Commit graph

  • 2377195ecc SDL_Log[Get|Set]OutputFunction Ethan Lee 2013-04-09 12:55:01 -0400
  • 9339b5514c SDL_gamecontroller.h done. Ethan Lee 2013-04-09 12:29:41 -0400
  • 8212b2864f SDL_joystick written. SDL_gamecontroller is next. Ethan Lee 2013-04-09 11:39:16 -0400
  • 5238ccd88e Durr, that is a macro, flibit. Ethan Lee 2013-04-09 10:49:31 -0400
  • 26e5d0662d Update README to address SDL2#'s coding style. Ethan Lee 2013-04-08 14:28:13 -0400
  • 0827bc6c9d Fix parameter for CreateWindowAndRenderer. Ethan Lee 2013-04-08 13:23:45 -0400
  • 281ce130e0 Remove 2 from class names to prevent namespace ambiguity. Ethan Lee 2013-04-08 12:09:41 -0400
  • 29d299fa41 Removed SDL2_net. Just use Lidgren.Network instead. Ethan Lee 2013-04-07 23:13:39 -0400
  • 5c91529e4f Does C# really have both string and String? Ethan Lee 2013-04-07 22:41:22 -0400
  • e7cbc528cc The nativeLibName can/should be private. Ethan Lee 2013-04-07 22:39:16 -0400
  • dd28844230 SDL2_mixer first draft is done. Ethan Lee 2013-04-07 22:21:02 -0400
  • ce1c082b17 SDL2_mixer mostly implemented, need to do Special Effects API. Ethan Lee 2013-04-07 22:05:46 -0400
  • 5f1385b2ea SDL2_ttf done. Unless someone cares about RWops. Ethan Lee 2013-04-07 09:36:19 -0400
  • 7e4fffb05b SDL2_image fix, SDL2_ttf paaart oooone Ethan Lee 2013-04-07 09:12:02 -0400
  • 0298d74dd9 SDL2_image implemented. Pretty small without RWops. Ethan Lee 2013-04-07 08:44:59 -0400
  • 21d630ffee Merge pull request #16 from sulix/master Ethan Lee 2013-04-07 04:44:00 -0700
  • c28d2dc0fb Merge branch 'master' of https://github.com/flibitijibibo/SDL2-CS David Gow 2013-04-07 19:39:55 +0800
  • 129410c745 Fix SDL_CreateColorCursor and SDL_LoadBMP David Gow 2013-04-07 19:39:23 +0800
  • e22aa09e4d Fix some small type issues. David Gow 2013-04-07 19:26:08 +0800
  • 356cd8068f Merge pull request #15 from sulix/master Ethan Lee 2013-04-07 04:05:52 -0700
  • 6a2149398e Made some struct members public David Gow 2013-04-07 17:23:21 +0800
  • 824d610948 Audio CVT cannot be supported in C#, SDL_AudioCallback might work though. Ethan Lee 2013-04-06 09:29:00 -0400
  • db33bd5590 Keep it in order according to the APIByCategory page. Ethan Lee 2013-04-06 09:18:43 -0400
  • 06f5cd151c Forgot to take out the Audio TODO. Not my morning, is it? Ethan Lee 2013-04-06 09:11:06 -0400
  • 332ab6a8ae SDL_audio implemented. Function pointers are a concern here. Ethan Lee 2013-04-06 09:07:38 -0400
  • 0d4525d7cb Yet another build fix, so many margfargling keywords Ethan Lee 2013-04-06 08:38:47 -0400
  • 37bce8c1aa Quick compile fix, SDL_audio paaaaart twoooooish Ethan Lee 2013-04-06 08:37:57 -0400
  • b118961923 SDL_audio paaaart oooone Ethan Lee 2013-04-06 08:32:46 -0400
  • 91a4d1cd61 Merge pull request #14 from sulix/master Ethan Lee 2013-04-06 05:18:26 -0700
  • bb7f16fb04 Mouse support. David Gow 2013-04-06 20:15:10 +0800
  • 68bcf29cc8 SDL_haptic implemented. Ethan Lee 2013-04-06 07:40:57 -0400
  • 72451f6008 Merge pull request #13 from sulix/master Ethan Lee 2013-04-05 08:50:53 -0700
  • 297a13b5b5 SDL_Keysym for SDL_KeyboardEvent David Gow 2013-04-05 23:45:13 +0800
  • 45cbf67088 SDL_keyboard.h bindings David Gow 2013-04-05 23:43:43 +0800
  • 7fe351db62 C# likes bitfields to have [Flags] annotations David Gow 2013-04-05 23:20:09 +0800
  • 0d070851dd Oops, forgot to add KMODs David Gow 2013-04-05 23:18:47 +0800
  • 3bb447a581 Merge pull request #12 from sulix/master Ethan Lee 2013-04-05 08:13:06 -0700
  • f0c1ebdabe Add SDL_keycode.h bindings. There be (small) dragons here. David Gow 2013-04-05 23:04:35 +0800
  • ecb9b37711 Merge pull request #11 from sulix/master Ethan Lee 2013-04-05 06:21:58 -0700
  • 073908afce Added SDL_scancode.h definitions David Gow 2013-04-05 21:19:17 +0800
  • dd53687c4d Merge pull request #8 from sulix/master Ethan Lee 2013-04-04 08:44:56 -0700
  • 1512009b64 Mostly-done SDL_events.h David Gow 2013-04-04 23:36:22 +0800
  • 295a054e5f Video section first draft: COMPLETE! Ethan Lee 2013-04-04 10:33:26 -0400
  • 08c3a16f97 Because lol, C# structs Ethan Lee 2013-04-04 09:57:43 -0400
  • d17be7fd2a StructLayouts... Ethan Lee 2013-04-04 09:56:04 -0400
  • 25cb6f3854 SDL_pixels paaart twooooo Ethan Lee 2013-04-04 09:18:40 -0400
  • 100c29bef7 SDL_pixels paaaaaart oooone... Ethan Lee 2013-04-04 08:57:09 -0400
  • 49596dde22 At least the typo was only in the README! Ethan Lee 2013-04-04 04:59:55 -0400
  • 6d73ef8224 Project website is just the GitHub repo. Ethan Lee 2013-04-04 04:59:07 -0400
  • 908752fffb TODO for SDL2.cs, add note about what will go into SDL2# Ethan Lee 2013-04-04 04:32:42 -0400
  • de5f266324 SDL_render first draft done. Ethan Lee 2013-04-04 04:18:59 -0400
  • 97b982d3f5 Remove the SDL2_rtf stuff. Not even sure that is a supported extension anymore. Ethan Lee 2013-04-03 20:09:40 -0400
  • 020da070aa End this block of work with OCD! Ethan Lee 2013-04-03 17:07:44 -0400
  • c4989fcf7d window refers to an SDL_Window* Ethan Lee 2013-04-03 17:04:24 -0400
  • 0c5aa3db49 20 down, 46 to go wait what Ethan Lee 2013-04-03 16:06:44 -0400
  • 5bbb2835b2 Video section WIP, brb... Ethan Lee 2013-04-03 14:43:08 -0400
  • a5a08b4140 Why, hello there, world... Ethan Lee 2013-04-03 12:15:53 -0400