hibiscus/test/source/app.d

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import std.stdio;
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import std.format;
import std.conv;
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import gameengine.core.engine;
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import gameengine.math.types;
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import gameengine.renderer.renderer;
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import gameengine.logging.types;
import gameengine.callback;
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import gameengine_rsdl;
import core.thread;
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void logger(LoggingSeverity severity, string message) {
writeln(format("[%s]: %s", to!string(severity), message));
}
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void main() {
Renderer renderer = new RSDL("test", IntVec2(800, 600));
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Engine engine = new Engine(renderer, &logger);
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ubyte red = 0;
bool increase = true;
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while (true) {
engine.runNodeProcesses();
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// Colour changing background!
if ((red == 255 && increase) || (red == 0 && !increase)) {
increase = !increase;
}
if (increase) red += 1;
else red -= 1;
// Clear screen then sleep for ~16ms
renderer.clearScreen(Color(red, 0, 0, 255));
engine.drawNodes();
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renderer.renderCurrent();
Thread.sleep(16.msecs);
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}
}