hibiscus/core/resources/shader.cpp

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2023-06-01 19:19:18 +00:00
#include "shader.hpp"
namespace hibis {
Shader::Shader(std::string vertexShaderPath, std::string fragShaderPath) {
mShaderPaths[0] = vertexShaderPath;
mShaderPaths[1] = fragShaderPath;
}
Shader::~Shader() {}
}