Commit graph

6441 commits

Author SHA1 Message Date
Daniel Bomar 22461383c6 SDL_audiocvt: Respct the SDL_HINT_AUDIO_RESAMPLING_MODE hint
This implements using libsamplerate for the SDL_AudioCVT API.
This library was already being used for audio streams when this hint is
set.
2022-10-15 14:31:00 -07:00
Sam Lantinga e8fdb861ef Removed redundant masking when loading the IMU calibration 2022-10-15 10:02:39 -07:00
happyharryh a6573f94ab Fix bugs in IMU calibration loading for Nintendo Controllers 2022-10-15 10:01:22 -07:00
Frank Praznik 6204768653 wayland: Don't block on libdecor_dispatch()
libdecor_dispatch() needs to be called, as libdecor plugins might do some required internal processing within, however care must be taken to avoid double-blocking in the case of a timeout, which can occur if libdecor_dispatch() and the SDL event processing both work on the main Wayland queue. Additionally, assumptions that libdecor will always dispatch the main queue or not process zero-length queues (can occur if a wait is interrupted by the application queueing an event) should not be made, as this behavior is outside the control of SDL and can change.

SDL handles polling for Wayland events and then calls libdecor to do its internal processing and dispatch. If libdecor operates on the main queue, it will dispatch the queued events and the additional wl_display_dispatch_pending() call will be a NOP. If a libdecor plugin uses its own, separate queue, then the wl_display_dispatch_pending() call will ensure that the main queue is always dispatched.
2022-10-15 09:33:37 -07:00
Frank Praznik e89389ba0e wayland: Use MAP_PRIVATE when mapping the keyboard keymap file descriptor
Per the Wayland spec, this must be mapped with MAP_PRIVATE in version 7 of the protocol and higher.
2022-10-15 09:30:06 -07:00
Sam Lantinga 5129a07707 Steam Controller support defaults off, as documented in SDL_hints.h 2022-10-14 14:35:52 -07:00
Sam Lantinga 6af17369ca Added mapping for Qanba Drone on Linux without HIDAPI 2022-10-14 10:36:24 -07:00
Sam Lantinga 93b7196763 Only update the battery level if we're on Bluetooth
Fixes battery level dropping to empty with the Qanba Drone Arcade Stick.

It looks like we might also be able to skip the check for all third party controllers, but I think this is the right thing to do for Sony controllers as well.
2022-10-14 10:32:03 -07:00
Sam Lantinga 120a957d07 Added support for the Qanba Drone Arcade Stick 2022-10-14 09:57:02 -07:00
Sam Lantinga 6bb0c2a5c2 Added documentation for some scancodes 2022-10-14 06:33:38 -07:00
Sam Lantinga 91ff88451b Disable "The key you just pressed is not recognized by SDL." message by default 2022-10-13 23:56:17 -07:00
Sam Lantinga 139192140c Fixed reported cases of "Keyboard layout unknown" messages
In all cases they were using SDL_SCANCODE_TABLE_XFREE86_2 with some keycodes remapped or fewer than expected keycodes. This adds a sanity check that catches all of them and gives them the right scancode table.
2022-10-13 23:23:55 -07:00
Sam Lantinga 2c1923859a Don't remove entries from an existing scancode keymap
If we can't find the X11 keysym, it's likely that either the keysym is NoSymbol, in which case we won't hit it anyway, or it's been mapped to a character, in which case the existing mapping is correct for the scancode and the character will be reflected in the keycode mapping.
2022-10-13 22:50:57 -07:00
Sam Lantinga 99f2a50394 X11 scancode mapping cleanup
* Consolidated scancode mapping tables into a single location for all backends
* Verified that the xfree86_scancode_table2 is largely identical to the Linux scancode table
* Updated the Linux scancode table with the latest kernel keycodes (still unmapped)
* Route X11 keysym -> scancode mapping through the linux scancode table (which a few hand-written exceptions), which will allow mappings to automatically get picked up as they are added in the Linux scancode table
* Disabled verbose reporting of missing keysym mappings, we have enough data for now
2022-10-13 22:41:47 -07:00
Cameron Gutman f5afb7d11a directfb: Fix return type of DirectFB_RenderPresent() 2022-10-13 18:44:15 -05:00
Sam Lantinga fc73386f45 Fixed the mapping from raw joystick values to the expected [SDL_JOYSTICK_AXIS_MIN, SDL_JOYSTICK_AXIS_MAX] range. (thanks Tas!)
The original code mapped incorrectly from [min, max] to [-32768, 32512], the upper bound being SDL_JOYSTICK_AXIS_MAX - 255 instead of SDL_JOYSTICK_AXIS_MAX.
2022-10-12 21:44:50 -07:00
Pierre Wendling 5b9608e08c Remove D3D9 workarounds for Watcom.
The linked PRs have been merged since May.
2022-10-12 17:55:37 +03:00
Ryan C. Gordon 2d7816e358
dynapi: Disable support for API call logging by default.
We can manually enable it if necessary, but it bloats the library to
leave it on just in case.

Fixes #6381.
2022-10-12 09:59:31 -04:00
Sylvain f69e004d01
Android default to dynamic API disabled (see #6381) 2022-10-12 13:58:41 +02:00
Sylvain f6ff87788a
Android default to dynamic API disabled (see #6381) 2022-10-12 13:55:14 +02:00
Desour 6836273d14 Use XIWarpPointer if compiled with xinput2
Co-authored-by: Andrei E <andreien@proton.me>
2022-10-11 16:43:24 -07:00
Ethan Lee be2cb00066 wayland: Check for the input handle before checking the keyboard handle 2022-10-11 11:16:52 -04:00
Sam Lantinga df1bd07dee d3d12: actually execute the pending commands before processing resize
This makes sure all the resources are in the expected state

Fix the D3D12 case in https://github.com/libsdl-org/SDL/issues/6376
2022-10-11 07:25:27 -07:00
Frank Praznik 0b88e609bc wayland: Raise wl_seat maximum version to 8
Version 8 is required for supporting axis_value120 high-resolution scroll events.
2022-10-11 09:15:21 -04:00
zhailiangliang 41c718edca Fix memory leak in PSP_CreateTexture 2022-10-10 22:36:55 -07:00
happyharryh 6f224e4d9f Made timestamp_us of sensor events increase monotonically for Nintendo controllers 2022-10-10 22:33:19 -07:00
Pierre Wendling 8117bfe5d1 PS2: Ignore warnings from toolchain headers.
The `gsInline.h` header creates `Wdeclaration-after-statement` warnings.
2022-10-10 22:31:16 -07:00
Pierre Wendling 5ddac7e026 PSP: Fix type mismatch warnings. 2022-10-10 22:31:16 -07:00
Pierre Wendling c1317175b4 PSP: Fix Wformat warnings. 2022-10-10 22:31:16 -07:00
Pierre Wendling 669532d529 PSP: Remove dead code.
Fixes unused variable warning.
2022-10-10 22:31:16 -07:00
Ryan C. Gordon 17322e2be6
dynapi: Optionally log every call into the SDL API.
This will only log things going through dynapi, which means it won't
do anything if dynapi is disabled for a given build, but also things
that call the `*_REAL` version of an API won't log either (which is
to say, if an internal piece of SDL calls a public API, it won't log
it, but if an application calls that same entry point, it will).

Since this just inserts a different function pointer, unless you
explicitly request this at runtime, it won't add any overhead, and,
of course, the entire thing can be turned off with a single #define
so it doesn't even add extra unused code to the shared library if
the kill switch is flipped.
2022-10-10 13:17:07 -04:00
Sam Lantinga 4507083503 Fixed build 2022-10-10 09:39:55 -07:00
Sam Lantinga 680d0f043a Added support for undefined or centered position for shaped windows
Fixes https://github.com/libsdl-org/SDL/issues/6359
2022-10-10 09:27:26 -07:00
Pierre Wendling 43a2b0b1e5 N3DS: Use macro to correct axis.
Using `(value * SDL max) / 3DS max` allows for marginally better
accuracy compared to `value * (SDL max / 3DS max)`.
2022-10-10 08:50:59 -07:00
Pierre Wendling 49c25b1daf N3DS: Fix PrivateSensorUpdate call.
A new timestamp parameter was added in 2c51874.
2022-10-10 08:50:59 -07:00
Pierre Wendling cb1972b3ba N3DS: ZL and ZR should be considered as triggers.
Previously they were considered as clicking stick.
2022-10-10 08:50:59 -07:00
Pierre Wendling 86a8714fea N3DS: Refactor joystick module to avoid globals. 2022-10-10 08:50:59 -07:00
Pierre Wendling 392f3882d0 N3DS: Use SDL_Sensor instead of Joystick sensors. 2022-10-10 08:50:59 -07:00
Pierre Wendling efc93e6851 N3DS: Don't set num_display by hand.
Doing so creates 2 empty displays at the beginning of the list.
2022-10-10 08:50:59 -07:00
Pierre Wendling 83ec6062af N3DS: Move gfxInit and hidInit from main to video. 2022-10-10 08:50:59 -07:00
Pierre Wendling 266014faa7 N3DS: Use SDL_Touch instead of the Joystick touch. 2022-10-10 08:50:59 -07:00
Pierre Wendling f9785702a6 N3DS: Deduce screen from window's display.
This removes the need for a dedicated window creation flag.
2022-10-10 08:50:59 -07:00
Pierre Wendling 46a13ad97a N3DS: NEON is likely not supported. 2022-10-10 08:50:59 -07:00
Pierre Wendling af2bc2ed0e N3DS: Use osSetSpeedupEnable instead of PTMSYSM. 2022-10-10 08:50:59 -07:00
Pierre Wendling 03bbbcd85e N3DS: Use CreateJoystickGUIDForName. 2022-10-10 08:50:59 -07:00
Pierre Wendling 2b2693ae90 N3DS: Use asprintf instead of snprintf. 2022-10-10 08:50:59 -07:00
Pierre Wendling 655275378d N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Sam Lantinga 61b5360e17 Only check to see if the ICC profile changes when the display changes or we gain focus
Fixes https://github.com/libsdl-org/SDL/issues/6366
2022-10-10 08:29:05 -07:00
Sam Lantinga f99fc3268e d3d12: fixed window resize handling
Fixes https://github.com/libsdl-org/SDL/issues/6355
2022-10-09 11:42:39 -07:00
Sam Lantinga 490c20f93f d3d12: reset the vertex buffer size when it is released 2022-10-09 09:57:55 -07:00
Sam Lantinga efdb390caa Disable the HIDAPI Wii driver by default as it doesn't work with the dolphinbar 2022-10-09 09:11:33 -07:00
Frank Praznik 6391ad970c wayland: Factor out common libdecor frame commit code
The pattern of:
 libdecor_state_new()
 libdecor_frame_commit()
 libdecor_state_free()

 was used in several places. Factor it out into a common function.
2022-10-09 08:50:54 -07:00
Frank Praznik b0a9396b00 wayland: Remove XDG surface geometry calls
These were needed to fix some buggy behavior regarding committing old buffer sizes when entering fullscreen that has since been corrected. Remove them.
2022-10-09 08:50:54 -07:00
Guldoman b91ddbc3e2 wayland: null-terminate drop data 2022-10-09 08:48:34 -07:00
Anonymous Maarten eb8eb621b1 SDL_x11modes: fix -Wunused-variable 2022-10-08 23:41:07 +02:00
Anonymous Maarten 01498d3acf SDL_render_psp.c: fix -Wshadow
Emitted by PSP's gcc
2022-10-08 23:41:07 +02:00
Anonymous Maarten 4298e79887 SDL_offscreenframebuffer.c: fix format '%d' expecting int instead of Uint32
Emitted by Nintendo 3DS's gcc (fix is same as used by ngage)
2022-10-08 23:41:07 +02:00
Anonymous Maarten b51a88a95c SDL_malloc.c: fix variable 'used' set but not used
Emitted by clang-cl
2022-10-08 23:41:07 +02:00
Anonymous Maarten 5c150ddc2f SDL_mslibc.c: fix unknown pragma ignored [-Wunknown-pragmas]
Emitted by clang-cl
2022-10-08 23:41:07 +02:00
Anonymous Maarten 85fd40fafd Fix -Wunused-const-variable warning when using clang-cl 2022-10-08 23:41:07 +02:00
Anonymous Maarten 2105c7f6ed SDL_thread.c: fix unused function SDL_FreeErrBuf when building without thread support (emscripten) 2022-10-08 23:41:07 +02:00
Sam Lantinga b18c361b0f Updated variable name for mouse coordinates in mouse wheel events 2022-10-08 13:18:00 -07:00
Sam Lantinga 4f318c904a Add cursor position to mouse wheel event (thanks @meyraud705!)
Fixes https://github.com/libsdl-org/SDL/pull/6351
2022-10-08 12:01:42 -07:00
Sam Lantinga 17b43b0fdd Don't try to create a semaphore for the mutex implementation if threads are disabled
Fixes https://github.com/libsdl-org/SDL/issues/6344
2022-10-08 09:32:09 -07:00
Sam Lantinga 33050fea39 Only open HID devices that might have a HIDAPI driver available
This prevents an OS prompt for every connected device when running on Android
2022-10-07 11:29:49 -07:00
Nicolas Cian 484d5fd6cf audio open: ensure 2 devices don't get the same id 2022-10-07 06:45:01 -07:00
Sam Lantinga fc720321b3 Fix rare deadlock when opening a HID controller on Android
Fixes https://github.com/libsdl-org/SDL/issues/6347
2022-10-06 18:23:07 -07:00
Sam Lantinga 689409fd97 Fixed the start button on the Nimbus+ controller on tvOS
Also updated mappings for Nintendo Switch controllers on tvOS, to reflect the lack of guide/menu button availability
2022-10-06 17:34:24 -07:00
Frank Praznik 914a65e098 wayland: Don't unset min/max values when entering fullscreen via a compositor event
If the compositor is entering fullscreen and hasn't removed any constraints itself, it's already too late at this point.  Remove the unnecessary call.

Restoring the limits when exiting fullscreen is still required, though, as they may have been removed when entering fullscreen via an SDL request.
2022-10-06 14:00:36 -04:00
Frank Praznik 69cf5fb0e1 wayland: Remove surface type helpers
These were remnants of a time before the surface type was explicitly stored, so they can be removed per the TODO note.
2022-10-06 14:00:36 -04:00
Frank Praznik c2b0c41c0a wayland: Set/unset the opaque regions on surfaces when transparency is toggled
Caches the SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY hint at init time and registers a callback, which is fired when the hint is changed during runtime and toggles the opaque region for existing surfaces.
2022-10-06 14:00:36 -04:00
Frank Praznik ea5958009c wayland: Set the damage buffer size when supported
The preferred method for setting the damage region on compositor protocol versions 4 and above is to use wl_surface.damage_buffer. Use this when available and only fall back to wl_surface.damage on older versions.

Bumps the highest supported version of wl_compositor to version 4.
2022-10-06 14:00:36 -04:00
Frank Praznik a8cb7bbe2f wayland: Add dedupe logic to window geometry configuration
Adds deduplication logic to ConfigureWindowGeometry() to avoid setting redundant backbuffer, viewport and surface opaque region dimensions. State is now only set when the window and/or backbuffer dimensions change.

This repurposes the viewport rect to always hold the actual size of the window, which can differ from the SDL size if things are being scaled. The SDL_Rect was removed in favor of two ints, as the x/y members of the struct were never used, so they just wasted space.

Since the internal variables always have the true window size, the width/height getter functions are no longer required and can be removed.
2022-10-06 14:00:36 -04:00
slime d2160c29d1 iOS: implement SDL_GetWindowSizeInPixels. 2022-10-05 18:39:18 -07:00
Sam Lantinga ddc3de602e Added mapping for PS5 controller over Bluetooth on Android 12
Tested on Pixel 3a
2022-10-05 16:24:05 -07:00
Sam Lantinga 81afb3e303 Need to swap endianness when extracting the CRC from game controller mappings 2022-10-05 16:18:42 -07:00
Andrey Filipenkov 92c71ae385 [iOS] respect initial status bar configuration when displaying the launch storyboard 2022-10-05 13:30:19 -07:00
Andrey Filipenkov 5b13136471 [UIKit] handle app lifecycle events in a custom object instead of AppDelegate
removes the need to call SDL counterparts manually when custom AppDelegate is used
2022-10-05 13:28:55 -07:00
daniel e41942e814 fix compilation error SDL_coreaudio mixing declarations and code 2022-10-04 21:04:45 -07:00
Sylvain fdef96e233
Android: remove "nativeSetComposingText" since it's not used anymore
(and it may fail registering at init if code is cleaned with proguard)
2022-10-04 12:08:09 +02:00
Sylvain eac3d6d3c0
SDL_video.c: fix variable 'i' may be uninitialized when used here "_this->name = bootstrap[i]->name;" 2022-10-04 10:46:42 +02:00
David Gow ad29875ee6 Wayland: Emulate mouse warp using relative mouse mode
Several games (including Source and GoldSrc games, and Bioshock
Infinite) attempt to "fake" relative mouse mode by repeatedly warping
the cursor to the centre of the screen. Since mouse warping is not
supported under Wayland, the viewport ends up "stuck" in a rectangular
area.

Detect this case (mouse warp while the cursor is not visible), and
enable relative mouse mode, which tracks the cursor position
independently, and so can Warp successfully.

This is behind the SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP hint, which
is enabled by default, unless the application enables relative mouse
mode itself using SDL_SetRelativeMouseMode(SDL_TRUE).

Note that there is a behavoural difference, in that relative mouse mode
typically doesn't take mouse accelleration into account, but the
repeated-warping technique does, so mouse movement can seem very slow
with this (unless the game has its own mouse accelleration option, such
as in Portal 2).
2022-10-03 19:11:18 -07:00
Sam Lantinga 9e3c4b9f32 Use the correct platform defines 2022-10-03 17:50:01 -07:00
Sam Lantinga 5291e5cb76 Added version checking to SDLActivity.java
Make sure the SDL java and C code match when updating SDL in a game.
Right now we're assuming that we only have to make sure release versions match. We can extend the version string with an interface version if we need more fine grained sanity checking.

Fixes https://github.com/libsdl-org/SDL/issues/1540
2022-10-03 17:36:17 -07:00
Sam Lantinga 3607f8316f Find out if a controller is wireless using WGI (thanks @DJm00n!)
Confirmed using an Xbox Series X controller over USB and Bluetooth

Fixes https://github.com/libsdl-org/SDL/issues/6322
2022-10-03 11:02:23 -07:00
Ryan C. Gordon 321ca1091d
opengles2: Texture names are GLuint, not GLenum. 2022-10-03 12:00:38 -04:00
Ryan C. Gordon 01c5554f0e
opengles2: SDL_GL_BindTexture() should bind all YUV textures.
This matches what the non-GLES OpenGL renderer does.

Fixes #6070.
2022-10-03 11:57:10 -04:00
slime f8f562dace iOS: remove dead pre-iOS 8 codepaths.
SDL hasn't supported those older iOS versions for a little while now.
2022-10-02 19:57:46 -07:00
slime bbeacd72c4 Fix some credit comments. 2022-10-02 19:32:36 -07:00
Sam Lantinga cf331ef3f9 Fixed build 2022-10-02 17:25:43 -07:00
Sam Lantinga 64ea6cefaf SDL_ResetHint() no longer clears the callbacks associated with a hint
Also added SDL_ResetHints() to reset all callbacks, and clarified that SDL_ClearHints() is just used for cleanup at shutdown.

Fixes https://github.com/libsdl-org/SDL/issues/6313
2022-10-02 17:17:31 -07:00
Sam Lantinga bd6afc2317 Fixed sensor axes in vertical mode 2022-10-02 10:15:39 -07:00
Sam Lantinga b4c25f5714 Remapped the side button and trigger as paddles for the mini-gamepad mode of the Joy-Cons
This is the only case where the mapping differs between right and left Joy-Cons in mini-gamepad mode. The left Joy-Con will have the left paddles and the right Joy-Con will have the right paddles. This facilitates co-op gameplay with individual actions while still using the normal mini-gamepad mode.

The paddles are used for this because conceptually they are more awkward to hit than the normal controls and they are in roughly the correct hand position.
2022-10-02 09:51:05 -07:00
Sam Lantinga f58a6506a1 Added paddle mapping for combined Joy-Cons 2022-10-02 09:50:27 -07:00
Sam Lantinga 37dfa2629b Added paddle mapping for combined Joy-Cons 2022-10-02 09:36:50 -07:00
Happy Harry 6c8bf3af4c
Add vertical mode for Nintendo Joy-Con (#6303)
* Added support for vertical mode for Joy-Con controllers
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS for switching to this mode
* Added support for SL/SR buttons in combined/vertical mode and L/ZL/R/ZR buttons in mini-gamepad mode
2022-10-02 09:19:34 -07:00
Sam Lantinga 0672dc8d8f Fixed combined Joy-Cons after aa2e2f4843 (thanks @happyharryh!) 2022-10-02 08:50:11 -07:00
Aaron Barany 5e654a4bf2 Fixed Mac compile errors when OpenGL is disabled. 2022-10-01 18:09:11 -07:00
Sam Lantinga 28572702bf Properly backspace over text that was entered when autocorrect updates text with the iPhone on-screen keyboard 2022-09-30 17:25:57 -07:00
Ryan C. Gordon e6640ef2d4 coreaudio: Possibly fixed another shutdown race condition.
Reference Issue #6159.
2022-09-30 14:53:49 -04:00