SDL/src
David Ludwig 781455fd8b WinRT: workaround for a possible bug in the Win10 Store's Certification Kit
DXGI fails to report any displays in at least one of the
"Windows App Certification Kit 10.0"'s tests for Store Apps.  This was
causing SDL's video initialization code to fail, when the suspect test
("Direct3D Feature Test") was run, as DXGI was unable to report a
display-output at adapter-index 0, output-index 0.

The workaround that is applied here attempts to detect this case, then
use a hopefully-reasonable alternative means to calculate at least one
display output.
2015-12-06 17:06:40 -05:00
..
atomic Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
audio WinRT: added Win10/UWP (Universal Windows Platform) support 2015-11-29 19:33:11 -05:00
core WinRT: added Win10/UWP (Universal Windows Platform) support 2015-11-29 19:33:11 -05:00
cpuinfo Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
dynapi Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). 2015-11-14 12:35:45 -05:00
events Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes. 2015-10-27 11:17:32 -07:00
file Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
filesystem Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
haptic Fix crash on controller hotplug on linux. 2015-09-30 15:38:30 -07:00
joystick Add Logitech F510 Gamepad Direct input mode mapping 2015-11-30 10:39:34 -05:00
libm Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
loadso Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
main Fixed bug 3083 - Android JNIEXPORT and JNICALL missing 2015-08-01 22:03:50 -07:00
power Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
render WinRT: added Win10/UWP (Universal Windows Platform) support 2015-11-29 19:33:11 -05:00
stdlib Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
test Fixed memory leak in test harness. 2015-07-06 21:02:20 +02:00
thread WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms 2015-11-26 13:51:03 -05:00
timer Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
video WinRT: workaround for a possible bug in the Win10 Store's Certification Kit 2015-12-06 17:06:40 -05:00
SDL.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_assert.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_assert_c.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_error.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_error_c.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_hints.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_internal.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_log.c Windows: Fixed wrong debugger output if logging empty string as info or warning. 2015-07-16 21:31:21 +02:00