Commit graph

128 commits

Author SHA1 Message Date
Sylvain ea5b482bff
Remove unused warning 2022-03-09 15:38:36 +01:00
Sylvain 04256a5372
Fix compilation (see #5313) 2022-03-09 15:12:25 +01:00
pionere 3f8b450de2
extend the code hidden by SDL_HAVE_YUV 2022-03-09 15:03:30 +01:00
Sylvain f5911bdc59 GLES2: disable texcoord when not using it (see bug #5235)
similar to opengl backend code:
- glDisableVertexAttribArray doesn't need to depend on 'drawstate.texture' value
- move binding code to SetCopyState()
2022-01-28 19:25:40 +01:00
Sylvain 096fe37bb2 GLES2: revert 7bf8c5a388 2022-01-28 19:25:40 +01:00
Sylvain 7bf8c5a388 GLES2: disable texcoord when not using it (see bug #5235) 2022-01-27 21:49:05 -05:00
Ryan C. Gordon 426c1f4b85
opengles2: fix comment about client-side arrays. 2022-01-19 14:28:30 -05:00
Ryan C. Gordon f9b918ff40 opengles2: Use client-side arrays on everything but Emscripten.
Turns out they're much faster!

Fixes #5206.
2022-01-11 19:41:41 -05:00
Ryan C. Gordon c275436f56
opengles2: Batching lines/points used wrong var for summing vertex counts.
Fixed this in the vitagxm backend too, but I don't know what the state of
that code is otherwise.

Reference Issue #5061.
2022-01-09 00:39:02 -05:00
Sam Lantinga 18e4d9fed1 Re-enable line drawing path in render drivers
This is still used for scaled line drawing in RenderDrawLinesWithRects()
2022-01-08 09:02:25 -08:00
Sylvain 9aac55317d Remove QueueDrawLines from GL, GLES, GLES2 2022-01-07 14:10:23 -08:00
Ryan C. Gordon 88ac517df0
opengles2: Fix point drawing. 2022-01-07 15:04:04 -05:00
Sam Lantinga 120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Sylvain 44c84c0d8e
GLES2/Big-endian: don´t swap datas for yuv textures (Thanks 0x1F9F1 !) 2021-12-17 17:44:34 +01:00
Sylvain 3a69828e87
Fixed GLES2 back-end on Big Endian Platform (see #5093) 2021-12-17 13:15:39 +01:00
Sylvain 50d49c63ed GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid 2021-12-16 09:19:53 -08:00
Alex Szpakowski 3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. 2021-12-14 12:19:16 -08:00
Sylvain d7f66ba1ec
Remove strict aliasing warning in opengles2 backend 2021-12-11 20:04:53 +01:00
Sylvain 8dd6edec00
Fixed bug #3232 - Integer overflow generates Illegal instruction under sanitizers + see bug #4995 2021-11-23 09:30:42 +01:00
Sam Lantinga 9ec2b35147 Fixed the GLES2 shader count to be in sync with the enum 2021-11-15 13:45:53 -08:00
Sylvain d4df5d33c5
GLES2: prevent batching if blend mode changes (see bug #4964) 2021-11-15 09:43:44 +01:00
Sylvain 92f2fdfc84
GLES2: batch non joined lines (see #4964) 2021-11-15 09:36:18 +01:00
Sylvain 17f156fae5
Fixed bug #4964 - opengles2 & batching = conjoined lines
put back the initial switch case because groups of joined lines cannot be batched.
2021-11-15 09:08:09 +01:00
Sylvain d8888e468e
Fixed bug #4964 - opengles2 & batching = conjoined lines 2021-11-15 08:37:49 +01:00
Sam Lantinga c55ab9631f Added a hint for alternate OpenGL NV12 data format 2021-11-13 22:21:57 -08:00
Sylvain 502e9c3b45 SDL_Renderer simplifications:
- Factorize PrepQueueCmdDraw{,DrawTexture,Solid) into one single function
- Change SDL_Texture/Renderer r,g,b,a Uint8 into an SDL_Color, so that it can be passed directly to RenderGeometry
- Don't automatically queue a SET_DRAW_COLOR cmd for RenderGeometry (and update GLES2 renderer)
2021-10-24 22:27:56 -04:00
Sylvain 99a346439c OpenGLES2: LINES and POINTS successive commands are combined into a single draw call
(using the same case for DRAW_GEOMETRY)
2021-10-24 22:27:56 -04:00
Sylvain f0cdc1d0f6 OpenGLES2: remove FillRects, since it's can be done with RenderGeometry 2021-10-24 22:27:56 -04:00
Sylvain b0eef52fe1 GLES2 batching: probably need to check for blendMode changes 2021-10-24 22:27:56 -04:00
Sylvain b92056bbea OpenGLES2: remove RenderCopy and RenderCopyEx from back-end 2021-10-24 22:27:56 -04:00
Ryan C. Gordon 08797adaef opengles2: Attempt to batch RenderCopy calls into a single glDrawArrays call. 2021-10-24 22:27:56 -04:00
Ryan C. Gordon ca9a321715
render: GL/GLES now draw lines almost perfectly matching software renderer.
One place known to differ in a significant way is a single line segment that
starts and ends on the same point; the GL renderers will light up a single
pixel here, whereas the software renderer will not. My current belief is this
is a bug in the software renderer, based on the wording of the docs:

"SDL_RenderDrawLine() draws the line to include both end points."

You can see an example program that triggers that difference in Bug #2006.

As it stands, the GL renderers might _also_ render diagonal lines differently,
as the the Bresenham step might vary between implementations (one does three
pixels and then two, the other does two and then three, etc). But this patch
causes those lines to start and end on the correct pixel, and that's the best
we can do, and all anyone really needs here.

Not closing any bugs with this patch (yet!), but here are several that it
appears to fix. If no other corner cases pop up, we'll call this done.

Reference Bug #2006.
Reference Bug #1626.
Reference Bug #4001.
...and probably others...
2021-09-19 15:47:24 -04:00
Ryan C. Gordon 5faea84c63
render: Mark viewport/cliprect dirty when window is resized.
Fixes #4751.
2021-09-18 11:54:25 -04:00
Misa 4549769d7d Add SDL_RenderSetVSync()
Currently, if an application wants to toggle VSync, they'd have to tear
down the renderer and recreate it. This patch fixes that by letting
applications call SDL_RenderSetVSync().

This is the same as the patch in #3673, except it applies to all
renderers (including PSP, even thought it seems that the VSync flag is
disabled for that renderer). Furthermore, the renderer flags also change
as well, which #3673 didn't do. It is also an API instead of using hint
callbacks (which could be potentially dangerous).

Closes #3673.
2021-09-14 09:56:29 -07:00
Sylvain 54ca1d190e
SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600) 2021-08-27 07:44:03 +02:00
Sylvain 154384a776 Add (uintptr_t) casts 2021-08-19 00:10:59 +02:00
Sylvain a8f89a01aa Change 'size_indice' to 'size_indices' 2021-08-19 00:10:59 +02:00
Sylvain 47db47c1cc Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support 2021-08-19 00:10:59 +02:00
Sylvain b9bd9da78f OpenGLES2: transfert color as 4 bytes, instead of 4 floats 2021-08-19 00:10:59 +02:00
Sylvain 32e7910135 Fix warnings 2021-08-19 00:10:59 +02:00
Sylvain cd0663e053 Fix declaration-after-statement and remove tabs 2021-08-19 00:10:59 +02:00
Sylvain e481261173 Move to SDL_RenderGeometryRaw prototype with separate xy/uv/color pointer parameters 2021-08-19 00:10:59 +02:00
Sylvain f73c1eff10 Use normalized texture coordinates 2021-08-19 00:10:59 +02:00
Sylvain faded41ab1 Add OpenGLES2 implementation 2021-08-19 00:10:59 +02:00
Sylvain 53a2608bd2 Renderer opengles2: turn color Uniform into Attribute.
all attributes are copied interleaved (based on rmg-nik initial patch+
+ minor clean up of data structure
+ add check for colorswap
2021-08-19 00:10:59 +02:00
Jessica Clarke 8f38ba4d68 Fix casts that should be using uintptr_t
This is needed to support CHERI, and thus Arm's experimental Morello
prototype, where pointers are implemented using unforgeable capabilities
that include bounds and permissions metadata to provide fine-grained
spatial and referential memory safety, as well as revocation by sweeping
memory to provide heap temporal memory safety.

On most systems (anything with a flat memory hierarchy rather than using
segment-based addressing), size_t and uintptr_t are the same type.
However, on CHERI, size_t is just an integer offset, whereas uintptr_t
is still a capability as described above. Casting a pointer to size_t
will strip the metadata and validity tag, and casting from size_t to a
pointer will result in a null-derived capability whose validity tag is
not set, and thus cannot be dereferenced without faulting.

The audio and cursor casts were harmless as they intend to stuff an
integer into a pointer, but using uintptr_t is the idiomatic way to do
that and silences our compiler warnings (which our build tool makes
fatal by default as they often indicate real problems). The iconv and
egl casts were true positives as SDL_iconv_t and iconv_t are pointer
types, as is NativeDisplayType on most OSes, so this would have trapped
at run time when using the round-tripped pointers. The gles2 casts were
also harmless; the OpenGL API defines this argument to be a pointer type
(and uses the argument name "pointer"), but it in fact represents an
integer offset, so like audio and cursor the additional idiomatic cast
is needed to silence the warning.
2021-07-29 14:42:15 -07:00
Ivan Epifanov 2e3dd0a668 Remove debug log 2021-03-08 09:07:12 -08:00
Ivan Epifanov 8003623061 Cg shaders for vita gles2 2021-03-08 09:07:12 -08:00
Sylvain Becker f40551c5f6 GLES2 SDL_Renderer: remove old ZUNE_HD defines and simplify shader cache 2021-02-10 10:22:16 -05:00
Ryan C. Gordon b99543b682 opengl: More work on making line drawing match software renderer. 2021-01-11 20:40:11 -05:00