Ryan C. Gordon
5224dfcc9a
X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
2015-11-17 12:15:35 -05:00
Alex Szpakowski
998a54f9c5
Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
2015-11-14 04:24:39 -04:00
Alex Szpakowski
9c51c4a639
Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
2015-11-12 22:44:32 -04:00
Alex Szpakowski
7267835842
iOS: Fixed crashes when rotating the screen after destroying a window.
2015-11-12 20:58:11 -04:00
Sam Lantinga
5103ae9fd6
one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
2015-11-09 08:55:07 -08:00
Sam Lantinga
ebfb2ecb68
don't toggle SDL fullscreen state on OSX if we're destroying the window
2015-11-09 08:55:01 -08:00
Sam Lantinga
eeddb7c534
more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
2015-11-09 08:54:56 -08:00
Sam Lantinga
792354d6f0
SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
2015-11-09 08:54:49 -08:00
Sam Lantinga
2d884656c4
add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles.
2015-11-09 08:54:42 -08:00
Sam Lantinga
38edc1779a
Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling
...
_NET_WM_PING protocol handling in CreateWindow if
desired.
2015-10-27 11:18:04 -07:00
Sam Lantinga
2b0140a91f
Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
2015-10-27 11:17:32 -07:00
Alex Szpakowski
f8824cb99b
Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.)
2015-10-23 03:37:53 -03:00
Philipp Wiesemann
86711041f2
Android: Added new key codes without mapping.
2015-10-07 21:16:18 +02:00
Sam Lantinga
5b1741132f
Converted tabs to spaces for SDL style
2015-10-06 21:40:50 -07:00
Sam Lantinga
9bd640e1a0
Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2)
2015-10-06 21:16:21 -07:00
Ryan C. Gordon
c5e68d68e7
Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa.
...
Otherwise, bad things happen.
2015-10-06 00:10:54 -04:00
Sam Lantinga
7bc72eaf84
Fixed forcing the window size when creating a non-resizable window on Windows.
2015-10-01 11:21:06 -07:00
Alex Szpakowski
ab2a350033
iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
...
UIAlertController is also supported on tvOS, whereas UIAlertView is not.
2015-09-25 15:17:20 -03:00
Alex Szpakowski
ecfdb10cfa
iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context.
...
This matches the SDL_GL_CreateContext behavior in OS X.
2015-09-15 00:25:07 -03:00
Sam Lantinga
08ce12c4e3
Fixed divide by zero if the application has run out of GDI handles and is trying to show an error dialog
2015-09-14 11:15:25 -07:00
Alex Szpakowski
82c8825cb5
iOS: Added support for force-touch on capable devices.
2015-09-09 19:08:52 -03:00
Alex Szpakowski
6a32ca7a39
Mac: Fixed SDL_SetWindowSize to set the size of the content area of the window, rather than the total size including decorations.
2015-09-09 13:55:11 -03:00
Philipp Wiesemann
212e99633b
PSP: Replaced use of SDLKey with SDL_Keycode.
2015-08-24 22:35:01 +02:00
Philipp Wiesemann
991feafa09
PSP: Fixed a syntax error.
...
Found by Cppcheck.
2015-08-24 22:31:36 +02:00
Ryan C. Gordon
8145760314
X11: Handle keyboard layout changing during app's run on Ubuntu 12.04 (etc).
...
Fixes Bugzilla #3050 (in addition to Jason Wyatt's patch, prior to this).
2015-08-15 00:36:39 -04:00
Ryan C. Gordon
0d8c3a0b76
Patched to compile.
2015-08-14 23:38:40 -04:00
Ryan C. Gordon
0cf81fbdf9
Minor coding convention fix.
2015-08-14 23:30:46 -04:00
Jason Wyatt
fb37956d9b
Supply current group when translating X11 Keycodes to Keysyms.
2015-08-14 16:23:31 +01:00
Ryan C. Gordon
9e2b90e2a4
Cocoa: Keep the window's screen position through SDL_SetWindowSize().
...
The Y coordinate is flipped in Cocoa, so if you change the height, the window
will move and maybe clip against the screen edge if you don't adjust its Y
coordinate to match.
Possibly fixes Bugzilla #3066 .
2015-08-14 01:20:41 -04:00
Ryan C. Gordon
f2f8e6f5ef
X11: only send mouse button up events if not a mousewheel "button"
...
(Brackets in the wrong place, my bad!)
2015-08-13 21:40:32 -04:00
Ryan C. Gordon
874bf86504
X11: Simplified mousewheel event handling.
...
Under load, this would race and report an incorrect mouse button event instead
of a wheel event.
Fixes Bugzilla #2987 .
2015-08-13 17:40:28 -04:00
Ryan C. Gordon
da6f2221e3
X11: isConfigureNotify() isn't used at the moment, comment it out.
2015-08-13 17:37:09 -04:00
Ryan C. Gordon
8a1fd98261
X11: don't block on a ConfigureNotify event during SDL_SetWindowBordered().
...
Unity's window manager is (legitimately, since it moves the client window's
position) sending one, and SDL was incorrectly trying to mask it out. Other
window managers (KWin, apparently) don't move the window and would hang here
indefinitely.
Fixes Bugzilla #3052 .
2015-08-13 14:56:16 -04:00
Ryan C. Gordon
c67213f331
X11: Fixed XRandR display detection.
...
Previously this only worked on X11 when Xinerama was carrying the weight.
Fixes Bugzilla #3062 .
2015-08-07 01:02:35 -04:00
Ryan C. Gordon
ca46804210
X11: Fixed a memory leak when adding duplicate display modes.
2015-08-07 00:59:31 -04:00
andrewb
a702c338f0
Add SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to SDL so that Reborn can keep running through Alt+F4.
2015-08-03 11:37:03 -07:00
Alex Szpakowski
5a3cc7f580
EGL: Added support for sRGB system framebuffers, when the required EGL extension is present.
2015-08-01 15:16:57 -03:00
Philipp Wiesemann
c57f409fe8
Mac: Fixed check for SDL_HINT_MAC_BACKGROUND_APP.
2015-07-31 20:16:58 +02:00
Alfred Reynolds
0aa2a6df2c
SDL
...
- fix hint check, we want or not and
2015-07-31 09:16:21 -07:00
Sam Lantinga
e93f90ae90
Trivial integer truncation warning fixes.
2015-07-30 10:01:04 -07:00
Alfred Reynolds
628d8edb95
SDL
...
- add a new SDL_HINT_MAC_BACKGROUND_APP hint, when set or set to 1 don't force the app to be foreground
2015-07-29 17:19:15 -07:00
Alfred Reynolds
5aaf81c84e
Fix up monitor enumeration for Windows 8.1 case.
2015-07-29 17:19:13 -07:00
Alfred Reynolds
e09d95c36a
Fix SDL_GetWindowPosition to be properly monitor-aware and return the monitor x,y when fullscreened.
2015-07-29 17:19:11 -07:00
Alfred Reynolds
dc2e9ba13b
Fix build.
2015-07-29 17:19:04 -07:00
Alfred Reynolds
51c72e10f7
Add X11 implementation of SDL_GetDisplayDPI.
2015-07-29 17:19:02 -07:00
Alfred Reynolds
61c7415071
Add SDL_GetDisplayDPI routine and implement for Windows.
2015-07-29 17:18:56 -07:00
Ryan C. Gordon
f5cf86769a
x11: Catch fatal X errors when calling glXMakeCurrent().
...
In extremely rare cases, probably due to misconfigured drivers, one might
see this happen, and rather than terminate the process, we try to recover
by reporting an error to the app.
Fixes Bugzilla #3068 .
2015-07-28 00:12:50 -04:00
Alex Szpakowski
c344b734f4
iOS: Avoid generating an OpenGL error (but still fail to create the context) if the specified MSAA sample count is unsupported.
2015-07-19 19:56:16 -03:00
Alex Szpakowski
6ea942dae3
Added MSAA support for OpenGL ES contexts on iOS.
...
Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
2015-07-19 19:44:40 -03:00
Ryan C. Gordon
9d3d643742
Patched to compile on Raspberry Pi.
2015-07-18 00:03:34 -04:00