mirror of
https://github.com/Ryujinx/SDL2-CS.git
synced 2024-12-22 19:05:40 +00:00
Move build operation to a bash script
This greatly simplify the action and prepare for building for other archs. Signed-off-by: Mary Guillemard <mary@mary.zone>
This commit is contained in:
parent
70a111cbb6
commit
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93
.github/workflows/build.yml
vendored
93
.github/workflows/build.yml
vendored
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@ -18,65 +18,14 @@ jobs:
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fail-fast: false
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matrix:
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platform:
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- { name: win-x64, os: windows-latest, flags: -A x64 }
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#- { name: win-x86, os: windows-latest, flags: -A Win32 }
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- { name: win-arm64, os: windows-latest, flags: -A ARM64 }
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- { name: linux-x64, os: ubuntu-20.04, flags: -GNinja, target_apt_arch: ":amd64" }
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#- { name: linux-x86, os: ubuntu-20.04, flags: -GNinja, cmake_configure_env: CFLAGS=-m32 CXXFLAGS=-m32, target_apt_arch: ":i386" }
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- { name: osx-x64, os: macos-latest, flags: -DCMAKE_OSX_ARCHITECTURES="x86_64" -DCMAKE_OSX_DEPLOYMENT_TARGET="11.0" }
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- { name: osx-arm64, os: macos-latest, flags: -DCMAKE_OSX_ARCHITECTURES="arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET="11.0" }
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- { name: win-x64, os: windows-latest, arch: x64 }
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- { name: win-x86, os: windows-latest, arch: Win32 }
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- { name: win-arm64, os: windows-latest, arch: ARM64 }
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- { name: linux-x64, os: ubuntu-20.04, arch: amd64 }
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- { name: linux-x86, os: ubuntu-20.04, arch: i386 }
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- { name: osx-x64, os: macos-latest, arch: x86_64}
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- { name: osx-arm64, os: macos-latest, arch: arm64 }
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steps:
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- name: Setup Linux dependencies
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if: runner.os == 'Linux'
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run: |
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if [[ ${{ matrix.platform.target_apt_arch }} == :i386 ]]; then
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sudo dpkg --add-architecture i386
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fi
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sudo apt-get update -y -qq
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if [[ ${{ matrix.platform.target_apt_arch }} == :i386 ]]; then
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# Workaround GitHub's ubuntu-20.04 image issue <https://github.com/actions/virtual-environments/issues/4589>
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sudo apt-get install -y --allow-downgrades libpcre2-8-0=10.34-7
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fi
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sudo apt-get install -y \
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gcc-multilib \
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g++-multilib \
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cmake \
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ninja-build \
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wayland-scanner++ \
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wayland-protocols \
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pkg-config${{ matrix.platform.target_apt_arch }} \
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libasound2-dev${{ matrix.platform.target_apt_arch }} \
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libdbus-1-dev${{ matrix.platform.target_apt_arch }} \
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libegl1-mesa-dev${{ matrix.platform.target_apt_arch }} \
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libgl1-mesa-dev${{ matrix.platform.target_apt_arch }} \
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libgles2-mesa-dev${{ matrix.platform.target_apt_arch }} \
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libglu1-mesa-dev${{ matrix.platform.target_apt_arch }} \
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libibus-1.0-dev${{ matrix.platform.target_apt_arch }} \
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libpulse-dev${{ matrix.platform.target_apt_arch }} \
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libsdl2-2.0-0${{ matrix.platform.target_apt_arch }} \
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libsndio-dev${{ matrix.platform.target_apt_arch }} \
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libudev-dev${{ matrix.platform.target_apt_arch }} \
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libwayland-dev${{ matrix.platform.target_apt_arch }} \
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libx11-dev${{ matrix.platform.target_apt_arch }} \
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libxcursor-dev${{ matrix.platform.target_apt_arch }} \
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libxext-dev${{ matrix.platform.target_apt_arch }} \
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libxi-dev${{ matrix.platform.target_apt_arch }} \
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libxinerama-dev${{ matrix.platform.target_apt_arch }} \
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libxkbcommon-dev${{ matrix.platform.target_apt_arch }} \
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libxrandr-dev${{ matrix.platform.target_apt_arch }} \
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libxss-dev${{ matrix.platform.target_apt_arch }} \
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libxt-dev${{ matrix.platform.target_apt_arch }} \
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libxv-dev${{ matrix.platform.target_apt_arch }} \
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libxxf86vm-dev${{ matrix.platform.target_apt_arch }} \
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libdrm-dev${{ matrix.platform.target_apt_arch }} \
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libgbm-dev${{ matrix.platform.target_apt_arch }} \
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libpulse-dev${{ matrix.platform.target_apt_arch }} \
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libhidapi-dev${{ matrix.platform.target_apt_arch }} \
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libwayland-client++0$ \
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libwayland-cursor++0$ \
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- uses: actions/checkout@v4
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with:
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repository: Ryujinx/SDL
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@ -84,31 +33,9 @@ jobs:
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- uses: actions/checkout@v4
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with:
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path: 'SDL2-CS'
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- name: Configure CMake
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run: ${{ matrix.platform.cmake_configure_env }} cmake -B build ${{ matrix.platform.flags }} -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON
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- name: Build
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run: cmake --build build/ --config Release
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- name: Install (Windows)
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run: cmake --install build/ --prefix install_output --config Release
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if: runner.os == 'Windows'
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- name: Install
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run: sudo cmake --install build/ --prefix install_output --config Release
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if: runner.os != 'Windows'
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- name: Prepare release directory (Windows)
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run: mkdir -Force SDL2-CS/native/${{ matrix.platform.name }}
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if: runner.os == 'Windows'
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- name: Prepare release directory
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run: mkdir -p SDL2-CS/native/${{ matrix.platform.name }}
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if: runner.os != 'Windows'
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- name: Prepare release (Windows)
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run: cp install_output/bin/SDL2.dll SDL2-CS/native/${{ matrix.platform.name }}/SDL2.dll
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if: runner.os == 'Windows'
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- name: Prepare release (Linux)
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run: cp install_output/lib/libSDL2-2.0.so.0 SDL2-CS/native/${{ matrix.platform.name }}/libSDL2.so
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if: runner.os == 'Linux'
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- name: Prepare release (macOS)
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run: cp install_output/lib/libSDL2-2.0.dylib SDL2-CS/native/${{ matrix.platform.name }}/libSDL2.dylib
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if: runner.os == 'macOS'
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- name: Build and prepare release
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run: SDL2-CS/ci/build.sh $PWD SDL2-CS/native/${{ matrix.platform.name }} ${{ matrix.platform.arch }}
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shell: bash
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- name: Upload artifacts
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uses: actions/upload-artifact@v3
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with:
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107
ci/build.sh
Executable file
107
ci/build.sh
Executable file
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@ -0,0 +1,107 @@
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#!/bin/bash
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set -e
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if [ "$#" -le 1 ]; then
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echo "usage: <sdl_dir> <output_path> [build_arch]"
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exit 1
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fi
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uname_system="$(uname -s)"
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case "${uname_system}" in
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Linux*) system_name=linux;;
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Darwin*) system_name=macos;;
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CYGWIN*) system_name=win;;
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MINGW*) system_name=win;;
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*) system_name="Unknown OS: ${uname_system}"
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esac
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export DEBIAN_FRONTEND=noninteractive
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sdl_dir=$1
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output_path=$2
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build_arch=$3
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mkdir -p $output_path
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if [ -z "$3" ]; then
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if [ $system_name == "linux" ]; then
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build_arch=$(dpkg --print-architecture)
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else
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echo "ERROR - build_arch parameter needed on macOS and Windows"
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exit 1
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fi
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fi
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if command -v sudo &> /dev/null
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then
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SUDO=sudo
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fi
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if [[ $system_name == "linux" ]]; then
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if [[ $build_arch == "i386" ]]; then
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sudo dpkg --add-architecture i386
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export CFLAGS=-m32
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export CXXFLAGS=-m32
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fi
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$SUDO apt-get update -y
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$SUDO apt-get install -y \
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build-essential \
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cmake \
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ninja-build \
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wayland-scanner++ \
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wayland-protocols \
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pkg-config:$build_arch \
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libasound2-dev:$build_arch \
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libdbus-1-dev:$build_arch \
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libegl1-mesa-dev:$build_arch \
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libgl1-mesa-dev:$build_arch \
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libgles2-mesa-dev:$build_arch \
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libglu1-mesa-dev:$build_arch \
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libibus-1.0-dev:$build_arch \
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libpulse-dev:$build_arch \
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libsdl2-2.0-0:$build_arch \
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libsndio-dev:$build_arch \
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libudev-dev:$build_arch \
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libwayland-dev:$build_arch \
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libx11-dev:$build_arch \
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libxcursor-dev:$build_arch \
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libxext-dev:$build_arch \
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libxi-dev:$build_arch \
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libxinerama-dev:$build_arch \
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libxkbcommon-dev:$build_arch \
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libxrandr-dev:$build_arch \
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libxss-dev:$build_arch \
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libxt-dev:$build_arch \
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libxv-dev:$build_arch \
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libxxf86vm-dev:$build_arch \
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libdrm-dev:$build_arch \
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libgbm-dev:$build_arch \
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libpulse-dev:$build_arch \
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libhidapi-dev:$build_arch \
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libwayland-client++0:$build_arch \
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libwayland-cursor++0:$build_arch
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extra_cmake_flags="-GNinja"
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elif [[ $system_name == "macos" ]]; then
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extra_cmake_flags="-DCMAKE_OSX_ARCHITECTURES=\"$build_arch\" -DCMAKE_OSX_DEPLOYMENT_TARGET=\"11.0\""
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elif [[ $system_name == "win" ]]; then
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extra_cmake_flags="-A $build_arch"
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fi
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pushd $sdl_dir
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cmake -B build -DCMAKE_BUILD_TYPE=Release -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON $extra_cmake_flags
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cmake --build build/ --config Release
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$SUDO cmake --install build/ --prefix install_output --config Release
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if [[ $system_name == "linux" ]]; then
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cp install_output/lib/libSDL2-2.0.so.0 $output_path/libSDL2.so
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elif [[ $system_name == "macos" ]]; then
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cp install_output/lib/libSDL2-2.0.dylib $output_path/libSDL2.dylib
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elif [[ $system_name == "win" ]]; then
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cp install_output/bin/SDL2.dll $output_path/SDL2.dll
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fi
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popd
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