 +01:00
Anonymous Maarten 7774de0fe3 cmake: file(RELATIVE_PATH) needs 2 absolute paths 2023-10-30 19:45:49 +01:00
Frank Praznik 60e8ff16dc wayland: Sanity check pointers and protocols before confining
(cherry picked from commit 875e45e70b4086ca8cdff405231fc616f06cda7e)
2023-10-29 14:28:58 -04:00
Frank Praznik 19c3e125ba wayland: Check the relative pointer handle before destroying
If the relative protocol is unsupported, this will always be null and the destroy function won't be called.

(cherry picked from commit 0e87b71d08c75af8c4b02808038825d3b16bf854)
2023-10-29 14:28:19 -04:00
Sam Lantinga 832afa81a1 Fixed making the EGL context current when resuming on Android
Make sure that we don't have the context cached as current on the current thread.

(cherry picked from commit 8b6da3c7017935932357a0decee84dc6167ace17)
2023-10-26 17:09:13 -07:00
Ozkan Sezer b29128994e CI: change FreeBSD CI runner to cross-platform-actions. 2023-10-26 01:03:50 +03:00
Sam Lantinga 1db0bd3fc0 Added support for the HP HyperX Clutch Gladiate controller
(cherry picked from commit f52b330ed84c477a94094302aa6a3baaca87019d)
2023-10-25 09:01:46 -07:00
Ryan C. Gordon cba6090398
n3ds: Check that audio thread name starts with "SDLAudioP"
The string has a number after it, so a basic SDL_strcmp() will never match.

Reference PR #8346.
2023-10-24 23:58:00 -04:00
Sam Lantinga 4194a902e8 Added support for "%[]" sscanf syntax
Fixes https://github.com/libsdl-org/SDL/issues/8423

(cherry picked from commit 39a961ba41430788774f1b8c0e6d63f7308116e7)
2023-10-24 17:32:23 -07:00
ds-sloth 3823ba1ded n3ds systhread - use 80kb thread stack size as default, remove hard cap 2023-10-24 16:42:44 -07:00
ds-sloth 301ee21f33 n3ds systhread - prefer to put audio thread on system core 2023-10-24 16:42:44 -07:00
ds-sloth 6623c87d0b SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 2023-10-24 16:42:44 -07:00
ds-sloth 070f57820f SDL_n3dsaudio.h: use triple buffering 2023-10-24 16:42:44 -07:00
ds-sloth 62266dbd4f SDL_n3dsaudio.c: separate mixer locks from audio device locks 2023-10-24 16:42:44 -07:00
Sam Lantinga d47c286b12 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!)
(cherry picked from commit e07f6c0a17fbf60eca96152036b2494d0cfafecd)
2023-10-23 10:44:30 -07:00
Sam Lantinga 259009a7ea Add missing error reporting in Android_JNI_FileOpen()
Fixes https://github.com/libsdl-org/SDL/issues/8427

(cherry picked from commit a844d909426153985136433f28ee5621affce97e)
2023-10-23 08:28:37 -07:00
Anonymous Maarten 90255914a8 cmake: install pdb's when present 2023-10-22 18:53:34 +02:00