hibiscus/core/renderer/renderer.hpp

45 lines
1 KiB
C++
Raw Normal View History

2023-05-26 21:41:51 +00:00
#pragma once
#include <string>
2023-07-30 16:06:47 +00:00
#include "../input/manager.hpp"
2023-05-26 21:41:51 +00:00
#include "../math/types.hpp"
#include "../resources/resource.hpp"
2023-06-01 19:19:18 +00:00
#include "../resources/shader.hpp"
#include "../callback.hpp"
2023-05-26 21:41:51 +00:00
namespace hibis {
class Renderer {
public:
2023-06-01 19:19:18 +00:00
Renderer(LoggerCallback logger);
2023-05-26 21:41:51 +00:00
// Draw
virtual void clearScreen(Color col) = 0;
virtual void renderCurrent() = 0;
virtual void drawText(Resource* resource, std::string text, IntVec2 pos, Color color) = 0;
2023-06-28 20:43:01 +00:00
virtual void drawTexture(Resource* resource, IntRect size) = 0;
2023-06-01 19:19:18 +00:00
virtual void useShader(Shader* shader, Point2D points[3]) = 0;
virtual void stopUsingShaders() = 0;
2023-05-26 21:41:51 +00:00
// Pre and Post draw
virtual void preDraw() = 0;
virtual void postDraw() = 0;
// Update
virtual void update() = 0;
// Util
2023-06-01 19:19:18 +00:00
virtual void compileShader(Shader* shader) = 0;
virtual void toggleWireframe() = 0;
2023-05-26 21:41:51 +00:00
virtual void setWindowTitle(std::string title) = 0;
bool mKeepOpen = true;
LoggerCallback mLogger;
2023-07-30 16:06:47 +00:00
InputManager mInputManager;
2023-06-28 20:43:01 +00:00
protected:
2023-06-01 19:19:18 +00:00
bool mIsWireframeMode = false;
2023-05-26 21:41:51 +00:00
};
}