Commit graph

  • 5ba1fd9bb1 Fixed typo in README for iOS. Philipp Wiesemann 2016-01-01 17:41:11 +0100
  • 4a93dae4cd Added brackets to function names in header comments so doxygen links them. Philipp Wiesemann 2016-01-01 17:39:55 +0100
  • 4aae0290ea Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes. Alex Szpakowski 2015-12-31 21:16:43 -0400
  • b0d8dfcd8a CMake: Fixed building for Windows with VS2015 (bug #3080). Alex Szpakowski 2015-12-31 15:26:40 -0400
  • 44c0b2da87 WinRT: minor code-comment cleanups David Ludwig 2015-12-31 01:54:11 -0500
  • 6823a22162 WinRT: fixed bug whereby a Win8.x app's SDL_Window wasn't getting de-marked as maximized (on window restore) David Ludwig 2015-12-31 01:50:30 -0500
  • d8aa066288 Fixed Bug 3217 - WinRT: after alt-tab'ing back into fullscreen app, mouse cursor is sometimes wrong David Ludwig 2015-12-31 01:40:50 -0500
  • 854cf7ac40 Fixed Bug 3215 - Win32: 'fullscreen' app doesn't always extend to top of screen David Ludwig 2015-12-30 12:44:13 -0500
  • 9d789ebe0d Updated configure script. Philipp Wiesemann 2015-12-29 19:14:19 +0100
  • c41feca5de Fixed a crash if creating accelerated renderer after accessing window surface. Philipp Wiesemann 2015-12-29 19:13:56 +0100
  • 696cd7975c NetBSD: fixed issues with cpuinfo and pthread_setname_np (thanks, Thomas!). Ryan C. Gordon 2015-12-29 02:32:47 -0500
  • ce0f90ffb9 NetBSD: improved joystick support (thanks, Thomas!). Ryan C. Gordon 2015-12-29 02:29:56 -0500
  • 2254932b3e Added support for building for NetBSD on the Raspberry Pi (thanks, Jared!). Ryan C. Gordon 2015-12-29 02:27:02 -0500
  • 18c7d6df21 XRandR: fixed primary output detection logic (thanks, "winterknight"!). Ryan C. Gordon 2015-12-29 02:16:14 -0500
  • 326b357804 Mac: don't ignore mouse clicks on the top pixel of a window (thanks, Joshua!). Ryan C. Gordon 2015-12-29 01:09:58 -0500
  • 61518bce6b CMake: Changes to get CMake project to work with Android (thanks, Martin!). Ryan C. Gordon 2015-12-29 00:57:24 -0500
  • 7e679ed2c1 CMake: fixed a failure to reset CMAKE_REQUIRED_FLAGS (thanks, Martin!). Ryan C. Gordon 2015-12-29 00:36:03 -0500
  • c9927bbb17 CMake: don't try to use the Linux joystick code on Android (thanks, Martin!). Ryan C. Gordon 2015-12-29 00:24:37 -0500
  • 7ca3b27064 CMake: Fixed to work on Windows 8 SDK (thanks, Martin!). Ryan C. Gordon 2015-12-29 00:02:43 -0500
  • 2f59284971 Fixed typo in sdl2-config.cmake.in (thanks, Rafal!). Ryan C. Gordon 2015-12-28 23:29:11 -0500
  • f893ce3d3e OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!). Ryan C. Gordon 2015-12-28 15:15:58 -0500
  • 4ae69e3222 Mac: expose joystick buttons that report themselves as having 'Start' and 'Select' HID usages. Alex Szpakowski 2015-12-28 15:44:09 -0400
  • 51c1d69d13 Mac: Whoops, lost legit Caps lock keypress events. Fixed. Ryan C. Gordon 2015-12-28 13:30:58 -0500
  • fd6b435c6a Windows: resync num/caps lock when window is gaining focus. Ryan C. Gordon 2015-12-28 13:08:19 -0500
  • 257b7af247 Sync up the caps/numlock state properly without sending key events. Ryan C. Gordon 2015-12-28 13:07:44 -0500
  • d3b323f89d Mac: Fix keyboard state if capslock was toggled while app wasn't in foreground. Ryan C. Gordon 2015-12-27 23:39:43 -0500
  • fa7c15ce1f WinRT: made bug 3202/3213's fix apply for WinRT apps David Ludwig 2015-12-27 22:26:27 -0500
  • 2befe01d39 Removed a tabstop. Ryan C. Gordon 2015-12-27 18:56:46 -0500
  • 6a2e8a7a90 Win: make sure SDL keyboard state reflects system capslock state at startup. Ryan C. Gordon 2015-12-27 18:48:14 -0500
  • 9e9ef5ad31 Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state David Ludwig 2015-12-27 17:55:45 -0500
  • faed05850e Mac: make sure SDL keyboard state reflects system capslock state at startup. Ryan C. Gordon 2015-12-27 16:46:12 -0500
  • 1446faf00e Fixed a comment in two test programs. Philipp Wiesemann 2015-12-25 13:41:23 +0100
  • cbe19d5378 Fixed whitespace in testspriteminimal.c Sam Lantinga 2015-12-24 06:11:05 -0800
  • 8281cc72ba WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps" David Ludwig 2015-12-22 00:58:47 -0500
  • 8ddcc63ac7 sdl: Sam Lantinga 2015-12-18 18:49:35 -0800
  • 7b680a2ab7 Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values. Sam Lantinga 2015-12-18 18:49:23 -0800
  • 4026980917 Cleaned up some code formatting. Alex Szpakowski 2015-12-18 00:49:27 -0400
  • cb15bb4cfa iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened. Alex Szpakowski 2015-12-11 16:41:59 -0400
  • a2235d7b29 Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6. Alex Szpakowski 2015-12-10 22:17:22 -0400
  • 0c463d770b SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried. Alex Szpakowski 2015-12-10 20:25:34 -0400
  • f2f435ee45 WinRT: fixed bug: Back button(s) weren't working on Win10 David Ludwig 2015-12-09 21:34:56 -0500
  • d1e6a2ebe6 Added broad support for wireless XBox 360 controllers on Linux Sam Lantinga 2015-12-09 12:11:40 -0800
  • 11c13916dd Fixed outdated information in README for test programs. Philipp Wiesemann 2015-12-07 21:43:16 +0100
  • 0dc43729bd Pandora: Fixed referring to no more existing CD-ROM source files in Makefile. Philipp Wiesemann 2015-12-07 21:42:44 +0100
  • d3a841eb88 Pandora: Fixed deactivating no more available CD-ROM support in config header. Philipp Wiesemann 2015-12-07 21:41:55 +0100
  • 976bc9a919 WinRT: build fix for Windows Phone 8.0 David Ludwig 2015-12-06 18:48:46 -0500
  • 2b48481879 WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps David Ludwig 2015-12-06 18:42:30 -0500
  • a40d49aa1c WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps David Ludwig 2015-12-06 18:33:43 -0500
  • 898054a179 WinRT: fixed a build error when compiling Windows 8.1 .dlls David Ludwig 2015-12-06 17:32:33 -0500
  • c8e3bfbf54 WinRT: removed an unused variable from DXGI-based display-detection code David Ludwig 2015-12-06 17:07:37 -0500
  • 781455fd8b WinRT: workaround for a possible bug in the Win10 Store's Certification Kit David Ludwig 2015-12-06 17:06:40 -0500
  • 57f2f3baf3 Windows: Added missing NULL check after SDL_stack_alloc(). Philipp Wiesemann 2015-12-06 17:51:11 +0100
  • 96229eed81 Changed comment in test program to avoid confusion. Philipp Wiesemann 2015-12-06 17:50:51 +0100
  • 32147ba780 X11: Fixed memory leak when initializing multiple screens. Philipp Wiesemann 2015-12-05 17:08:07 +0100
  • 4abb73298a Fixed comment in filesystem test program. Philipp Wiesemann 2015-12-04 22:12:36 +0100
  • 5790f59f88 WinRT: minor tweak to NuGet package naming David Ludwig 2015-12-02 08:04:17 -0500
  • 3b79ab4c2b WinRT: allowed NuGet packaging code to get hg revision regardless of cwd David Ludwig 2015-12-02 07:58:23 -0500
  • 89898d8341 WinRT: added NuGet-package creation support to WinRT build script David Ludwig 2015-12-01 22:07:24 -0500
  • 74de09ad4e Fixed compile error in timer test program if PRIu64 not available. Philipp Wiesemann 2015-12-01 22:24:04 +0100
  • 1e2a4439a3 Fixed compile warning in IME test program. Philipp Wiesemann 2015-12-01 22:22:58 +0100
  • b2445f7bbd Fixed filesystem test program to compile with older versions of C. Philipp Wiesemann 2015-12-01 22:21:29 +0100
  • fd9f06a0c2 WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4) David Ludwig 2015-11-30 23:30:01 -0500
  • 0020aa94c8 WinRT: made WinRT build script create Win10/UWP .dll files David Ludwig 2015-11-30 21:11:33 -0500
  • 9394953400 Add Logitech F510 Gamepad Direct input mode mapping Edward Rudd 2015-11-30 10:39:34 -0500
  • 6a50d33385 Removed some debug prints. Alex Szpakowski 2015-11-30 03:30:35 -0400
  • 9ddc6c3441 Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space. Alex Szpakowski 2015-11-30 03:30:07 -0400
  • 25abce513d WinRT: added Win10/UWP (Universal Windows Platform) support David Ludwig 2015-11-29 19:33:11 -0500
  • fa2d5ab497 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms David Ludwig 2015-11-26 13:51:03 -0500
  • d07aa877d2 WinRT: minor code cleanup in window-creation code David Ludwig 2015-11-26 11:15:43 -0500
  • a70fe9a53e WinRT: native windows are inherently resizable (in WinRT 8.x) David Ludwig 2015-11-26 11:09:50 -0500
  • 7bd640d5da WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps David Ludwig 2015-11-26 02:37:51 -0500
  • 36090f576f WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes David Ludwig 2015-11-26 02:13:15 -0500
  • f520994455 WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees David Ludwig 2015-11-26 01:36:36 -0500
  • 623898f70b WinRT: lots of display and windowing related fixes David Ludwig 2015-11-26 00:41:39 -0500
  • a5a80cd033 WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime David Ludwig 2015-11-15 13:04:42 -0500
  • 11d98995da Replaced tabs with spaces in test programs. Philipp Wiesemann 2015-11-25 21:39:28 +0100
  • 2e525193ef Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4. Philipp Wiesemann 2015-11-25 21:31:02 +0100
  • 5224dfcc9a X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc). Ryan C. Gordon 2015-11-17 12:15:35 -0500
  • 11f2a9f8c4 Fixed bug 3168 - xinput build failure with dxsdk Sam Lantinga 2015-11-16 21:20:38 -0800
  • dc804c0e1a WinRT: fixed build error in latest XInput code David Ludwig 2015-11-14 21:29:14 -0500
  • f09d3750ea Minor whitespace fix. Ryan C. Gordon 2015-11-14 14:53:44 -0500
  • e6ad29aec8 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). Ryan C. Gordon 2015-11-14 12:35:45 -0500
  • 998a54f9c5 Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.) Alex Szpakowski 2015-11-14 04:24:39 -0400
  • dee61c5a30 Added support for the Gamestop Logic3 Controller Sam Lantinga 2015-11-13 14:26:00 -0800
  • 2816d4477d Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads. Alex Szpakowski 2015-11-12 22:53:37 -0400
  • 9c51c4a639 Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.) Alex Szpakowski 2015-11-12 22:44:32 -0400
  • 7267835842 iOS: Fixed crashes when rotating the screen after destroying a window. Alex Szpakowski 2015-11-12 20:58:11 -0400
  • faee628941 Added Linux support for the Razer Sabertooth game controller Sam Lantinga 2015-11-12 13:13:36 -0800
  • 0da59802aa iOS: Set the 'player index' of MFi game controllers when they're opened for use. Alex Szpakowski 2015-11-09 18:13:47 -0400
  • 84f6bc41b8 iOS: Fixed MFi game controller triggers to report the proper range of values. Alex Szpakowski 2015-11-09 17:41:54 -0400
  • 5103ae9fd6 one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first Sam Lantinga 2015-11-09 08:55:07 -0800
  • ebfb2ecb68 don't toggle SDL fullscreen state on OSX if we're destroying the window Sam Lantinga 2015-11-09 08:55:01 -0800
  • eeddb7c534 more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state Sam Lantinga 2015-11-09 08:54:56 -0800
  • 792354d6f0 SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing. Sam Lantinga 2015-11-09 08:54:49 -0800
  • 2d884656c4 add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles. Sam Lantinga 2015-11-09 08:54:42 -0800
  • 7ce64372c8 iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers. Alex Szpakowski 2015-11-09 02:32:37 -0400
  • cef2242025 Added Linux binding for Wii-U Pro controller Sam Lantinga 2015-11-05 18:10:19 -0800
  • 38edc1779a Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling _NET_WM_PING protocol handling in CreateWindow if desired. Sam Lantinga 2015-10-27 11:18:04 -0700
  • 2b0140a91f Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes. Sam Lantinga 2015-10-27 11:17:32 -0700
  • f8824cb99b Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.) Alex Szpakowski 2015-10-23 03:37:53 -0300