Simple Directmedia Layer
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UnknownShadow200 5ea9886bcf haiku: Fix when screen color depth was 24 bits, SDL_GetWindowSurface would always fail with 'Unknown pixel format' error
Note that returning SDL_PIXELFORMAT_BGR24 instead of SDL_PIXELFORMAT_RGB24 seems necessary, otherwise when running with SDL_ACCELERATION=0, the red and blue channels of the window appeared swapped.
Note that when running with acceleration enabled, red and blue channel swapping does not happen regardless of whether SDL_PIXEL_FORMAT_RGB24 or SDL_PIXEL_FORMAT_BGR24 is returned.

For good measure, I also tested running with acceleration disabled in both 15 and 16 bit color depths, but red and blue channel swapping did not occur
2022-09-23 02:51:00 -07:00
.github Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
acinclude autoconf: use ax_compute_relative_paths 2022-07-27 21:06:31 +02:00
android-project Split SDLSurface to public class 2022-08-22 14:57:15 -07:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts emscripten-buildbot.sh: force -s USE_SDL=0 2022-08-17 21:39:59 -04:00
cmake add missing quotes to the fallback CHECK_OBJC_SOURCE_COMPILES macro 2022-09-21 10:37:02 +03:00
docs Add build target to Xcode project to create an xcframework for iOS (#6188) 2022-09-05 13:10:15 -07:00
include Removed obsolete extension definitions 2022-09-15 06:19:18 -07:00
mingw/pkg-support/cmake
src haiku: Fix when screen color depth was 24 bits, SDL_GetWindowSurface would always fail with 'Unknown pixel format' error 2022-09-23 02:51:00 -07:00
test Fixed crash if a game controller is disconnected while the connect message is in flight 2022-09-22 22:50:28 -07:00
VisualC move SDL_windowstaskdialog.h contents into SDL_windowsmessagebox.c 2022-09-16 20:03:50 +03:00
VisualC-GDK move SDL_windowstaskdialog.h contents into SDL_windowsmessagebox.c 2022-09-16 20:03:50 +03:00
VisualC-WinRT add SDL_crc16.c to msvc and watcom builds 2022-08-11 20:11:32 +03:00
visualtest remove all unnecessary stuff from visualtest configury. 2021-12-21 20:01:02 +03:00
wayland-protocols Add support for X11 primary selection (#6132) 2022-09-14 09:28:35 -07:00
Xcode Updated Xcode project with new offscreen video driver files 2022-09-16 08:18:42 -07:00
Xcode-iOS Updated iOS build instructions 2021-11-30 12:19:26 -08:00
.clang-format
.editorconfig .editorconfig: Use correct path for wayland-protocols 2022-08-23 06:28:04 -07:00
.gitignore Update .gitignore 2022-08-24 15:34:46 -07:00
.wikiheaders-options wikiheaders.pl: changes to make this usable with external projects. 2022-06-15 23:26:24 -04:00
Android.mk
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt cmake: only add -Wl,--undefined=WinMain when building an executable 2022-09-19 05:00:24 +03:00
configure autotools: stop using AC_FUNC_MEMCMP and AC_FUNC_STRTOD 2022-09-20 20:03:20 +03:00
configure.ac autotools: stop using AC_FUNC_MEMCMP and AC_FUNC_STRTOD 2022-09-20 20:03:20 +03:00
CREDITS.txt
INSTALL.txt
LICENSE.txt
Makefile.in
Makefile.minimal build libSDL2_test too with Makefile.minimal 2021-11-14 01:10:32 +03:00
Makefile.os2 Added initial support for Wii controllers (thanks @tellowkrinkle!) 2022-09-01 15:29:41 -07:00
Makefile.pandora more fixes to standalone makefiles. 2021-11-13 21:56:20 +03:00
Makefile.w32 Makefile.w32: silence lots of W202 warnings from new vulkan headers 2022-09-15 11:23:50 +03:00
README-SDL.txt
README.md
sdl2-config-version.cmake.in
sdl2-config.cmake.in cmake: fix location of SDL2::SDL2test imported library 2022-09-05 21:53:50 +02:00
sdl2-config.in
sdl2.m4 Fixed macOS framework detection in sdl2.m4 2022-08-26 09:12:56 -07:00
sdl2.pc.in Compatible with including as <SDL2/SDL.h> 2022-07-28 20:34:34 -07:00
SDL2.spec.in
SDL2Config.cmake.in
TODO.txt
WhatsNew.txt Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers 2022-09-01 16:30:55 -07:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)