libsoundio/src/soundio.cpp

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/*
* Copyright (c) 2015 Andrew Kelley
*
* This file is part of libsoundio, which is MIT licensed.
* See http://opensource.org/licenses/MIT
*/
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#include "soundio.hpp"
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#include "util.hpp"
#include "dummy.hpp"
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#include "os.hpp"
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#include "config.h"
#ifdef SOUNDIO_HAVE_PULSEAUDIO
#include "pulseaudio.hpp"
#endif
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#ifdef SOUNDIO_HAVE_ALSA
#include "alsa.hpp"
#endif
#include <string.h>
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#include <assert.h>
static const SoundIoBackend available_backends[] = {
#ifdef SOUNDIO_HAVE_PULSEAUDIO
SoundIoBackendPulseAudio,
#endif
#ifdef SOUNDIO_HAVE_ALSA
SoundIoBackendAlsa,
#endif
SoundIoBackendDummy,
};
const char *soundio_strerror(int error) {
switch ((enum SoundIoError)error) {
case SoundIoErrorNone: return "(no error)";
case SoundIoErrorNoMem: return "out of memory";
case SoundIoErrorInitAudioBackend: return "unable to initialize audio backend";
case SoundIoErrorSystemResources: return "system resource not available";
case SoundIoErrorOpeningDevice: return "unable to open device";
case SoundIoErrorInvalid: return "invalid value";
case SoundIoErrorBackendUnavailable: return "backend unavailable";
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case SoundIoErrorStreaming: return "unrecoverable streaming failure";
case SoundIoErrorUnderflow: return "buffer underflow";
case SoundIoErrorIncompatibleDevice: return "incompatible device";
}
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soundio_panic("invalid error enum value: %d", error);
}
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int soundio_get_bytes_per_sample(enum SoundIoFormat format) {
switch (format) {
case SoundIoFormatU8: return 1;
case SoundIoFormatS8: return 1;
case SoundIoFormatS16LE: return 2;
case SoundIoFormatS16BE: return 2;
case SoundIoFormatU16LE: return 2;
case SoundIoFormatU16BE: return 2;
case SoundIoFormatS24LE: return 4;
case SoundIoFormatS24BE: return 4;
case SoundIoFormatU24LE: return 4;
case SoundIoFormatU24BE: return 4;
case SoundIoFormatS32LE: return 4;
case SoundIoFormatS32BE: return 4;
case SoundIoFormatU32LE: return 4;
case SoundIoFormatU32BE: return 4;
case SoundIoFormatFloat32LE: return 4;
case SoundIoFormatFloat32BE: return 4;
case SoundIoFormatFloat64LE: return 8;
case SoundIoFormatFloat64BE: return 8;
case SoundIoFormatInvalid:
soundio_panic("invalid sample format");
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}
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soundio_panic("invalid sample format");
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}
const char * soundio_format_string(enum SoundIoFormat format) {
switch (format) {
case SoundIoFormatU8: return "signed 8-bit";
case SoundIoFormatS8: return "unsigned 8-bit";
case SoundIoFormatS16LE: return "signed 16-bit LE";
case SoundIoFormatS16BE: return "signed 16-bit BE";
case SoundIoFormatU16LE: return "unsigned 16-bit LE";
case SoundIoFormatU16BE: return "unsigned 16-bit LE";
case SoundIoFormatS24LE: return "signed 24-bit LE";
case SoundIoFormatS24BE: return "signed 24-bit BE";
case SoundIoFormatU24LE: return "unsigned 24-bit LE";
case SoundIoFormatU24BE: return "unsigned 24-bit BE";
case SoundIoFormatS32LE: return "signed 32-bit LE";
case SoundIoFormatS32BE: return "signed 32-bit BE";
case SoundIoFormatU32LE: return "unsigned 32-bit LE";
case SoundIoFormatU32BE: return "unsigned 32-bit BE";
case SoundIoFormatFloat32LE: return "float 32-bit LE";
case SoundIoFormatFloat32BE: return "float 32-bit BE";
case SoundIoFormatFloat64LE: return "float 64-bit LE";
case SoundIoFormatFloat64BE: return "float 64-bit BE";
case SoundIoFormatInvalid:
return "(invalid sample format)";
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}
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return "(invalid sample format)";
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}
const char *soundio_backend_name(enum SoundIoBackend backend) {
switch (backend) {
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case SoundIoBackendNone: return "(none)";
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case SoundIoBackendPulseAudio: return "PulseAudio";
case SoundIoBackendAlsa: return "ALSA";
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case SoundIoBackendDummy: return "Dummy";
}
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soundio_panic("invalid backend enum value: %d", (int)backend);
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}
void soundio_destroy(struct SoundIo *soundio) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
if (!si)
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return;
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soundio_disconnect(soundio);
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destroy(si);
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}
static void default_on_devices_change(struct SoundIo *) { }
static void default_on_events_signal(struct SoundIo *) { }
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struct SoundIo * soundio_create(void) {
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soundio_os_init();
struct SoundIoPrivate *si = create<SoundIoPrivate>();
if (!si)
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return NULL;
SoundIo *soundio = &si->pub;
soundio->on_devices_change = default_on_devices_change;
soundio->on_events_signal = default_on_events_signal;
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return soundio;
}
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int soundio_connect(struct SoundIo *soundio) {
int err = 0;
for (int i = 0; i < array_length(available_backends); i += 1) {
SoundIoBackend backend = available_backends[i];
err = soundio_connect_backend(soundio, backend);
if (!err)
return 0;
if (err != SoundIoErrorInitAudioBackend)
return err;
}
return err;
}
int soundio_connect_backend(SoundIo *soundio, SoundIoBackend backend) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
if (si->current_backend)
return SoundIoErrorInvalid;
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int err;
switch (backend) {
case SoundIoBackendPulseAudio:
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#ifdef SOUNDIO_HAVE_PULSEAUDIO
si->current_backend = SoundIoBackendPulseAudio;
if ((err = soundio_pulseaudio_init(si))) {
soundio_disconnect(soundio);
return err;
}
return 0;
#else
return SoundIoErrorBackendUnavailable;
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#endif
case SoundIoBackendAlsa:
#ifdef SOUNDIO_HAVE_ALSA
si->current_backend = SoundIoBackendAlsa;
if ((err = soundio_alsa_init(si))) {
soundio_disconnect(soundio);
return err;
}
return 0;
#else
return SoundIoErrorBackendUnavailable;
#endif
case SoundIoBackendDummy:
si->current_backend = SoundIoBackendDummy;
err = soundio_dummy_init(si);
if (err)
soundio_disconnect(soundio);
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return err;
case SoundIoBackendNone:
return SoundIoErrorInvalid;
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}
return SoundIoErrorInvalid;
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}
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void soundio_disconnect(struct SoundIo *soundio) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
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if (si->destroy)
si->destroy(si);
assert(!si->backend_data);
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si->current_backend = SoundIoBackendNone;
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soundio_destroy_devices_info(si->safe_devices_info);
si->safe_devices_info = nullptr;
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si->destroy = nullptr;
si->flush_events = nullptr;
si->wait_events = nullptr;
si->wakeup = nullptr;
si->outstream_open = nullptr;
si->outstream_destroy = nullptr;
si->outstream_start = nullptr;
si->outstream_free_count = nullptr;
si->outstream_begin_write = nullptr;
si->outstream_write = nullptr;
si->outstream_clear_buffer = nullptr;
si->instream_open = nullptr;
si->instream_destroy = nullptr;
si->instream_start = nullptr;
si->instream_peek = nullptr;
si->instream_drop = nullptr;
si->instream_clear_buffer = nullptr;
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}
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void soundio_flush_events(struct SoundIo *soundio) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
assert(si->flush_events);
if (si->flush_events)
si->flush_events(si);
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}
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int soundio_get_input_device_count(struct SoundIo *soundio) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
soundio_flush_events(soundio);
assert(si->safe_devices_info);
return si->safe_devices_info->input_devices.length;
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}
int soundio_get_output_device_count(struct SoundIo *soundio) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
soundio_flush_events(soundio);
assert(si->safe_devices_info);
return si->safe_devices_info->output_devices.length;
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}
int soundio_get_default_input_device_index(struct SoundIo *soundio) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
soundio_flush_events(soundio);
assert(si->safe_devices_info);
return si->safe_devices_info->default_input_index;
}
int soundio_get_default_output_device_index(struct SoundIo *soundio) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
soundio_flush_events(soundio);
assert(si->safe_devices_info);
return si->safe_devices_info->default_output_index;
}
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struct SoundIoDevice *soundio_get_input_device(struct SoundIo *soundio, int index) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
assert(si->safe_devices_info);
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assert(index >= 0);
assert(index < si->safe_devices_info->input_devices.length);
SoundIoDevice *device = si->safe_devices_info->input_devices.at(index);
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soundio_device_ref(device);
return device;
}
struct SoundIoDevice *soundio_get_output_device(struct SoundIo *soundio, int index) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
assert(si->safe_devices_info);
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assert(index >= 0);
assert(index < si->safe_devices_info->output_devices.length);
SoundIoDevice *device = si->safe_devices_info->output_devices.at(index);
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soundio_device_ref(device);
return device;
}
// the name is the identifier for the device. UTF-8 encoded
const char *soundio_device_name(const struct SoundIoDevice *device) {
return device->name;
}
// UTF-8 encoded
const char *soundio_device_description(const struct SoundIoDevice *device) {
return device->description;
}
enum SoundIoDevicePurpose soundio_device_purpose(const struct SoundIoDevice *device) {
return device->purpose;
}
void soundio_device_unref(struct SoundIoDevice *device) {
if (!device)
return;
device->ref_count -= 1;
assert(device->ref_count >= 0);
if (device->ref_count == 0) {
free(device->name);
free(device->description);
deallocate(device->formats, device->format_count);
deallocate(device->layouts, device->layout_count);
destroy(device);
}
}
void soundio_device_ref(struct SoundIoDevice *device) {
device->ref_count += 1;
}
void soundio_wait_events(struct SoundIo *soundio) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
si->wait_events(si);
}
void soundio_wakeup(struct SoundIo *soundio) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
si->wakeup(si);
}
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int soundio_outstream_fill_with_silence(struct SoundIoOutStream *outstream) {
SoundIoChannelArea *areas;
int err;
int requested_frame_count = soundio_outstream_free_count(outstream);
while (requested_frame_count > 0) {
int frame_count = requested_frame_count;
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if ((err = soundio_outstream_begin_write(outstream, &areas, &frame_count)))
return err;
for (int frame = 0; frame < frame_count; frame += 1) {
for (int ch = 0; ch < outstream->layout.channel_count; ch += 1) {
memset(areas[ch].ptr + areas[ch].step * frame, 0, outstream->bytes_per_sample);
}
}
soundio_outstream_write(outstream, frame_count);
requested_frame_count -= frame_count;
}
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return 0;
}
int soundio_outstream_free_count(struct SoundIoOutStream *outstream) {
SoundIo *soundio = outstream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
SoundIoOutStreamPrivate *os = (SoundIoOutStreamPrivate *)outstream;
return si->outstream_free_count(si, os);
}
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int soundio_outstream_begin_write(struct SoundIoOutStream *outstream,
SoundIoChannelArea **areas, int *frame_count)
{
SoundIo *soundio = outstream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
SoundIoOutStreamPrivate *os = (SoundIoOutStreamPrivate *)outstream;
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return si->outstream_begin_write(si, os, areas, frame_count);
}
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int soundio_outstream_write(struct SoundIoOutStream *outstream, int frame_count) {
SoundIo *soundio = outstream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
SoundIoOutStreamPrivate *os = (SoundIoOutStreamPrivate *)outstream;
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return si->outstream_write(si, os, frame_count);
}
struct SoundIoOutStream *soundio_outstream_create(struct SoundIoDevice *device) {
SoundIoOutStreamPrivate *os = create<SoundIoOutStreamPrivate>();
if (!os)
return nullptr;
SoundIoOutStream *outstream = &os->pub;
outstream->device = device;
soundio_device_ref(device);
const SoundIoChannelLayout *stereo = soundio_channel_layout_get_builtin(SoundIoChannelLayoutIdStereo);
outstream->format = soundio_device_supports_format(device, SoundIoFormatFloat32NE) ?
SoundIoFormatFloat32NE : device->formats[0];
outstream->layout = soundio_device_supports_layout(device, stereo) ? *stereo : device->layouts[0];
outstream->sample_rate = clamp(device->sample_rate_min, 48000, device->sample_rate_max);
outstream->buffer_duration = clamp(device->buffer_duration_min, 1.0, device->buffer_duration_max);
outstream->period_duration = -1.0;
return outstream;
}
int soundio_outstream_open(struct SoundIoOutStream *outstream) {
if (outstream->format <= SoundIoFormatInvalid)
return SoundIoErrorInvalid;
if (outstream->period_duration == -1.0) {
outstream->period_duration = clamp(outstream->device->period_duration_min,
outstream->buffer_duration / 2.0, outstream->device->period_duration_max);
}
SoundIoOutStreamPrivate *os = (SoundIoOutStreamPrivate *)outstream;
outstream->bytes_per_frame = soundio_get_bytes_per_frame(outstream->format, outstream->layout.channel_count);
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outstream->bytes_per_sample = soundio_get_bytes_per_sample(outstream->format);
SoundIo *soundio = outstream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
return si->outstream_open(si, os);
}
void soundio_outstream_destroy(SoundIoOutStream *outstream) {
if (!outstream)
return;
SoundIoOutStreamPrivate *os = (SoundIoOutStreamPrivate *)outstream;
SoundIo *soundio = outstream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
if (si->outstream_destroy)
si->outstream_destroy(si, os);
soundio_device_unref(outstream->device);
destroy(os);
}
int soundio_outstream_start(struct SoundIoOutStream *outstream) {
SoundIo *soundio = outstream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
SoundIoOutStreamPrivate *os = (SoundIoOutStreamPrivate *)outstream;
return si->outstream_start(si, os);
}
int soundio_outstream_pause(struct SoundIoOutStream *outstream, bool pause) {
SoundIo *soundio = outstream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
SoundIoOutStreamPrivate *os = (SoundIoOutStreamPrivate *)outstream;
return si->outstream_pause(si, os, pause);
}
struct SoundIoInStream *soundio_instream_create(struct SoundIoDevice *device) {
SoundIoInStreamPrivate *is = create<SoundIoInStreamPrivate>();
if (!is)
return nullptr;
SoundIoInStream *instream = &is->pub;
instream->device = device;
soundio_device_ref(device);
const SoundIoChannelLayout *stereo = soundio_channel_layout_get_builtin(SoundIoChannelLayoutIdStereo);
instream->format = soundio_device_supports_format(device, SoundIoFormatFloat32NE) ?
SoundIoFormatFloat32NE : device->formats[0];
instream->layout = soundio_device_supports_layout(device, stereo) ? *stereo : device->layouts[0];
instream->sample_rate = clamp(device->sample_rate_min, 48000, device->sample_rate_max);
instream->buffer_duration = clamp(device->buffer_duration_min, 1.0, device->buffer_duration_max);
instream->period_duration = -1.0;
return instream;
}
int soundio_instream_open(struct SoundIoInStream *instream) {
if (instream->format <= SoundIoFormatInvalid)
return SoundIoErrorInvalid;
if (instream->period_duration == -1.0) {
instream->period_duration = clamp(instream->device->period_duration_min,
instream->buffer_duration / 8.0, instream->device->period_duration_max);
}
instream->bytes_per_frame = soundio_get_bytes_per_frame(instream->format, instream->layout.channel_count);
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instream->bytes_per_sample = soundio_get_bytes_per_sample(instream->format);
SoundIo *soundio = instream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
SoundIoInStreamPrivate *is = (SoundIoInStreamPrivate *)instream;
return si->instream_open(si, is);
}
int soundio_instream_start(struct SoundIoInStream *instream) {
SoundIo *soundio = instream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
SoundIoInStreamPrivate *is = (SoundIoInStreamPrivate *)instream;
return si->instream_start(si, is);
}
void soundio_instream_destroy(struct SoundIoInStream *instream) {
if (!instream)
return;
SoundIoInStreamPrivate *is = (SoundIoInStreamPrivate *)instream;
SoundIo *soundio = instream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
if (si->instream_destroy)
si->instream_destroy(si, is);
soundio_device_unref(instream->device);
destroy(is);
}
int soundio_instream_pause(struct SoundIoInStream *instream, bool pause) {
SoundIo *soundio = instream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
SoundIoInStreamPrivate *is = (SoundIoInStreamPrivate *)instream;
return si->instream_pause(si, is, pause);
}
void soundio_destroy_devices_info(SoundIoDevicesInfo *devices_info) {
if (!devices_info)
return;
for (int i = 0; i < devices_info->input_devices.length; i += 1)
soundio_device_unref(devices_info->input_devices.at(i));
for (int i = 0; i < devices_info->output_devices.length; i += 1)
soundio_device_unref(devices_info->output_devices.at(i));
destroy(devices_info);
}
bool soundio_have_backend(SoundIoBackend backend) {
switch (backend) {
case SoundIoBackendPulseAudio:
#ifdef SOUNDIO_HAVE_PULSEAUDIO
return true;
#else
return false;
#endif
case SoundIoBackendAlsa:
#ifdef SOUNDIO_HAVE_ALSA
return true;
#else
return false;
#endif
case SoundIoBackendDummy:
return true;
case SoundIoBackendNone:
return false;
}
return false;
}
int soundio_backend_count(struct SoundIo *soundio) {
return array_length(available_backends);
}
SoundIoBackend soundio_get_backend(struct SoundIo *soundio, int index) {
return available_backends[index];
}
static bool layout_contains(const SoundIoChannelLayout *available_layouts, int available_layouts_count,
const SoundIoChannelLayout *target_layout)
{
for (int i = 0; i < available_layouts_count; i += 1) {
const SoundIoChannelLayout *available_layout = &available_layouts[i];
if (soundio_channel_layout_equal(target_layout, available_layout))
return true;
}
return false;
}
const struct SoundIoChannelLayout *soundio_best_matching_channel_layout(
const struct SoundIoChannelLayout *preferred_layouts, int preferred_layouts_count,
const struct SoundIoChannelLayout *available_layouts, int available_layouts_count)
{
for (int i = 0; i < preferred_layouts_count; i += 1) {
const SoundIoChannelLayout *preferred_layout = &preferred_layouts[i];
if (layout_contains(available_layouts, available_layouts_count, preferred_layout))
return preferred_layout;
}
return nullptr;
}
static int compare_layouts(const void *a, const void *b) {
const SoundIoChannelLayout *layout_a = *((SoundIoChannelLayout **)a);
const SoundIoChannelLayout *layout_b = *((SoundIoChannelLayout **)b);
if (layout_a->channel_count > layout_b->channel_count)
return -1;
else if (layout_a->channel_count < layout_b->channel_count)
return 1;
else
return 0;
}
void soundio_sort_channel_layouts(struct SoundIoChannelLayout *layouts, int layouts_count) {
if (!layouts)
return;
qsort(layouts, layouts_count, sizeof(SoundIoChannelLayout), compare_layouts);
}
void soundio_device_sort_channel_layouts(struct SoundIoDevice *device) {
soundio_sort_channel_layouts(device->layouts, device->layout_count);
}
bool soundio_device_supports_format(struct SoundIoDevice *device, enum SoundIoFormat format) {
for (int i = 0; i < device->format_count; i += 1) {
if (device->formats[i] == format)
return true;
}
return false;
}
bool soundio_device_supports_layout(struct SoundIoDevice *device,
const struct SoundIoChannelLayout *layout)
{
for (int i = 0; i < device->layout_count; i += 1) {
if (soundio_channel_layout_equal(&device->layouts[i], layout))
return true;
}
return false;
}