Commit graph

  • 58b323f192 Android: Fixed missing export of a JNI function (thanks, Andrii!). Philipp Wiesemann 2016-07-17 21:43:12 +0200
  • 6b1d5f4461 Android: Fixed compile warning about a missing prototype (thanks, Sylvain!). Philipp Wiesemann 2016-07-17 21:42:53 +0200
  • de5daaad6a Fixed compile warnings about evaluating undefined identifiers. Philipp Wiesemann 2016-07-17 20:32:44 +0200
  • 578edca454 Tests: Would be wise to compile this Brandon Schaefer 2016-07-13 09:41:43 -0700
  • bebb6dee8d Tests: Somehow tabs leaked in... Brandon Schaefer 2016-07-13 07:39:01 -0700
  • f2413850d9 Tests: Add a manual test for a custom cursor (Taken from the API docs) Brandon Schaefer 2016-07-13 07:34:06 -0700
  • d8866e8400 Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2 Brandon Schaefer 2016-07-13 07:07:46 -0700
  • eadb30cd6f MIR: Fix system cursors. Been broken since custom cursor support was added! Brandon Schaefer 2016-07-13 07:07:08 -0700
  • 495057b04b Android: Added new key codes from API 24. Philipp Wiesemann 2016-07-09 22:06:00 +0200
  • d0bd0e4855 iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!) Alex Szpakowski 2016-07-02 13:38:31 -0300
  • b524657118 Fixed three source comments in tests. Philipp Wiesemann 2016-06-28 21:15:16 +0200
  • b5aa5b04d6 Added a simple test case for SDL_sscanf() to tests. Philipp Wiesemann 2016-06-28 21:14:11 +0200
  • 6ec5e64056 Fixed freeing strings created by strdup() with SDL_free(). Philipp Wiesemann 2016-06-28 21:08:23 +0200
  • 2f016cf88d Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters. Philipp Wiesemann 2016-06-26 21:08:57 +0200
  • f4d33fcbba Fixed compile warnings in test library about formats strings not being literals. Philipp Wiesemann 2016-06-25 19:40:44 +0200
  • 696867eed4 Mac: Updated file name in README. Philipp Wiesemann 2016-06-25 19:40:02 +0200
  • 23af328bb0 Fixed Bug 3147 - Windows: Crash when resizing Window since hg 1f9d57965528 David Ludwig 2016-06-24 22:17:56 -0400
  • ce456cfb8e Mac: Updated availability macro in build script. Philipp Wiesemann 2016-06-24 19:06:06 +0200
  • 4a339a46ec MIR: Add better error handling for a failed connection Brandon Schaefer 2016-06-08 08:01:21 -0700
  • f0708fc9dd MIR: Support relative mouse mode Brandon Schaefer 2016-06-07 09:01:23 -0700
  • ea2f5e5930 Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!) Alex Szpakowski 2016-05-23 15:29:25 -0300
  • 0a4085a048 Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB. Alex Szpakowski 2016-05-21 12:09:23 -0300
  • 4a468739f8 Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!) Alex Szpakowski 2016-05-21 00:20:52 -0300
  • 6255c8584a Updated documentation of SDL_IsScreenSaverEnabled(). Philipp Wiesemann 2016-05-20 22:18:15 +0200
  • d4140ca473 Windows: Fixed missing error message if SDL_GetDisplayDPI() failed. Philipp Wiesemann 2016-05-20 22:15:58 +0200
  • d7b9d321fa X11: Fixed typos in error messages and source comments. Philipp Wiesemann 2016-05-20 22:15:28 +0200
  • 81235118ab X11: Fixed missing error message if SDL_GetDisplayDPI() failed. Philipp Wiesemann 2016-05-20 22:14:40 +0200
  • 441359bd5a WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events David Ludwig 2016-05-14 23:29:49 -0400
  • e964d00f64 X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown. Philipp Wiesemann 2016-05-11 21:11:12 +0200
  • 748b05289c EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error. Philipp Wiesemann 2016-05-11 21:10:41 +0200
  • cfe3f26115 Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom(). Philipp Wiesemann 2016-05-11 21:09:45 +0200
  • fe4c3b29d9 iOS: Added brackets to function names in README so that doxygen links them. Philipp Wiesemann 2016-05-10 21:15:11 +0200
  • bf7a76155e Fixed missing error message if SDL_GetDisplayDPI() is unsupported. Philipp Wiesemann 2016-05-10 21:14:36 +0200
  • 73b63e5b57 Fixed crash in shape test program if memory allocation failed. Philipp Wiesemann 2016-05-10 21:13:58 +0200
  • 31e23d57d3 Fixed error return values in filesystem test program. Philipp Wiesemann 2016-05-10 21:12:48 +0200
  • 52fec6aff0 WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only David Ludwig 2016-05-07 21:41:59 -0400
  • 6a9a8b682c Fixed memory leak in game controller test program. Philipp Wiesemann 2016-05-05 22:05:21 +0200
  • 63f2ec8e57 Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file. Philipp Wiesemann 2016-05-05 22:04:16 +0200
  • b1ce3799e9 Added missing links at documentation of SDL_FreeCursor() in header file. Philipp Wiesemann 2016-05-05 22:03:52 +0200
  • b15efce277 Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312. Alex Szpakowski 2016-05-01 21:41:30 -0300
  • d383502657 Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit 2f72bdfee9bb Alex Szpakowski 2016-05-01 19:51:10 -0300
  • bb9dcf5714 Android: Updated name of README file. Philipp Wiesemann 2016-04-25 22:17:38 +0200
  • 46851a6701 WinRT: another README tweak David Ludwig 2016-04-17 22:56:20 -0400
  • 937ae32c7b WinRT: README tweaks David Ludwig 2016-04-17 22:54:45 -0400
  • 31cbb34ec9 Wayland: Removed not needed including and setting of errno. Philipp Wiesemann 2016-04-14 21:11:43 +0200
  • ea86c01a86 Fixed markdown formatting in porting README for doxygen output. Philipp Wiesemann 2016-04-14 21:10:57 +0200
  • b53007b0c8 Added missing error return in test program. Philipp Wiesemann 2016-04-14 21:10:08 +0200
  • 72dc8784b3 PSP: Fixed compile error. Philipp Wiesemann 2016-04-14 21:09:45 +0200
  • caf152def7 WinRT: build/link fix David Ludwig 2016-04-13 21:59:50 -0400
  • c137eb61d7 Patched to compile on Haiku...? Ryan C. Gordon 2016-04-12 18:40:44 -0400
  • 9b9ca093c7 windows: created threads' stack sizes should be reserved, not committed. Ryan C. Gordon 2016-04-12 18:12:04 -0400
  • 9b4db2b8aa Patched to compile on various platforms. Ryan C. Gordon 2016-04-12 18:11:36 -0400
  • c61675dc5d threads: Move SDL's own thread creation to a new internal API. Ryan C. Gordon 2016-04-12 16:45:10 -0400
  • 7ae2951fca threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere. Ryan C. Gordon 2016-04-12 14:38:50 -0400
  • 8b65d225e8 WinRT: bug hack-fix - gamepad detection was failing on Xbox One David Ludwig 2016-04-11 00:22:39 -0400
  • 34f095e098 iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older. Alex Szpakowski 2016-04-10 22:07:10 -0300
  • a581346fae alsa: Make device enumeration robust against weird results with NULL strings. Ryan C. Gordon 2016-04-04 22:49:13 -0400
  • 6cfa71a10e iOS: Also do the Dictation crash workaround before executing the animation callback. Alex Szpakowski 2016-04-02 13:21:01 -0300
  • 88372277b7 Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X. Alex Szpakowski 2016-04-02 11:54:05 -0300
  • 5520ed9cc2 iOS: Workaround for a crash after Dictation is used. Alex Szpakowski 2016-04-01 19:18:50 -0300
  • f3ca4e4d50 iOS: Fixed compiling demos on C89 compilers. Philipp Wiesemann 2016-04-01 21:14:49 +0200
  • 831597f714 PSP: Fixed returning success from unsupported SDL_RenderReadPixels(). Philipp Wiesemann 2016-04-01 21:13:58 +0200
  • d1e4814120 PSP: Fixed returning success for unsupported SDL_SetTextureColorMod(). Philipp Wiesemann 2016-04-01 21:12:37 +0200
  • 12c78c5ca5 PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom(). Philipp Wiesemann 2016-04-01 21:11:31 +0200
  • 3555e6e58e Updated info about required Ubuntu version for Mir support in README. Philipp Wiesemann 2016-04-01 21:10:43 +0200
  • a9edc5137e Wayland: Fixed missing error message if creating a custom cursor failed. Philipp Wiesemann 2016-03-28 21:03:04 +0200
  • 9011eb1c41 Removed not needed SDL_WINDOW_SHOWN from chessboard test program. Philipp Wiesemann 2016-03-28 21:02:30 +0200
  • 62ebc527d0 iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo. Philipp Wiesemann 2016-03-28 21:01:46 +0200
  • bd60850b82 iOS: Fixed keyboard demo ignoring quit requests and window closing. Philipp Wiesemann 2016-03-28 21:01:26 +0200
  • e9ca5b28a6 iOS: Replaced #import with #include in two demos. Philipp Wiesemann 2016-03-27 22:26:34 +0200
  • 5fa0cbc4ba iOS: Restored older version of rectangles demo. Philipp Wiesemann 2016-03-27 22:25:13 +0200
  • 16c479f332 iOS: Updated SDL version in demo README. Philipp Wiesemann 2016-03-27 22:24:10 +0200
  • fd3dd4e515 Fixed comment in gesture source. Philipp Wiesemann 2016-03-27 22:22:13 +0200
  • 08488e6d34 Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6. Alex Szpakowski 2016-03-20 15:35:34 -0300
  • 2c3bf6658a Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset. Alex Szpakowski 2016-03-18 22:15:53 -0300
  • 35da130828 Wayland: Fixed crash if memory mapping failed while creating a custom cursor. Philipp Wiesemann 2016-03-16 22:09:39 +0100
  • fa77df4e91 Wayland: Fixed storing a theme cursor which is never used in video data. Philipp Wiesemann 2016-03-16 22:09:23 +0100
  • a29a925d7e Pick up new display mode information after a mode change (Windows only right now). Sam Lantinga 2016-03-11 08:33:47 -0800
  • 5333deab1c Quick fix for qsort off-by-one error. Sam Lantinga 2016-03-11 08:30:18 -0800
  • 19f18558ac Emscripten: Deactivated custom cursor support because it created system cursors. Philipp Wiesemann 2016-03-11 22:10:35 +0100
  • 676041aa16 Wayland: Fixed drawing created cursors without transparency. Philipp Wiesemann 2016-03-11 22:10:15 +0100
  • 167dd4a1fa Wayland: Fixed showing created cursors incorrectly before the first redraw. Philipp Wiesemann 2016-03-11 22:09:50 +0100
  • 0c923fda0b WinRT: Removed dead code and fixed memory leak if allocation for driver failed. Philipp Wiesemann 2016-03-10 21:00:44 +0100
  • b82f48bad3 Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers. Philipp Wiesemann 2016-03-10 21:00:27 +0100
  • 43594e3f3d Removed unnecessary include statement in test program. Philipp Wiesemann 2016-03-10 21:00:13 +0100
  • deb2acbcd9 A simple test program for SDL_qsort(). Ryan C. Gordon 2016-03-10 01:50:43 -0500
  • 7e0261ec26 Another commit to test revision control. Ryan C. Gordon 2016-03-08 20:26:26 -0500
  • 64d51a93f4 Minor tweak to a README to test Mercurial server. Ryan C. Gordon 2016-03-08 20:24:20 -0500
  • 6303941ac1 Fixed infinite timeout in SDL_WaitEventTimeout() - thanks ?????????? ???????? Sam Lantinga 2016-03-08 13:55:50 -0800
  • 2a754ca735 Allow mappings to be added before GameControllerInit Ethan Lee 2016-03-07 08:22:55 -0500
  • 1e8df9cd60 alsa: Implemented basic device detection. Ryan C. Gordon 2016-03-05 23:25:23 -0500
  • f647dfe874 x11: Fix a few more XMoveWindow() calls to adjust for border size. Ryan C. Gordon 2016-03-04 19:41:16 -0500
  • 02f49fdb53 x11: Deal with window borders better. Ryan C. Gordon 2016-03-04 18:47:19 -0500
  • 05b6ca3c35 Raspberry: Fixed crash if memory allocation for cursor failed. Philipp Wiesemann 2016-03-03 20:12:51 +0100
  • 21d3297597 Fixed compile warnings about unused variables in IME test program. Philipp Wiesemann 2016-03-03 20:11:43 +0100
  • be34036ed7 Wayland: Fixed fault in event handling which might have caused a crash someday. Philipp Wiesemann 2016-03-02 20:25:23 +0100
  • ab8be04310 Wayland: Fixed crash if allocating memory for cursor failed. Philipp Wiesemann 2016-03-02 20:25:09 +0100
  • e8b4368512 Replaced strlen() with SDL_strlen() in IME test program. Philipp Wiesemann 2016-03-02 20:24:43 +0100
  • 3a22321d55 wayland: Add wl_proxy_marshal_constructor_versioned sym Jonas ?dahl 2016-02-17 15:14:20 +0800
  • 90ef601d8c Mir: Do not use opengl to find the valid pixel format if we dont use opengl Brandon Schaefer 2016-02-25 10:06:33 -0800