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deceab256e
SDL
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include
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Alex Szpakowski
deceab256e
Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary.
2014-08-08 15:14:09 -03:00
..
begin_code.h
close_code.h
SDL.h
Rearrange documentation
2014-07-29 09:20:12 -03:00
SDL_assert.h
Changed local var names in SDL assert macro.
2014-07-28 10:54:25 -04:00
SDL_atomic.h
2620 solaris port missing atomics if not using gcc
2014-07-05 16:11:23 -07:00
SDL_audio.h
Added audio device buffer queueing API.
2014-07-22 21:41:49 -04:00
SDL_bits.h
SDL_blendmode.h
SDL_clipboard.h
SDL_config.h
SDL_config.h.cmake
Fixed bug 2618 - incomplete pthread-based lock support should be removed
2014-07-07 21:27:42 -07:00
SDL_config.h.in
Fixed bug 2618 - incomplete pthread-based lock support should be removed
2014-07-07 21:27:42 -07:00
SDL_config_android.h
SDL_config_iphoneos.h
Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested.
2014-08-05 21:03:02 -07:00
SDL_config_macosx.h
SDL_config_minimal.h
SDL_config_pandora.h
SDL_config_psp.h
SDL_config_windows.h
Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
2014-07-03 15:39:55 -07:00
SDL_config_winrt.h
Made the latest XInput + Haptic changes compile and run on WinRT
2014-07-04 18:20:23 -04:00
SDL_config_wiz.h
SDL_copying.h
SDL_cpuinfo.h
Fixed bug in AVX detection and added AVX2 detection
2014-07-11 22:02:50 -07:00
SDL_egl.h
SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context
2014-06-28 12:17:29 -03:00
SDL_endian.h
SDL_error.h
SDL_events.h
Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events.
2014-07-09 01:34:40 -07:00
SDL_filesystem.h
SDL_gamecontroller.h
SDL_gesture.h
SDL_haptic.h
SDL_hints.h
Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8.
2014-07-29 00:05:48 -03:00
SDL_joystick.h
SDL_keyboard.h
SDL_keycode.h
SDL_loadso.h
SDL_log.h
SDL_main.h
SDL_messagebox.h
SDL_mouse.h
Merged Ryan's SDL-gui-backend branch.
2014-06-25 17:06:12 -04:00
SDL_mutex.h
SDL_name.h
SDL_opengl.h
SDL_opengl_glext.h
SDL_opengles.h
SDL_opengles2.h
SDL_opengles2_gl2.h
SDL_opengles2_gl2ext.h
SDL_opengles2_gl2platform.h
SDL_opengles2_khrplatform.h
SDL_pixels.h
SDL_platform.h
2620 solaris port missing atomics if not using gcc
2014-07-05 16:11:23 -07:00
SDL_power.h
SDL_quit.h
SDL_rect.h
SDL_render.h
SDL_revision.h
SDL_rwops.h
SDL_scancode.h
SDL_shape.h
SDL_stdinc.h
Don't redefine standard macros, use SDL specific macros instead to avoid compiler warnings
2014-06-23 11:06:50 -07:00
SDL_surface.h
SDL_system.h
Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary.
2014-08-08 15:14:09 -03:00
SDL_syswm.h
Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
2014-08-06 03:24:16 -03:00
SDL_test.h
SDL_test_assert.h
SDL_test_common.h
SDL_test_compare.h
SDL_test_crc32.h
SDL_test_font.h
SDL_test_fuzzer.h
SDL_test_harness.h
SDL_test_images.h
SDL_test_log.h
SDL_test_md5.h
SDL_test_random.h
SDL_thread.h
SDL_timer.h
SDL_touch.h
SDL_types.h
SDL_version.h
SDL_video.h