Susko3
6150245d65
Add new verbosity level for logging of SDL_SysWMEvent
s
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Now logged only if SDL_HINT_EVENT_LOGGING is set to "3" or above.
2022-05-02 15:33:13 -07:00
Sam Lantinga
829f6b3d7d
These headers are system headers, not local headers
2022-04-30 11:33:03 -07:00
Sam Lantinga
f81419702e
Document that SDL_MAX_LOG_MESSAGE is no longer meaningful
2022-04-29 11:28:59 -07:00
Ryan C. Gordon
7d7ec9c951
x11: Remove XVidMode and Xinerama support.
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Fixes #1782 .
2022-04-26 23:17:13 -04:00
Sam Lantinga
e551384a99
Added functions to get the platform dependent name for a joystick or game controller
2022-04-26 14:54:14 -07:00
Ozkan Sezer
e9ff4fdd49
add SDL_bsearch
2022-04-26 04:03:25 +03:00
meyraud705
3dcfe86082
Add joystick battery event
2022-04-25 15:46:17 -07:00
Sam Lantinga
fa29e2d7f7
Updated to version 2.0.23 for development
2022-04-25 13:45:51 -07:00
Eddy Jansson
0288de8529
SDL_Rect: Add \sa documentation block to SDL_FRect
2022-04-22 12:09:13 -04:00
Eddy Jansson
fc944859d1
SDL_Rect: Use a default epsilon in SDL_FRectEquals()
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Add SDL_FRectEqualsEpsilon() for when more control over
equality test is required.
2022-04-20 08:38:53 -07:00
Eddy Jansson
00feca27b0
Add SDL_FLT_EPSILON.
2022-04-20 08:38:53 -07:00
Ethan Lee
c37090f9a4
wayland: Add support for TOOLTIP/POPUP_MENU
2022-04-18 12:31:02 -04:00
Ryan C. Gordon
c1336b21ed
hints: Make SDL_VIDEODRIVER and SDL_AUDIODRIVER formal hints.
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They were just environment variables before.
Fixes #5528 .
2022-04-17 11:31:55 -07:00
David Gow
9c2f46b0d5
Wayland: Add SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR
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This hint allows libdecor to be used even when xdg-decoration is
available. It's mostly useful for debugging libdecor, but could in
theory be used by applications which want to (for example) bundle their
own libdecor plugins.
2022-04-12 11:52:41 -04:00
Sam Lantinga
505d6a4a05
Update version to 2.0.22 for release
2022-04-08 18:18:56 -07:00
Sam Lantinga
6d7d142b70
Fixed typo
2022-04-08 18:10:38 -07:00
Connor Clark
6dbca7c911
Compile with recursive mutexes for emscripten
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Emscripten actually does support recursive mutexes, so no need to use SDL's fake recursive code.
Background: #5428 , #5479
2022-04-06 18:51:35 -07:00
Ozkan Sezer
c0bb39e5e9
check for HAVE_ROAPI_H in cmake and autotools, and
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update SDL_config_windows.h and SDL_config_winrt.h
2022-04-02 02:50:02 +03:00
Jaylon Gowie
8c542a3591
Desktop OpenGL 1.X/2.X PSVita Support
2022-03-31 00:02:56 -04:00
Ryan C. Gordon
3425e9950e
stdinc: SDL_COMPILE_TIME_ASSERT defines shouldn't have a semicolon.
2022-03-30 10:13:47 -04:00
Ivan Epifanov
96be9cddcc
Vita: add hint to select which touchpad generates mouse events
2022-03-28 08:36:32 -07:00
Cameron Gutman
a60986caa8
Correct default structure packing on Windows ARM64
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See issue #5454 for details
2022-03-27 19:03:54 -05:00
SDL Wiki Bot
6d1c3cd691
Sync wiki -> header
2022-03-27 17:11:05 +00:00
SDL Wiki Bot
2591f7e39c
Sync wiki -> header
2022-03-27 16:52:04 +00:00
SDL Wiki Bot
7ba4d24c25
Sync wiki -> header
2022-03-27 16:49:05 +00:00
Ryan C. Gordon
7bc498d325
direct3d: Implement missing blend operations.
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This is only for Direct3D 9; Direct3D 11 already had this implemented.
Fixes #5375 .
2022-03-27 09:14:07 -04:00
SDL Wiki Bot
2a4e0f8fd0
Sync wiki -> header
2022-03-23 16:09:05 +00:00
Sylvain Becker
c23a7ad38a
Add SDL_RenderGetWindow() API to get the window associated with a renderer ( #5440 )
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Add SDL_RenderGetWindow() API to get the window associated with a renderer
2022-03-23 17:07:56 +01:00
Ryan C. Gordon
f782abe5f0
hints: Added SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE.
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Fixes #2349 .
2022-03-22 09:54:29 -04:00
Ryan C. Gordon
2b3c16eb5b
Sync wiki -> headers.
2022-03-20 23:17:14 -04:00
Ryan C. Gordon
d81fee7623
SDL_Rect: Added floating point versions of all the rectangle APIs.
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Fixes #5110 .
2022-03-19 10:35:24 -04:00
SDL Wiki Bot
aef1e56737
Sync wiki -> header
2022-03-18 17:30:05 +00:00
Sam Lantinga
40b7326b38
Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent()
2022-03-18 10:28:38 -07:00
Sam Lantinga
6c96217727
Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode.
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For further info about the pros and cons, check out the discussion in https://github.com/libsdl-org/SDL/issues/5271
2022-03-18 10:07:59 -07:00
Sam Lantinga
5ff42438e3
Added a hint to capture the mouse when mouse buttons are pressed, defaulting on
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Fixes https://github.com/libsdl-org/SDL/issues/5301
2022-03-17 17:39:46 -07:00
Sam Lantinga
e5f45455c9
Added a hint to mark a foreign window as usable with OpenGL
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Fixes https://github.com/libsdl-org/SDL/issues/2942
2022-03-17 14:44:34 -07:00
Ethan Lee
0bf8ccfb60
video: Add a hint to allow Vulkan surfaces on foreign windows
2022-03-17 14:25:55 -07:00
Ozkan Sezer
f0d2747df1
use _Static_assert for SDL_COMPILE_TIME_ASSERT(), when available
2022-03-17 08:43:27 -07:00
Ozkan Sezer
ecc1c871e6
SDL_endian.h: use endian predefs from newer gcc and clang versions.
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Closes: https://github.com/libsdl-org/SDL/pull/5403
2022-03-14 10:10:40 +03:00
SDL Wiki Bot
229297d97f
Sync wiki -> header
2022-03-11 22:47:04 +00:00
Zach Reedy
d14a126383
IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition ( #5398 )
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* Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown
* Fixed: Documentation and code style issues raised during code review.
2022-03-11 14:45:17 -08:00
SDL Wiki Bot
232c3556ac
Sync wiki -> header
2022-03-04 17:30:05 +00:00
Sam Lantinga
ae73ea9c07
Clarified documentation for the trigger rumble API
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Fixes https://github.com/libsdl-org/SDL/issues/5372
2022-03-04 09:27:46 -08:00
SDL Wiki Bot
669a7f8552
Sync wiki -> header
2022-02-23 16:18:05 +00:00
Phillip Stephens
94d43186f2
GameCubeAdapter: Add suppport for all rumble modes
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This adds support for all 3 of the gamecube controller's rumble modes
Rumble: 1
Stop: 0
StopHard: 2
This is useful for applications that need the full range of support
This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility
2022-02-23 07:03:02 -08:00
Sam Lantinga
18032979d8
Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
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This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
2022-02-15 13:07:51 -08:00
Ozkan Sezer
67f12ede3b
move bug #5333 fix to headers
2022-02-08 21:32:50 +03:00
SDL Wiki Bot
580d231822
Sync wiki -> header
2022-02-08 10:37:04 +00:00
Sylvain
34d4f5b14e
Fixed bug #2032 : add SDL_GetTouchName to expose the driver name of the device (Thanks @mgerhardy!)
2022-02-08 11:32:20 +01:00
Ozkan Sezer
050a5e1a15
removed unused SDL_config_wiz.h
2022-02-04 20:02:20 +03:00