..
begin_code.h
Some patches to make SDL compile with armcc (ARM's C compiler).
2017-03-02 13:33:04 -05:00
close_code.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_assert.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_atomic.h
Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__
2017-02-10 11:21:15 -08:00
SDL_audio.h
audio: clarified what SDL_AudioSpec::samples is, removed note about power of 2.
2017-02-27 10:11:40 -05:00
SDL_bits.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_blendmode.h
Updated copyright for 2017
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SDL_clipboard.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_config.h
mistake: Revert the files that I did not mean to commit
2017-03-01 15:05:54 -08:00
SDL_config.h.cmake
cmake: add WASAPI audio target to the build (thanks, Martin!).
2017-02-23 22:38:04 -05:00
SDL_config.h.in
Added configure and cmake support for libsamplerate
2017-01-06 20:43:53 -08:00
SDL_config_android.h
Updated config headers to override the base SDL_config.h if both are included
2017-02-20 10:55:33 -08:00
SDL_config_iphoneos.h
Updated config headers to override the base SDL_config.h if both are included
2017-02-20 10:55:33 -08:00
SDL_config_macosx.h
Updated config headers to override the base SDL_config.h if both are included
2017-02-20 10:55:33 -08:00
SDL_config_minimal.h
Updated config headers to override the base SDL_config.h if both are included
2017-02-20 10:55:33 -08:00
SDL_config_pandora.h
Updated config headers to override the base SDL_config.h if both are included
2017-02-20 10:55:33 -08:00
SDL_config_psp.h
Updated config headers to override the base SDL_config.h if both are included
2017-02-20 10:55:33 -08:00
SDL_config_windows.h
Updated config headers to override the base SDL_config.h if both are included
2017-02-20 10:55:33 -08:00
SDL_config_winrt.h
Updated config headers to override the base SDL_config.h if both are included
2017-02-20 10:55:33 -08:00
SDL_config_wiz.h
Updated config headers to override the base SDL_config.h if both are included
2017-02-20 10:55:33 -08:00
SDL_copying.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_cpuinfo.h
audio: Wired up new SSE code to build system.
2017-01-23 01:05:44 -05:00
SDL_egl.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_endian.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_error.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_events.h
Fixed comment typo
2017-05-05 05:10:30 -07:00
SDL_filesystem.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_gamecontroller.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_gesture.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_haptic.h
Fixed typos and documentation in haptic header file.
2017-04-02 21:32:49 +02:00
SDL_hints.h
Generalized the audio resampling hint for other resampling methods in the future
2017-01-24 19:38:01 -08:00
SDL_joystick.h
Added an API to get the joystick instance ID before opening the device: SDL_JoystickGetDeviceInstanceID()
2017-03-09 16:09:16 -08:00
SDL_keyboard.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_keycode.h
Updated copyright for 2017
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SDL_loadso.h
Updated copyright for 2017
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SDL_log.h
Updated copyright for 2017
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SDL_main.h
Updated copyright for 2017
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SDL_messagebox.h
Updated copyright for 2017
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SDL_mouse.h
Updated copyright for 2017
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SDL_mutex.h
Updated copyright for 2017
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SDL_name.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_opengl.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_opengl_glext.h
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00
SDL_opengles.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_opengles2.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_opengles2_gl2.h
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00
SDL_opengles2_gl2ext.h
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00
SDL_opengles2_gl2platform.h
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00
SDL_opengles2_khrplatform.h
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00
SDL_pixels.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_platform.h
Updated copyright for 2017
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SDL_power.h
Updated copyright for 2017
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SDL_quit.h
Updated copyright for 2017
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SDL_rect.h
Updated copyright for 2017
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SDL_render.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_revision.h
mistake: Revert the files that I did not mean to commit
2017-03-01 15:05:54 -08:00
SDL_rwops.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_scancode.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_shape.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_stdinc.h
Fix some more compiler warnings on armcc.
2017-03-03 16:38:17 -05:00
SDL_surface.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_system.h
Updated copyright for 2017
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SDL_syswm.h
Updated copyright for 2017
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SDL_test.h
Updated copyright for 2017
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SDL_test_assert.h
Updated copyright for 2017
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SDL_test_common.h
Updated copyright for 2017
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SDL_test_compare.h
Updated copyright for 2017
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SDL_test_crc32.h
Updated copyright for 2017
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SDL_test_font.h
Updated copyright for 2017
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SDL_test_fuzzer.h
Updated copyright for 2017
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SDL_test_harness.h
Updated copyright for 2017
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SDL_test_images.h
Updated copyright for 2017
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SDL_test_log.h
Updated copyright for 2017
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SDL_test_md5.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_test_random.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_thread.h
Updated library name in header file.
2017-02-19 21:05:26 +01:00
SDL_timer.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_touch.h
Updated copyright for 2017
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SDL_types.h
Updated copyright for 2017
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SDL_version.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_video.h
SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLSurface when SDL_WINDOW_VULKAN is not present. This makes it so the ANativeWindow* can be used with vkCreateAndroidSurfaceKHR, otherwise it will fail because having both an EGLSurface and VkSurfaceKHR attached to a window is not allowed according to the Vulkan spec:
2017-05-16 06:30:39 -07:00