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SDL 2.0.2 update. Includes some extras as well.
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parent
60454e8878
commit
2e719b0650
53
src/SDL2.cs
53
src/SDL2.cs
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@ -208,7 +208,7 @@ namespace SDL2
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public const string SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS =
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"SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS";
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public const string SDL_HINT_IDLE_TIMER_DISABLED =
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"SDL_IOS_DLE_TIMER_DISABLED";
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"SDL_IOS_IDLE_TIMER_DISABLED";
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public const string SDL_HINT_ORIENTATIONS =
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"SDL_IOS_ORIENTATIONS";
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public const string SDL_HINT_XINPUT_ENABLED =
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@ -221,14 +221,28 @@ namespace SDL2
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"SDL_ALLOW_TOPMOST";
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public const string SDL_HINT_TIMER_RESOLUTION =
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"SDL_TIMER_RESOLUTION";
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public const string SDL_HINT_RENDER_SCALE_QUALITY =
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"SDL_RENDER_SCALE_QUALITY";
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/* Only available in SDL 2.0.1 or higher */
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public const string SDL_HINT_VIDEO_HIGHDPI_DISABLED =
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"SDL_VIDEO_HIGHDPI_DISABLED";
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public const string SDL_HINT_RENDER_SCALE_QUALITY =
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"SDL_HINT_RENDER_SCALE_QUALITY";
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/* Only available in SDL 2.0.2 or higher */
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public const string SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK =
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"SDL_CTRL_CLICK_EMULATE_RIGHT_CLICK";
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public const string SDL_HINT_VIDEO_FULLSCREEN_SPACES =
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"SDL_VIDEO_FULLSCREEN_SPACES";
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public const string SDL_HINT_VIDEO_WIN_D3DCOMPILER =
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"SDL_VIDEO_WIN_D3DCOMPILER";
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public const string SDL_HINT_MOUSE_RELATIVE_MODE_WARP =
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"SDL_HINT_MOUSE_RELATIVE_MODE_WARP";
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"SDL_MOUSE_RELATIVE_MODE_WARP";
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public const string SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT =
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"SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT";
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public const string SDL_HINT_VIDEO_ALLOW_SCREENSAVER =
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"SDL_HINT_VIDEO_ALLOW_SCREENSAVER";
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"SDL_VIDEO_ALLOW_SCREENSAVER";
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public const string SDL_HINT_ACCELEROMETER_AS_JOYSTICK =
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"SDL_ACCELEROMETER_AS_JOYSTICK";
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public enum SDL_HintPriority
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{
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@ -1377,6 +1391,10 @@ namespace SDL2
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string extension
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);
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/* Only available in SDL 2.0.2 or higher */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SDL_GL_ResetAttributes();
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GL_GetAttribute(
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SDL_GLattr attr,
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@ -3072,6 +3090,10 @@ namespace SDL2
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/* Drag and drop events */
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SDL_DROPFILE = 0x1000,
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/* Render events */
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/* Only available in SDL 2.0.2 or higher */
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SDL_RENDER_TARGETS_RESET = 0x2000,
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/* Events SDL_USEREVENT through SDL_LASTEVENT are for
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* your use, and should be allocated with
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* SDL_RegisterEvents()
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@ -4610,7 +4632,19 @@ namespace SDL2
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string mappingString
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);
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[DllImport(nativeLibName, EntryPoint = "SDL_GameControllerMappingForGUID", CallingConvention = CallingConvention.Cdecl)]
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/* THIS IS AN RWops FUNCTION! */
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[DllImport(nativeLibName, EntryPoint = "SDL_GameControllerAddMappingsFromRW", CallingConvention = CallingConvention.Cdecl)]
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private static extern int INTERNAL_SDL_GameControllerAddMappingsFromRW(
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IntPtr rw,
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int freerw
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);
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public static int SDL_GameControllerAddMappingsFromFile(string file)
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{
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IntPtr rwops = INTERNAL_SDL_RWFromFile(file, "rb");
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return INTERNAL_SDL_GameControllerAddMappingsFromRW(rwops, 1);
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}
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
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public static extern string SDL_GameControllerMappingForGUID(
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SDL_JoystickGUID guid
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@ -5472,6 +5506,13 @@ namespace SDL2
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#region SDL_cpuinfo.h
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/// <summary>
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/// This function returns the number of CPU cores available.
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/// </summary>
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/// <returns>The number of CPU cores available.</returns>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GetCPUCount();
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/// <summary>
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/// This function returns the amount of RAM configured in the system, in MB.
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/// </summary>
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