SDL2# - C# Wrapper for SDL2
Go to file
Mary 16e15fdb2d Add multiple missing pointer overloads
THis adds some missing overloads that Ryujinx uses.

Changelog:
- Add a new overload of SDL_MixAudioFormat to allow passing raw pointers
  as dest and src (useful for usage with SDL_AudioSpec's callback).
- Add a new overload of SDL_OpenAudioDevice to allow passing null for
  the device parameter.
- Add a new overload of SDL_Vulkan_GetInstanceExtensions to allow
  passing null for the pName parameter.
2021-08-14 09:51:27 +02:00
.github Create FUNDING.yml 2019-10-11 14:32:36 -04:00
gitlab-ci Happy New Year! 2021-01-01 11:32:54 -05:00
src Add multiple missing pointer overloads 2021-08-14 09:51:27 +02:00
.gitignore Update .gitignore 2014-05-31 19:55:44 -04:00
.gitlab-ci.yml gitlab-ci integration (#140) 2018-09-09 17:37:49 -04:00
app.config SDL2-CS.dll.config -> app.config 2019-10-27 01:31:27 -04:00
LICENSE Happy New Year! 2021-01-01 11:32:54 -05:00
Makefile SDL2-CS.dll.config -> app.config 2019-10-27 01:31:27 -04:00
README Removed obsolete Roadmap section from README 2021-04-19 11:57:58 -04:00
SDL2-CS.Core.csproj Support SDL2-CS.Settings.props for both project types 2021-03-01 09:20:52 -05:00
SDL2-CS.csproj Support SDL2-CS.Settings.props for both project types 2021-03-01 09:20:52 -05:00
SDL2-CS.sln Change SDL2# project names. 2013-11-04 14:51:28 -05:00

This is SDL2#, a C# wrapper for SDL2.

Project Website: https://github.com/flibitijibibo/SDL2-CS

License
-------
SDL2 and SDL2# are released under the zlib license. See LICENSE for details.

About SDL2
----------
For more information about SDL2, visit the SDL wiki:

http://wiki.libsdl.org/moin.fcg/FrontPage

About the C# Wrapper
--------------------
The C# wrapper was written to be used for FNA's platform support. However, this
is written in a way that can be used for any general C# application.

The wrapper provides bindings for the following libraries:
- SDL2
- SDL2_image
- SDL2_mixer
- SDL2_ttf

Note that SDL2# will not provide every single SDL2 function. This is due to
limitations in the C# language that would cause major conflicts with the native
SDL2 library and its extensions.

SDL2# is a pure port of the C headers. The naming schemes for this library will
be exactly as they are done in the C library, with little-to-no concern for
"appropriate" C# style. The namespace indicates that this is SDL2, the class
names will indicate which library file the function/type/value exists in, and
everything else will be as close to the C version as technically possible.

About the Visual Studio Debugger
--------------------------------
When running C# applications under the Visual Studio debugger, native code that
names threads with the 0x406D1388 exception will silently exit. To prevent this
exception from being thrown by SDL, add this line before your SDL_Init call:

SDL.SDL_SetHint(SDL.SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, "1");