11 lines
219 B
C++
11 lines
219 B
C++
#include "shader.hpp"
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namespace hibis {
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Shader::Shader(std::string vertexShaderPath, std::string fragShaderPath) {
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mShaderPaths[0] = vertexShaderPath;
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mShaderPaths[1] = fragShaderPath;
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}
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Shader::~Shader() {}
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}
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