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				DXGI fails to report any displays in at least one of the
"Windows App Certification Kit 10.0"'s tests for Store Apps.  This was
causing SDL's video initialization code to fail, when the suspect test
("Direct3D Feature Test") was run, as DXGI was unable to report a
display-output at adapter-index 0, output-index 0.
The workaround that is applied here attempts to detect this case, then
use a hopefully-reasonable alternative means to calculate at least one
display output.
		
	
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| acinclude | ||
| android-project | ||
| build-scripts | ||
| cmake | ||
| debian | ||
| docs | ||
| include | ||
| premake | ||
| src | ||
| test | ||
| VisualC | ||
| VisualC-WinRT | ||
| visualtest | ||
| Xcode | ||
| Xcode-iOS | ||
| .hgignore | ||
| Android.mk | ||
| autogen.sh | ||
| BUGS.txt | ||
| cmake_uninstall.cmake.in | ||
| CMakeLists.txt | ||
| configure | ||
| configure.in | ||
| COPYING.txt | ||
| CREDITS.txt | ||
| INSTALL.txt | ||
| Makefile.in | ||
| Makefile.minimal | ||
| Makefile.pandora | ||
| Makefile.psp | ||
| Makefile.wiz | ||
| README-SDL.txt | ||
| README.txt | ||
| sdl2-config.cmake.in | ||
| sdl2-config.in | ||
| sdl2.m4 | ||
| sdl2.pc.in | ||
| SDL2.spec.in | ||
| TODO.txt | ||
| VisualC.html | ||
| WhatsNew.txt | ||
                         Simple DirectMedia Layer
                                  (SDL)
                                Version 2.0
---
http://www.libsdl.org/
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting
with README.md
Enjoy!
	Sam Lantinga				(slouken@libsdl.org)