Commit graph

118 commits

Author SHA1 Message Date
Sam Lantinga 7f78d0f0d3 Fixed bug 4684 - GLES1 variables missing under Android with CMake
Braden Obrzut

https://hg.libsdl.org/SDL/file/7dc39b047055/CMakeLists.txt#l911

I believe the following should also be specified there:

set(SDL_VIDEO_OPENGL_ES 1)
set(SDL_VIDEO_RENDER_OGL_ES 1)

As it is now GLES1 support is missing when building for Android despite it linking to the library.
2019-06-21 22:01:27 -07:00
Sam Lantinga 67c67f3a6b Updated version to 2.0.10 2019-06-17 10:13:28 -07:00
Sam Lantinga 1b73d578f3 Temporary fix for bug 4254 - a _lot_ of strict aliasing warnings
Ozkan Sezer

A horde of strict aliasing violation warnings are emitted from joystick
layer, and also from a few other places. This happens with gcc-4.4.7 on
Linux CentOS 6.10.  Some other sysjoystick would possibly have the same
warnings.

Attached my full log here. Example entry:
src/joystick/SDL_joystick.c: In function 'SDL_GetJoystickGUIDInfo':
src/joystick/SDL_joystick.c:1094: warning: dereferencing pointer '({anonymous})' does break strict-aliasing rules
2019-06-08 18:32:29 -07:00
Sam Lantinga 59483c6446 Fixed bug 4593 - Respect CMake's BUILD_SHARED_LIBS default behavior
tschwinger

Respect the BUILD_SHARED_LIBS variable when defined, and build either shared or static libs, which is CMake's default behavior (See https://cmake.org/cmake/help/latest/variable/BUILD_SHARED_LIBS.html).

If the variable is not defined, the current behavior remains unchanged and both variants are built where the platform supports it. This way, it remains possible to build both in one shot, which seems convenient for distro builds and useful to promote some consistency between them.
2019-06-08 14:36:03 -07:00
Sam Lantinga 68bb8d6c13 Fixed bug 4594 - Fix install location of CMake targets on Apple platforms
tschwinger

Followup to #3651

As already noted by Ryan, no framework is being built, so we better install to lib/cmake.

That code was originally part of a patch submitted by David Demelier, whose credit BTW got lost (I combined his patch for #3572 with fixes for #2576 and #3613 resulting in #3651 because things started to depend on another).

I tested that the configuration files are found correctly in the new location on MacOS X based on a hint to the root (see https://cmake.org/cmake/help/latest/command/find_package.html#search-procedure).
2019-06-08 14:34:38 -07:00
Sam Lantinga 50aab19877 Fixed bug 4639 - CMake build does not generate libhidapi.so for Android
Manuel Sabogal

I noticed that the current Android.mk builds a libhidapi.so library for Android but the CMake build hasn't been updated to do so. I'll attach a patch that fixes this issue.
2019-05-21 17:33:31 -07:00
Serhii Charykov 510b01f5fc Fix WORKING_DIR parameter 2018-12-03 20:14:35 +02:00
Sam Lantinga f79190f407 Use _Exit() when available 2019-04-23 07:59:31 -07:00
Hugh McMaster af4bbb3064 configure.in: Rename to configure.ac to fix an 'aclocal' warning
Also rename references in related files.
2019-03-25 23:01:32 +11:00
Ryan C. Gordon 8a5a05c168 events: Let arbitrary signals to simulate iOS/Android backgrounding events.
This lets you build a custom embedded device that roughly offers the "this
process is going to the background NOW" semantics of SDL on a mobile device.
2019-03-15 15:51:05 -04:00
Ryan C. Gordon d4a21f54b8 cmake: Comment out some debug logging that can upset build environments.
Something about the dashes, colons, numbers makes some builders believe this
is an error message.
2018-12-02 02:43:32 -05:00
Ryan C. Gordon bc57ac27f9 mir: Removed mir client support.
Fixes Bugzilla #4288.
2018-11-02 21:34:17 -04:00
Ozkan Sezer 04761d7d6b CMakeLists.txt: set dylib version numbers properly. (bug #2915.) 2018-10-25 11:11:02 +03:00
Sam Lantinga c17d62996f Mark a subsystem as dummy, not disabled, if it was intended to be compiled in.
From Tom Black:

I'm having problems initializing the sensor module. I'm compiling with a standard ./configure && make && sudo make install, and the module says it's enabled, but SDL_Init(SDL_INIT_EVERYTHING) is failing with SDL_GetError() returning "SDL not built with sensor support".
2018-09-28 21:19:27 -07:00
Sam Lantinga 14d2ec80e7 commit 8f4dedc039190f5e734c47dcc4fc021b5793b659
Author: Micha? Janiszewski <janisozaur+signed@gmail.com>
Date:   Fri Sep 28 20:38:04 2018 +0200

    CMake: fix building tests on Linux

    In case where libunwind.h has been found, it will be used by compiler,
    but linker wasn't updated to reflect use of this new library.
2018-09-28 21:03:39 -07:00
Ozkan Sezer b11c75e9f4 configury, cmake: add check for endpointvolume.h :
add HAVE_ENDPOINTVOLUME_H, HAVE_MMDEVICEAPI_H and HAVE_AUDIOCLIENT_H
in SDL_config.h.in, SDL_config.h.cmake, SDL_config_windows.h, and in
SDL_config_winrt.h.
2018-09-28 13:41:04 +03:00
Ozkan Sezer cf7460e477 configury, cmake: make wasapi option independent of directx. 2018-09-28 11:30:50 +03:00
Sam Lantinga bc6c199790 Updated version to 2.0.9 2018-09-26 10:08:14 -07:00
Drew Pirrone-Brusse 58021b3834 Correct the name of the SDL shared library in CMake for Mac OS 2018-08-18 17:23:40 -04:00
Sam Lantinga 8aaef4b914 Fixed bug 3166 - It would be nice, if SDL would support including SDL project as a subdirectory into another CMake project
Wayde Reitsma

After attempting to use SDL2 in the way described in this bug, I found the main issue was the includes not being added to the compiler command.

I found the issue was that the target_include_directories commands for the SDL2, SDL2-static and SDL2main targets only sets the public includes for installations using the INSTALL_INTERFACE generator expression.

I have written a patch to CMakeLists.txt that fixes this issue by adding another item to the target_include_directories commands, utilizing the BUILD_INTERFACE generator expression to correctly add the include directory during builds.
2018-09-24 08:41:59 -07:00
Ryan C. Gordon c19516b50c cmake: correctly report Vulkan support at configure time (thanks, Tiago!).
Fixes Bugzilla #4262.
2018-09-18 11:49:42 -04:00
Ozkan Sezer 9753b9cc46 CMakeLists.txt: fix typo SDL_SENSORS_DISABLED -> SDL_SENSOR_DISABLED 2018-09-02 23:57:06 +03:00
Ryan C. Gordon df5d565f48 cmake: add sensor subsystem to the build. 2018-08-23 14:32:30 -04:00
Sam Lantinga 7c3040e08a First pass on the new SDL sensor API 2018-08-21 12:11:34 -07:00
Ethan Lee b4fe7412f9 SDL_exp 2018-08-04 11:52:46 -04:00
Ryan C. Gordon 4d4bb2b0ed cmake: use WINDOWS instead of WIN32. 2018-08-02 16:21:43 -04:00
Vitaly Novichkov 3a11bba267 Remove "lib" prefix from DLL file on MinGW builds
closes bug #4209.
2018-06-29 18:29:17 +03:00
Ozkan Sezer 8857791627 make WASAPI configurable in autofoo and cmake (default is on.)
closes bug #3798.
2018-07-01 17:01:04 +03:00
Sam Lantinga 5e8c81673f Fixed bug 4135 - Broken symlink libSDL2.so since rev11940
Tiago O.

Symlink points to the wrong folder, and target will always have debug postfix, so it'll be broken for other build types.
2018-04-15 09:37:51 -07:00
Bastien Bouclet 9856d96777 Fix the include path in the installed CMake target import file
Previously the include path was {INSTALL_PREFIX}/include,
it is now {INSTALL_PREFIX}/include/SDL2 to be consistent with
the other build and package configuration systems.

Fixes #4128.
2018-04-11 06:16:23 +02:00
Saad Khattak 6b5ed0fd49 Added debug postfix to install command and fixed library path 2018-04-10 08:03:54 -07:00
Micha? Janiszewski 0a5c10654c Fix ARM builds with MSVC 2018-03-10 21:16:14 -08:00
Olli Kallioinen 5cbb90da02 cmake: Set debug library name suffix per target instead of setting it globally. Don't add a suffix on android 2018-02-25 19:22:47 +02:00
Sam Lantinga 6cf4d0e43b Fixed bug 4092 - CMake support for building everything in the "test" directory
Eric Wasylishen

Patch to support building the tests with cmake.
Disabled by default, use: "cmake .. -DSDL_TEST=YES" to enable the tests.

Tested on macOS 10.13 with the ninja, makefile, and Xcode generators, and Windows 10 with the Visual Studio 2017 generator.
2018-02-24 08:59:58 -08:00
Ethan Lee 11c348b4d7 SDL_log10 2018-01-17 11:53:09 -05:00
Sam Lantinga c329381f4c Description: fix installation of shared library for Android
Author: Boris Pek <tehnick-8@yandex.ru>
Last-Update: 2018-01-10
2018-02-07 14:03:24 -08:00
Sam Lantinga f1ec8a5f4c Check for immintrin.h before using it in SDL_cpuinfo.h 2017-12-11 12:00:12 -08:00
Ryan C. Gordon 351d6d4784 audio: Port WASAPI to WinRT, remove XAudio2 backend.
XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout
was WinRT, which still needed it as its primary audio target until the WASAPI
code code be made to work.

The support matrix now looks like:

WinXP: directsound by default, winmm as a fallback for buggy drivers.
Vista+: WASAPI (directsound and winmm as fallbacks for debugging).
WinRT: WASAPI
2017-12-06 12:24:32 -05:00
Sam Lantinga 57ebc72714 Fixed bug 3975 - Add GLES2 support for macOS via ANGLE library
Andrey

Seems latest google angle library successfully built & tested under macOS'es.

https://github.com/google/angle

We need to use GLES2 to implement true cross-platform code.
2017-12-04 20:35:01 -08:00
Sam Lantinga a4b33d7451 Fixed bug 3959 - cmake build broken by commit 11702 (7fdbffd47c0e) due to typo
Mate Nagy
There is a typo in CMakeLists.txt that makes CMake exit with failure.

Change that causes the problem: (Notice the double ending brackets)
   ${SDL2_SOURCE_DIR}/src/video/*.c)
+  ${SDL2_SOURCE_DIR}/src/video/yuv2rgb/*.c)

Fix:
Just remove the first ending bracket resulting in:
   ${SDL2_SOURCE_DIR}/src/video/*.c
   ${SDL2_SOURCE_DIR}/src/video/yuv2rgb/*.c)
2017-11-20 00:03:23 -08:00
Sam Lantinga a6a4e27ae8 Updated SDL's YUV support, many thanks to Adrien Descamps
New functions get and set the YUV colorspace conversion mode:
	SDL_SetYUVConversionMode()
	SDL_GetYUVConversionMode()
	SDL_GetYUVConversionModeForResolution()

SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.

Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
2017-11-12 22:51:12 -08:00
Sam Lantinga 2c5724ef5d Updated version to 2.0.8 since SDL_image depends on it 2017-11-04 21:58:48 -07:00
Sam Lantinga bcdf8b916b Added SDL_fmod() and SDL_fmodf() 2017-11-04 17:35:03 -07:00
Sam Lantinga 34502143d9 Added float versions of SDL's math functions 2017-11-04 15:34:14 -07:00
Sam Lantinga f658a737f6 Fixed bug 3882 - cmake fix for osx
Ozkan Sezer

In my cross-build environment with cmake-2.8.12.1, cmake does not add
SDL_coreaudio.m to its makefiles and the result is a failure. The fix
is simple: set the language to C for it as it is done at other places
in CMakeLists.txt.
2017-10-15 21:07:01 -07:00
Sam Lantinga 9c580e14c9 Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
    SDL_SetMemoryFunctions()
    SDL_GetNumAllocations()
2017-10-12 13:44:28 -07:00
Sam Lantinga f4cd68a537 Fixed bug 3866 - CMake error when trying to make the 'uninstall' target when it already exists
Steve Robinson

In my project, the 'uninstall' target is already created by the glew library.  I get this error when SDL2 tries to create it:

CMake Error at _build/3rdparty/SDL2/SDL2-2.0.6/CMakeLists.txt:1816 (add_custom_target):
  add_custom_target cannot create target "uninstall" because another target
  with the same name already exists.  The existing target is a custom target
  created in source directory
  "D:/Code/sdl2-tutorial/_build/3rdparty/glew/glew-2.1.0/build/cmake".  See
  documentation for policy CMP0002 for more details.

To fix it, go to the bottom of the SDL2 CMakeLists.txt file.  Add an if statement to check for the existence of the target before creating it.  The end result looks like this:

if(NOT TARGET uninstall)
  configure_file(
      "${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
      "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
      IMMEDIATE @ONLY)

  add_custom_target(uninstall
      COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
endif()

This is how the glew library deals with this possibility in their CMakeLists.txt file.
2017-10-12 08:47:02 -07:00
Sam Lantinga 0ce23a5498 Updated version to 2.0.7 2017-10-12 08:08:04 -07:00
Sam Lantinga 827e985041 Fixed bug 3862 - Install is broken when adding SDL2 to an existing CMake project
Steve Robinson

In my existing CMake project, I use add_subdirectory to add the source for SDL2.  This worked fine in 2.0.5, but now in 2.0.6 when I build the INSTALL CMake target, I get this error:

file INSTALL cannot find "D:/path/to/SDL2Config.cmake".
Call Stack (most recent call first):
  3rdparty/SDL2/cmake_install.cmake:32 (include)
  3rdparty/cmake_install.cmake:36 (include)
  cmake_install.cmake:32 (include)

To fix this, I changed line 1770 from this:
${CMAKE_SOURCE_DIR}/SDL2Config.cmake

To this:
${CMAKE_CURRENT_SOURCE_DIR}/SDL2Config.cmake
2017-10-06 16:42:43 -07:00
Sam Lantinga 260db92cbb Added stub Steam Controller sources to Android and iOS command line builds 2017-09-22 16:33:34 -07:00