hibiscus/core/resources/shader.hpp

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2023-06-01 19:19:18 +00:00
#pragma once
#include <string>
#include "resource.hpp"
namespace hibis {
class Shader : public Resource {
public:
Shader(std::string vertexShaderPath, std::string fragShaderPath);
~Shader();
unsigned int mShaderProgram = 0;
unsigned int mShaderVAO = 0;
unsigned int mShaderVBO = 0;
std::string mShaderPaths[2];
};
}