Commit graph

446 commits

Author SHA1 Message Date
Caleb Cornett 71cd1fa595 Fix compile error with XInputOnGameInput.h
(cherry picked from commit d766f68cb30b058277b8d574c9d5a230265cbe73)
2024-01-10 12:54:00 -08:00
Sam Lantinga 5e12e4b813 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT
(cherry picked from commit 3deefa6b438922d5d55cb881482f8550f51978b7)
2024-01-07 14:24:56 -08:00
Semphris 8c4e4d57b3 Add hint to make SDL handle dbus_shutdown()
(cherry picked from commit 2348e8b6a2598af2790937a62ee49cdb02d6bd28)
2024-01-07 14:23:57 -08:00
Sam Lantinga 0e913a22db Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android
This better reflects the actual implementation and makes SDL_HINT_ENABLE_SCREEN_KEYBOARD work on Android.

Fixes https://github.com/libsdl-org/SDL/issues/8652

(cherry picked from commit 014a63b4b5b94ce50f329eddb345f5434654305b)
2024-01-06 08:23:11 -08:00
Sam Lantinga 0fc3574464 Updated copyright for 2024 2024-01-01 13:19:49 -08:00
Tyson Whitehead 3b1e0e163b Try SDL_UDEV_deviceclass to detect joysticks even if in a container
The udev container issue is mostly to do with device notifications
and netlink. The device classification stuff just pokes file in /sys
and /run/udev. Doesn't hurt to try it first for classifying joysticks
and then fall to the guess heuristics if it fails.
2023-12-24 16:02:38 -08:00
Dimitriy Ryazantcev 7391cd34da XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice
XInputGetCapabilitiesEx (ordinal 108) is available in XInput 1.4 that is shipped with Windows 8 and newer.

(cherry picked from commit 08a7ca4d53ef0d504ec780936fd65616fe3a9f09)
2023-12-17 09:32:43 -08:00
Anonymous Maarten d81d986858
cmake: fix uses of undefined macro identifiers (-Wundef) 2023-11-17 03:06:26 +00:00
Sylvain Becker f3419d8c04
Re-add SDL_assert() with non boolean ptr syntax (#8531) 2023-11-11 12:29:05 +03:00
Sylvain Becker a14b948b6c
[SDL2] pointer boolean (#8523) 2023-11-10 06:30:56 -08:00
Sam Lantinga dfc38ef460 Implemented VT switching for KMSDRM on Linux
Fixes https://github.com/libsdl-org/SDL/issues/3844

(cherry picked from commit f4b61fff308443727c52ae098923b9e934660609)
2023-11-08 20:46:13 -08:00
Sam Lantinga 3900fca304 Fixed FreeBSD build
(cherry picked from commit a4c6b38fef2ff046e38072200b096c03389bfa28)
2023-11-08 07:46:42 -08:00
Sam Lantinga 76ff25eedf Fixed FreeBSD build
(cherry picked from commit d9e6dcc650fd96c66d1177438d1e0ee9b624c21c)
2023-11-08 04:45:46 -08:00
Sam Lantinga 5d29f22808 Store the requested muted state
(cherry picked from commit 7cc3e94eb22f2ee76742bfb4c101757fcb70c4b7)
2023-11-08 03:37:09 -08:00
Sam Lantinga 87bb0f5bcb Don't mute the console input if we can't read the keyboard
This makes sure you can hit Ctrl-C if you don't have permission to access the raw keyboard device.

Fixes https://github.com/libsdl-org/SDL/issues/4812

(cherry picked from commit ce9e1bd32485ae8a024d8147e3aa3a36f0cb0a19)
2023-11-08 03:29:39 -08:00
Sam Lantinga 64a7e75dd3 Only save ibus_addr_file after we've successfully read an address from it.
Fixes https://github.com/libsdl-org/SDL/issues/3359

(cherry picked from commit bc3d9e99f381072820d29e75e6cc28fe40572c42)
2023-11-05 22:13:34 -08:00
Sam Lantinga e8f4045d0b Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!)
XINPUT_STATE_EX isn't actually a thing, we can just use the normal XINPUT_STATE

Fixes https://github.com/libsdl-org/SDL/issues/2797
2023-11-04 22:24:55 -07:00
Sam Lantinga 259009a7ea Add missing error reporting in Android_JNI_FileOpen()
Fixes https://github.com/libsdl-org/SDL/issues/8427

(cherry picked from commit a844d909426153985136433f28ee5621affce97e)
2023-10-23 08:28:37 -07:00
Ozkan Sezer 834e8898b9 SDL_dbus.h: define DBUS_TIMEOUT_USE_DEFAULT if not already defined.
(cherry picked from commit c521e1286be9284d3652569fab02718d9faa4d06)
2023-09-21 01:32:50 +03:00
Colin Kinloch a683ce4153 linux: Add portal drag and drop 2023-09-20 11:01:49 -04:00
Ethan Lee 24fcb61470 – gdk: Add SDL_GDKGetDefaultUser, SDL_GetPrefPath implementation 2023-08-25 10:41:14 -04:00
Weng Xuetian 64294e4560 Remove the unimplemented CloseIC in fcitx module
This call is actually a left-over when porting from fcitx4 service to the new org.freedesktop.portal.Fcitx supported by both fcitx4/fcitx5. CloseIC is actually never a part of the new interface on org.freedesktop.portal.Fcitx. It cause any issue user visible effect.
2023-07-20 13:37:13 -07:00
Sam Lantinga 92fd2938e7 Minor cleanup 2023-07-10 09:42:12 -07:00
Andre Barata 9cd7cbe134 Added support for absolute mice with evdev 2023-07-10 09:37:45 -07:00
Christopher Wellons 8231278817
Unaligned stacks on i686-w64-mingw32, may lead to crashes (#7607)
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
2023-07-10 03:05:32 +03:00
Simon McVittie 4ce5c3a694 ibus: Handle error when getting the D-Bus machine ID
It is possible for retrieving the machine ID to fail, either because
dbus was installed incorrectly (machine ID absent or corrupt), or in
32-bit builds, because stat() on the machine ID fails with EOVERFLOW
if it has an out-of-range timestamp or inode number.

dbus has historically treated this as a faulty installation, raising
a warning which by default causes the process to crash. Unfortunately,
dbus_get_local_machine_id() never had a way to report errors, so it has
no alternative for that (bad) error handling.

In dbus >= 1.12.0, we can use dbus_try_get_local_machine_id() to get
the same information, but with the ability to cope gracefully with
errors. ibus won't work in this situation, but that's better than
crashing.

(cherry picked from commit 91198baed40d5709020c3001e9234f4580df696a)

Mitigates: https://github.com/ValveSoftware/steam-for-linux/issues/9605
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-20 09:45:25 -07:00
Anonymous Maarten d6cd450624 windows: SDL_Delay expects a 32-bit integer 2023-05-27 02:34:41 +02:00
Anonymous Maarten e875775940 windows: SDL_immdevice needs SDL_timer.h include 2023-05-27 02:10:18 +02:00
Ryan C. Gordon 48e71ae87b
wasapi: Deal with HDMI or DisplayPort-based audio devices.
They can vanish for UP TO EIGHT SECONDS...!

This is for devices that connect to HDMI/DisplayPort/etc, where it
presumably has to wait for a display to get up and running before it
can play audio through it, so one can see the audio device fail when
changing display modes, or the system returning from sleep. Since this
can be triggered by a game changing video resolutions at startup (either
before or after opening the audio device!), it's important to deal with.

In normal conditions, it shouldn't take this long to open or recover an
audio device, but this is better than unexpectedly losing the device
in this situation.

Fixes #7044.
Fixes #5571.
2023-05-26 19:15:28 -04:00
Sam Lantinga 3f1fd5abff Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
Caleb Cornett 2001a891c4 Fix Xbox link error from IsRectEmpty
(cherry picked from commit 376a3cd100a3d59e887496c75a1ac49ab4a2d8ec)
2023-05-21 19:11:25 -07:00
Sam Lantinga 57043825ba Fixed crash if dbus can't be initialized
(cherry picked from commit cf2c6fa58dea02edb870cff7090fd69f3dfbd081)
2023-04-04 12:35:30 -07:00
Bartłomiej Dach b970dd1beb Android: Fix mismatching JNI method signature
Another regression from commit dca3fd8307,
which was a backport of commit de3909a190f6e1a3f11776ce42927f99b0381675
from SDL3 to SDL2. This time the regression is much less apparent,
however, due to two reasons:

- It only appears when the SDL project is ran on an actual device
  due to magic stringage.

- More importantly, the regression was partially hidden due to
  the nature of de3909a190f6e1a3f11776ce42927f99b0381675.

  The commit which was backported added a single `I` to the JNI method
  signature in `SDL_android.c`, representing the added `int axis_mask`
  parameter. The parameter was added to both SDL2 and SDL3.

  However, notably, that `I` was added *after* commit
  fcafe40948fe308cc9552df5a3d625ee2725de5a, which removed the
  `int nballs` parameter from the joystick API, but only from the SDL3
  branch.

  Therefore, in totality, what should really have been a merge conflict,
  was obscured by the fact that the SDL3 branch ended up having
  a net-identical JNI signature to the SDL2 branch, due to having
  one bool param removed and one added - while, in fact, the SDL2 branch
  needed one bool param added and none removed.
2023-03-25 15:08:33 -07:00
Rudolf Polzer dca3fd8307 Android: indicate gamepaddb entries where axis order changed.
Axis order was changed in 6f1f586086a18ab32ddccc05e4616aac02774a1b to improve
default mappings.

(cherry picked from commit de3909a190f6e1a3f11776ce42927f99b0381675)
2023-03-11 13:01:50 -08:00
Sam Lantinga 0d76380042 Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
(cherry picked from commit c6443d86c92e962683a1efe5f123a144988875b5)
2023-03-09 15:23:59 -08:00
Michal Suchanek 96a2a6b945 evdev_kbd: Use current keymap
keymap can change over time, caching the keymap causes wrong keys
returned when user changes keymap during runtime

Signed-off-by: Michal Suchanek <msuchanek@suse.de>
2023-03-03 14:30:02 -08:00
Sylvain d948e6c3c5
Fix potential de-referencing null pointer in SDL_EVDEV_kbd_keycode() 2023-02-16 08:23:22 +01:00
Sam Lantinga e7376b7b74 Fixed Steam Runtime sandbox detection
Fixes hotplug issues on Steam Deck for Proton and native games

(cherry picked from commit bcd97b36d23d08226e98a995eafd3d6aa35401b4)
2023-02-15 13:54:50 -08:00
Sylvain 17515f4aef Backport simplify flags PR #7220 2023-02-09 17:19:46 -08:00
Sam Lantinga 0479df53ca Updated copyright for 2023 2023-01-09 09:48:21 -08:00
Ozkan Sezer 5b904a103a windows: more HANDLE -> HMODULE changes. 2022-12-31 08:00:20 +03:00
Maido 311b02f0b5
Android active driver check (#6850)
Check if a driver is active before attempting to handle the devices.
Otherwise an assertion will fail.
2022-12-19 16:02:42 +01:00
Sylvain Becker 36c87d9f27
Android JAVA DetectDevices: 'is_capture' is inverted (#6845)
* Android JAVA DetectDevices: 'is_capture' is inversed
* Android Audio: adding audio device. also inverted capture, from jni side
2022-12-18 16:56:43 +01:00
Sylvain Becker 4e3fc0c1dc
Android: make Detect devices common between aaudio and android driver. (#6828)
remove VLA, dynamic alloc, check max length get using GetIntArrayRegion
2022-12-18 12:08:24 +01:00
Maido 741499dea7
Android audio device selection (#6824)
Make it possible to select a specific audio device for Android
2022-12-16 16:38:57 +01:00
Sylvain Becker 582fb3901a
DBus: add a reference to the connection
Fixed bug #6712
2022-12-14 17:46:52 +01:00
Pierre Wendling d0bbfdbfb8 Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
2022-12-01 13:08:50 -08:00
Sylvain 09ee811f4b Small format changed (using clang-format 15.0.2-1)
(cherry picked from commit 778b8926b4808f0642a331ed84a9e8e19899b6db)
2022-12-01 08:29:15 -08:00
Sam Lantinga b8d85c6939 Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
2022-11-30 12:57:41 -08:00
Sam Lantinga 2d24baaad4 Fixed building on Windows with SDL_VIDEO=OFF
Fixes https://github.com/libsdl-org/SDL/issues/6562
2022-11-29 09:26:29 -08:00