The bitfield `mapped` has two different sets of meanings, depending
whether we're setting up the triggers or the d-pad. Represent them
as symbolic constants rather than opaque integers.
Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit c4d49fadd4500cb522b2a98e5a42d024c566d8bf)
This prevents the case where the mouse might be at the edge of the
window when enabling relative mode, which confuses macOS, at it
might believe the user is attempting to resize the window.
Fixes#6994.
The query packet needs to contain valid rumble data in order to be accepted by the controller.
Fixes https://github.com/libsdl-org/SDL/issues/7788
(cherry picked from commit 5490873daa12a57ff4b36090f25f04530323c6e4)
This fixes the serial number for Nintendo Switch Pro, which is queried from the hardware in device initialization, and was later clobbered by the USB string which isn't correct.
(cherry picked from commit 2042e9c4e3cba6ffa9c34abac14828e31365f98b)
This fixes the following warning when configuring with CMake 3.27+:
```
CMake Deprecation Warning at CMakeLists.txt:3190 (cmake_minimum_required):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument <min> value or use a ...<max> suffix to tell
CMake that the project does not need compatibility with older versions.
```
Before this, the function could not be used on buffers,
as it would not account for the zero-termination unless
it was included in the input.
(cherry picked from commit 5f5abb680523e1adedd3fca2a8e252db01fc1c52)
Raw input will not send game controller events while Remote Desktop is active, so dynamically switch between XInput and raw input when Remote Desktop state changes.
Fixes https://github.com/libsdl-org/SDL/issues/7759
(cherry picked from commit 767507fcf6f4607edb413acb53a6c029863701ed)
Apparently when using the Xbox One Wireless Adapter, using XInput at the same time as raw input will cause the controller to turn off immediately after connecting. This appears to be a bug in the Windows 11 driver stack, but since WGI provides all the extended functionality we need, this can be turned off for now.
Fixes https://github.com/libsdl-org/SDL/issues/3468
They can vanish for UP TO EIGHT SECONDS...!
This is for devices that connect to HDMI/DisplayPort/etc, where it
presumably has to wait for a display to get up and running before it
can play audio through it, so one can see the audio device fail when
changing display modes, or the system returning from sleep. Since this
can be triggered by a game changing video resolutions at startup (either
before or after opening the audio device!), it's important to deal with.
In normal conditions, it shouldn't take this long to open or recover an
audio device, but this is better than unexpectedly losing the device
in this situation.
Fixes#7044.
Fixes#5571.
Ensure that incoming touch events originate from valid surfaces owned by SDL and have proper window data before forwarding them to the touch subsystem, or the window focus pointer that is sent with the event may not be a pointer to an SDL window.
If both Apple and HIDAPI drivers see the controller, HIDAPI will be preferred.
Fixes https://github.com/libsdl-org/SDL/issues/7479
(cherry picked from commit 61ef4efdfae7e384b0d24b1b171a9ee6203a3f0d)