Simple Directmedia Layer
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Sam Lantinga 44959a21ef Added viewport test, contributed by Andreas Schiffler and improved by me and Ryan Gordon.
If it works correctly you should see a square moving from the upper left to the lower right, with a little yellow box at the top of the moving square.

You can pass --target as a command line option to have it use a render target instead of rendering directly to the screen.  The output should be identical in this case.
2013-11-15 22:05:26 -08:00
acinclude Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
android-project [Android] Try to improve handling of some dpad+gamepad+keyboard corner cases 2013-11-11 11:12:43 -03:00
build-scripts Updated androidbuild.sh to enable parallel builds and ndk-build parameters 2013-11-13 09:41:21 -03:00
cmake Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
debian Fixed bug 2180 - debian/rules: Makefiles should use tabs 2013-11-03 11:34:03 -08:00
include Added space in the common state structure for render targets 2013-11-15 22:01:58 -08:00
premake Added Ben Henning's GSoC2013 work: premake build system. 2013-11-10 00:38:37 -05:00
src Added space in the common state structure for render targets 2013-11-15 22:01:58 -08:00
test Added viewport test, contributed by Andreas Schiffler and improved by me and Ryan Gordon. 2013-11-15 22:05:26 -08:00
VisualC Fixed visualtest build on VS2012 2013-11-14 22:19:07 +05:30
visualtest Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
Xcode Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework 2013-10-21 02:46:16 -07:00
Xcode-iOS Testing fullscreen window in the accelerometer test. 2013-10-22 21:53:42 -07:00
.hgignore Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Android.mk Fixed bug 2146 - Enable static linking of libSDL on Android 2013-10-10 21:51:39 -07:00
autogen.sh Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
BUGS.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
CMakeLists.txt Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
configure Apparently Haiku is removing /boot/common (thanks, scottmc!). 2013-11-14 14:45:00 -05:00
configure.in Turning --no-undefined back on, to see what platforms are still broken. 2013-11-14 20:24:15 -05:00
COPYING.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
CREDITS.txt Added Julian Winter to the credits for the SDL 2.0 website. 2013-08-12 08:45:37 -07:00
INSTALL.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
Makefile.in Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.minimal Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.pandora Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.psp Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.wiz Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-android.txt Fixes bugs #2213 and #2214, improves the Android joystick code button handling 2013-11-10 20:13:27 -03:00
README-cmake.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-directfb.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-gesture.txt Changed parameter name for gesture template save functions from "src" to "dst". 2013-11-02 12:07:21 +01:00
README-hg.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-ios.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-linux.txt Adds joystick/udev troubleshooting information to README-linux.txt 2013-11-14 10:19:07 -03:00
README-macosx.txt Mac: Better handling when someone else is the app delegate. 2013-10-07 16:01:40 -07:00
README-pandora.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-platforms.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-porting.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-psp.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-raspberrypi.txt Prevent keystrokes from leaking through to the console when using evdev. 2013-10-13 17:15:43 -03:00
README-SDL.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-touch.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-wince.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
sdl2-config.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
sdl2.m4 Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
sdl2.pc.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
SDL2.spec.in Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
TODO.txt Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms 2013-10-20 20:41:30 -07:00
VisualC.html Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
WhatsNew.txt Adds Joystick support for Android 2013-11-05 20:07:39 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)